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Olrox

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Everything posted by Olrox

  1. Thanks. The video had a small error, I uploaded it once again ^^ Mind you, this is only the first one of a lot to come.
  2. Oh boy, we are in the same case. About ricky92 , all I can say that he is not from the RO community, so... It is kinda hard to keep in contact with him. You don't know how hard was to us to find who was that guy who was able to create a granny converter.... DAMN ... just to even think about how hard it is to get the compilers... I'm losting my mind! I tried to contact him trough skype past yesterday, but still no answers. I don't think this is like "dead". I would say that we "lost" Ricky92 again :< The granny converter was, ... ready? Yeah it was. He was going to add more graphical stuff and some extra things... but then he is gone. To say the least: Lemara (now known as DoSS) was going to donate a high amount XD, I'm not sure if he did. In my case I did a small donation, but seems that nothing was enough to bring his attention back. So who knows. I will continue trying to contact him. Perhaps, he just forget about it (once again ) or ... perhaps, he has real life issues just as before. . So... all I can do is look for him in the Elitepvpers community, he is a demanded contributor on there, so, I will have a better idea about if he is still alive!
  3. Thanks for your interest in this guide. The main purpose of all these lines is, to have an -advance level- resource for those guys that wish to go further with their map creations. This guide will cover a useful amount of guides that has never been out there before. Yes, this is a compilation of things I have learned so far until this day; there is more mapping than just learning browedit! Requirements You have already read Aeries Browedit tutorial ---> http://rathena.org/b...e-for-browedit/ You have completely learned Syouji Browedit Tutorial ---> http://rathena.org/b...utorial-videos/ You already have experience with mapping. More than just edit maps, I mean, building your own. You have experience doing -re texturizing- Ragnarok Models and you are able to make your browedit read them You are capable to use Image Editors. Photoshop, GIMP, ... whatever. Probably just the basics, like flipping images or cutting an image. Please... Don't ask for support if you have not fullfilled the previous points I'm listing here. Another point: This guide will not contain links to download copyright software. Here, I will only list the software you will need to follow the video tutorials I will add... it is up to you too obtain this software by purchasing it, or Google it. GR2 Granny Custom 3D models in RO Watch in Full Screen at 1080p About: "An example of how you can add your own custom 3D GR2 models as mobs in Ragnarok Online just like the WoE Guardians or the emperium. You can add them as mobs, or even as NPC. Software Requirements: Granny Pack: https://dl.dropboxusercontent.com/u/52175822/Granny.rar Granny Converter: http://rathena.org/board/files/file/3022-granny-converter-by-ricky92/ Umodel: http://www.gildor.org/downloads ActorXImporter: http://www.gildor.org/projects/unactorx RO2 GoTW: https://mega.co.nz/#F!tQwyQCTD!JNEehQnbvdl6Ww5JYo3Kcg If you want to only do a quick test maybe you can download directly the Mejonora already extracted: https://dl.dropboxusercontent.com/u/52175822/mejonora_test.rar Tips & Troubleshoting: FBX to RSM Animated Models Watch in Full Screen at 1080p About: "Importing and doing your own animated RSM Models now it is possible.." Software Requirements: RSMConverter 3.0 by @xarple ---> LINK FBX Converter 2013.3 by Autodesk ---> LINK 3DS Max 2013 or More RSW and GND Maps into FBX Watch in Full Screen at 1080p About: "Think about the possibilities you can have by importing whole Ragnarok Maps and be able to edit them with the all powerful 3DS Max design tool" ... transform ground shapes, into complex structures with curves presents for ex. modify vertices structures of map areas, etc." Software Requirements: ROMAPCONV9 by Xarple LINK FBX Converter by Autodesk LINK 3DS Max 2012 or More Importing and Editing RSM Models into 3DS Watch in Full Screen at 1080p About: "You might know that it is possible to Import 3DS to RSM ... But how about the reverse of this? In this tutorial you will learn How to Import RSM to 3DS And open your possibilities to do complex editions to default Ragnarok Models" Software Requirements: Browedit 3D Object Converter any version. 3DS Max 7 or more. I use ver 9 here. I will try to keep this tutorial updated. Volume 1 is ready, and Volume 2 is under progress... Any Inquiries, suggestion or... thanks! are very well appreciated, and will keep me motivated to add more and more videos of all of these things I have learned in years with a lot of effort!. Thanks to all and don't forget to follow this thread. Have a nice day.~
  4. Have you tried by using the GRF files in your RMS directory into your official RO?
  5. After 2 years... I'm still wondering if I will have a week free of work :<

  6. I believe, that I had that skill just as how you have it with a very old client... so maybe that is the reason. The client ask for these files by casting those skills: I'm not sure about the lastest 2. In any case, your balls are in my opinion just bitmaps , very different than the tga files I listed. All I can wonder is that, it must has to do with updates. Probably your client?
  7. Graphics Support is about, graphical inquiries only. You are asking about conditions of a skill. I might be wrong, but I believe that this kind of skill conditions has to do with source edits (sorry If I'm wrong, but truly that is not my area) Therefore, for the reasons explained, I'm moving this thread into source support. In advance: My apologies in case I was wrong and this was more into database or perhaps scripts.
  8. ugh..I'm using the 2012-04-10aRagexeRE. Is it the client's fault or how do I fix it?? ><;;; I don't think it has to do with the client, more probably with your kro. Try to update it . I think the spirit balls are kinda the same style as the champion. In that case it should be only a texture. In case you can't solve your issue by updating, I can look for the textures files and leave the names here, so anyone can look at what they have in their data.grf
  9. Edit: Forget my previous link. by a reason I just read "coca cola machine". Coca Cola cans, are official updates, better that you update your kro.
  10. This issue can be fixed in no time... however, I think we can't -make changes- to the map without the author concern. Or at least that Is what I believe. Correct me if I'm wrong.
  11. Have you tried to use the -spacebar- to adjust the gat height to the terrain level? Probably the gats are just hidden behind the terrain.
  12. Olrox

    Jungle Pront

    Jungle Prontera Attached , credits goes for "Zeaig" for releasing this map at the first time long ago. Jungle_Prontera.rar
  13. Very handy. Thanks for sharing!
  14. Well, just like in morroc. Indoors tends to remain the same or probably their warp portals gets removed and vendors are outside the map. But that is Gravity!. Probably I can do great indoors to this with the destruction style. But that will take time and the effort would be enough to count it as an apart map =P
  15. Overall it is good. Even though, personally, and probably this is just my personal opinion... I should try a little better those lightmaps. Besides of that it is okay.
  16. Try to look at the wiki ---> http://rathena.org/wiki/Custom_Jobs However... I believe only in xray is possible to add custom jobs as -new jobs-. In actual clients no, you would have to replace a pre-existing job sprite.
  17. Well the difference I'm kinda looking at is, that the Aura effect tends to highlight the Blue Channel of the Image. It reads the other channels too but seems that in lower priority,This is quite different of the normal character lvl 99 auras, since those were only necessary to upload an image, and the effect was pretty good at reading all the RGB at the same priorities of the file. IMO this would be the priority order: Blue > Red > Green. As I tried before, I could make an entirely Red Aura. But trying the same to a Green Aura was possible however, I loosed a lot of opacity due to what I think the effect tends to read that color but in a lower priority. However, I might be wrong. Probably I'm not doing it right, and perhaps I need to edit the cir0002.bmp alike with the cir0002.tga (so as ring_blue.tga and alpha_down.tga, they are afterall, requested by the client too) in a manner that the second one will give the balance to show my Aura as the color I want. =========== So Far: Making Blue Present Custom Auras is simple. Making Red Present ones, I think it is (I did it before, but I erased the file and I can't figure it out how I did it exactly n_ñ) And Green ones tends to be possible but by loosing a lot of opacity. @Kloshke You don't mind if I do it in blue? or you wish to wait that is going on? @xixking err wait. I'm kinda figuring it out how =P To All: Can anyone tell me, this has not been tried before? I mean, this is the first try at doing custom color third job auras? *Olrox looks for DE opinion about this*
  18. Olrox

    Help in Texture

    Edit the bmp files located inside your GRF, or data directory at: data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/ data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/basic_interface/ data/texture/À¯ÀúÀÎÅÍÆäÀ̽º/login_interface/ Dunno why, but the forum is not allowing me to write data/texture by no reason O_o Edit. Got why lol
  19. @Boy I just had to do it by my own criteria. Since the aura was a lvl 99 character class, I just adapted it to what I consider it would look good as a third class aura. I have to say that I keeped default bubble tga files, due to the fact that your aura is blue also. Download attached @Kloshke Sure thing. Just give me sometime (probably for tomorrow, I got a lot of work right now!). And I will reply back with the Aura edited. ---> To all Before everyone is asking for auras, I think you should wait for the guide =P or I will get crazy doing auras for everyone. data_aura_fixed.rar
  20. No, I mean. You have to extract the following files in your data.grf and edit them in photoshop (Allready tested and this would be the final list) data/texture/effect/cir0002.bmp data/texture/effect/cir0002.tga data/texture/effect/emp shock.tga data/texture/effect/w_bubble01.tga ... continue on this, adding +1 (bubble01, bubble02... etc) until you reach to data/texture/effect/w_bubble27.tga These two files: "ring_blue.tga" and "alpha_down.tga". Are just optional. Now, to edit the files in case it allways shows as -blue- follow my previous explanation (assuming you have allready the tga files you wish as a custom aura). I don't know if there is allready a guide about this, but In case we don't have any, I think I will make one:
  21. Olrox

    Come back ;__;

  22. @Spencer Ziff Thanks @Judas Yes. I just noticed that changing the ring_blue.tga doesn't makes too much changes. So perhaps it is better to keep it as official to not override other effects. @Kloshke I continued looking at the files and, I could make it entirely red: How to: Open each tga file I mentioned before, and look for the RGB Channels of the image (using photoshop, it is located at the same window as layers, just another tab named as [channels]. Fill with black each green and blue channel just as how you work with layers in photoshop. Black in TGA textures, in RGB channel means, empty or not present, contrary, White means full presence. Alpha Channel, is the same but instead of RGB values, the values are readed as transparency presence. What I noticed is that Client tends to override or bold the minimum level of blue or green in the files, with the effect animation. So, I would recomend to remove every presence of other green and blue channels at first, so you can have an entire red aura as a first test. ---> Another idea: Copy the channel layers of green and blue into the red channel. With these you will not loose image data that is contained in those colors. In case you find this too complex, you can allways upload the file and let us try. =================== Topic Moderation *Threads merged. "3rd Job Aura" and "3rd Job Aura", They had exactly the same title, as also the same kind of inquiries*
  23. I took my time to help her, the error was that she had a lot of different event related NPCs making some conflicts with my map. By commenting them, the warp loaded just okay. And it is working now.
  24. For info about Acts, look at ---> http://rathena.org/wiki/Acts And you are right. That is the way to create it, it all begins with the spr sprite. In addition you need the act file from another one.
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