after you do that you should clear the guild in your server .... since you already limited it to 20+ member...but your previous guild could have more member than 20 ...
btw...the guild expansion skill .... if not mistaken it will still affect your guild capacity ~
bonus2 bAddRace,RC_DemiHuman,10;
you dont need to add any percentage symbol...
beside you can get tons of example of these effect within db/re/item_db.txt
@Patskie
perhap he refer to the card that compounded into the equipments..
in that case you have to check for these column
card0
card1
card2
card3
or maybe within other location like
storage
guild storage
cart
mail
etc
@Zero
be specify ~give more details..
setcastledata "<mapname>",2,0;
*setcastledata "<map name>",<type of data>,<value>;
This function returns the castle ownership information for the castle referred
to by its map name. Castle information is stored in `guild_castle` SQL table.
Types of data correspond to `guild_castle` table columns:
1 - `guild_id` - Guild ID.
2 - `economy` - Castle Economy score.
3 - `defense` - Castle Defense score.
4 - `triggerE` - Number of times the economy was invested in today.
5 - `triggerD` - Number of times the defense was invested in today.
6 - `nextTime` - unused
7 - `payTime` - unused
8 - `createTime` - unused
9 - `visibleC` - Is 1 if a Kafra was hired for this castle, 0 otherwise.
10 - `visibleG0` - Is 1 if the 1st guardian is present (Soldier Guardian)
11 - `visibleG1` - Is 1 if the 2nd guardian is present (Soldier Guardian)
12 - `visibleG2` - Is 1 if the 3rd guardian is present (Soldier Guardian)
13 - `visibleG3` - Is 1 if the 4th guardian is present (Archer Guardian)
14 - `visibleG4` - Is 1 if the 5th guardian is present (Archer Guardian)
15 - `visibleG5` - Is 1 if the 6th guardian is present (Knight Guardian)
16 - `visibleG6` - Is 1 if the 7th guardian is present (Knight Guardian)
17 - `visibleG7` - Is 1 if the 8th guardian is present (Knight Guardian)
All types of data have their meaning determined by War of Emperium scripts,
with exception of:
- `guild_id` that is always considered ID of the guild that owns the castle,
- `defense` that is used in Guardians & Emperium HP calculations,
- `visibleG` that is always considered to hold guardian presence bits.
The 'setcastledata' command will behave identically, but instead of returning
values for the specified types of accessible data, it will alter them and cause
them to be sent to the char-server for storage.
Changing Guild ID or Castle Defense will trigger additional actions, like
recalculating guardians' HP.
use getlook
*getlook(<type>)
This function will return the number for the current character look value
specified by type. See 'setlook' for valid look types.
This can be used to make a certain script behave differently for characters
dressed in black.