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Emistry

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Everything posted by Emistry

  1. obviously you're not .... either your setting isnt correct or you didnt even loaded all the required sql table into your SQL Server correctly... sql-files/logs.sql
  2. if(!getequipisenableref(@typr)) { mes "I can't refine this !..."; close; } remove this part... or edit your db/re/item_db.txt and set the item to refine-able.
  3. make sure the setting for your log database are correct conf/inter_athena.conf#L56 // MySQL Log SQL Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: ragnarok log_db_pw: ragnarok log_db_db: ragnarok log_codepage: log_login_db: loginlog
  4. npc/merchants/enchan_arm.txt#L73 find all if (Zeny < 400000) { change to if( countitem( 7179 ) < 10 ){ find set .@j,50; change to set .@j,100;
  5. @both iraciz and SkittleNugget have you tested the script .... does it really give you the element coorectly ?? hmm if (SC_SHADOWWEAPON){ this method for checking sc status is wrong... it's not even performing any check ... it just simply return you a value that declared at db/const.txt .. the only way to check if the SC is active or not ... getstatus doc/script_commands.txt#L4883 *getstatus <effect type>{,<type>}; Retrieve information about a specific status effect when called. Depending on <type> specified the function will return different information. Possible <type> values: - 0 or undefined: whether the status is active - 1: the val1 of the status - 2: the val2 of the status - 3: the val3 of the status - 4: the val4 of the status - 5: the amount of time in milliseconds that the status has remaining If <type> is not defined or is set to 0, then the script function will either return 1 if the status is active, or 0 if the status is not active. If the status is not active when any of the <type> fields are provided, this script function will always return 0.
  6. the skull that automatic drop in pvp area....is 7420 ...all the skull trader script are made to exchange this item to other items..
  7. i believe should be this ?? https://subversion.assembla.com/svn/client-side-translation/System/itemInfo.lua
  8. you want random coordinate or random boss ??? if random coordinate...just set both xy coordinate to 0...
  9. Case 4: .@atoi_currency = atoi( .currency$[@style] ); if( @style_value == .@style_number ){ message strcharinfo(0),"Swt.. This is your original style."; break; // <--------- CHANGE TO CLOSE2;
  10. setarray .cost, 123, // Hairstyle ( 123 Apple ) 5432, // Hair Color ( 5,432 CASHPOINTS ) 12345; // Cloth Color ( 12,345 Zeny ) set the value to 0 ....
  11. you mean making it save into account variable ? change all PoringPoint to #PoringPoint
  12. you can try this.. http://upaste.me/r/5aeeab // itemID,................{ callfunc "sc_changer"; },{},{} refer getstatus , sc_start ... tested and work fine in my rathena...
  13. why not just switch to SQL db ... conf/inter_athena.conf#L119
  14. getareausers( "prontera",150,150,150,150 )
  15. update your rathena to latest .... only rathena have addrid .... it should be announce ""+getarg(0),bc_self,0x6600CC;
  16. you should go get the original script ...
  17. src/map/map.h#L42 increase the value and recompile.
  18. if( ClassHelper == 1 || #ClassHelper == 1 ) end; change to if( ClassHelper == 1 ) end;
  19. edit db/re/skill_cast_db.txt#L4 find the particular skill and edit the delay ~
  20. you dont have this label in the script.. EndEvent: // blablabalbalbala end; perhap you removed it ??
  21. now i am confused with what exactly you want .... 1st you said ... when users died in pvp map...straight warp back to save point .... now.. isnt this is the original + default behavious of a pvp map where you died twice auto warp back to saved map ....
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