painrugi
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Everything posted by painrugi
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Tulong po about 2nd Class ng Gunslinger Ty
painrugi replied to Rhamzkie's topic in Tulong para sa Server
you must use at least 2013-08-07aRagexe client for implement rebellion class... -
use euphy's woe controller http://rathena.org/board/topic/64394-%E2%9C%B0-euphys-scripts-%E2%9C%B0/ << credit for euphy that script auto give each player members of the capture guild with duplicate IP check.. and for the drop skull try this one : - script Sample -1,{ OnPCKillEvent: if( strcharinfo(3) != "prtg_cas01" && strcharinfo(3) != "prtg_cas02" && strcharinfo(3) != "prtg_cas03" && strcharinfo(3) != "prtg_cas04" && strcharinfo(3) != "prtg_cas05" ) end; getnameditem 7420, rid2name( killedrid ); end; } add or remove castle name you want.... sorry my bad english...
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http://rathena.org/wiki/Custom_Items <<< read this guide
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Need Help 3rd Job Instant Jobchanger + Oboro/Kagerou Class and Rebellion Class
painrugi replied to Obiwan's question in Script Requests
http://rathena.org/board/topic/57177-instant-job-changer/ -
https://rathena.svn.sourceforge.net/svnroot/rathena/ the lastest revision at 17694...
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set @monster/@spawn command only for GM lv 99 on groups.conf.. but if you want only some mvp, i don't know to set it because that command include all monster on database
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i think you must break all guild, or check your database table make sure the members not over max supported
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use else if for condition 2 or more.... correct me if i'm wrong
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Ghost's Scripts [Latest: Ghost's PvP System v1.3]
painrugi replied to Ghost's topic in Script Collections
There's a password when extracting the file. SlashGeeGee password isn't working sir.... -
on mob_db.txt add the item ID and drop chance you want, like this: 1213,HIGH_ORC,High Orc,High Orc,81,4193,1,1099,1158,1,389,439,101,45,75,16,40,31,69,20,10,12,2,7,43,0x3695,150,1500,500,1000,0,0,0,0,0,0,0,7002,2500,1304,10,999,90,931,7500,912,1300,756,196,508,900,607,100,0,0,4322,1 note: follow the struct because one monster have max number of item drop
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any update for npc all in one to support changing job to rebellion class???
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change warp point on npc "last soul" to prontera and add some getitem before warp to prontera.
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How to put this script on a certain pvpmap?
painrugi replied to agentbogz's question in Script Requests
ah my mistake, missing one curly at the end.. - script KillCashPoint -1,{ OnInit: setarray .Map$[0], "guild_vs1", "guild_vs2", "pvp_n_8-2"; set .size, getarraysize(.Map$); end; OnPCKillEvent: if( killedrid == getcharid(0) ) end; //No Points, killed himself for ( set .@i, 0; .@i < .size; set .@i, .@i + 1 ) { if( strcharinfo(3) == .Map$[.@i] ) if (lastkilled==killedrid){ set lkcount,lkcount+1; if (lkcount>=5){ set #PVPPOINTS,#PVPPOINTS-3; dispbottom "You have Lose 3 points of Honour. Your Total Points are "+#PVPPOINTS; end; } else{ set #PVPPOINTS,#PVPPOINTS+1; dispbottom "You have gained 1 Point of Honour. Your Total Points are "+#PVPPOINTS; end; } } else{ set lastkilled,killedrid; set lkcount,1; set #PVPPOINTS,#PVPPOINTS+1; dispbottom "You have gained 1 Point of Honour. Your Total Points are "+#PVPPOINTS; end; } } } -
i don't understand what you mean....
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i'm using client 2013-08-07aRagxe, the problem is only 3 slots are available and 6 slots not available... i'm use unpacked client from here : http://k3dt.eu/Ragexe/unpacked/ and the xdiff file from here : http://sourceforge.net/p/xdiffgen/code/HEAD/tree/ anyone can help me to fix that?? EDITED: the slot it's fix i forgot about vip system... LoL well, after that i got some problem: 1.when i added more slot character on mmo.h, the added slot become not available 2.max storage vip account only 300 (normal max storage 600)....
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// Battleground rewards // ********************************************************************* new_2-4,51,191,5 script Battle Reward#fl2 851,{ if( $@FlaviusBG2_Victory == Bat_Team ) { // Victory mes "[Swandery]"; mes "Blessed Warrior"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; getitem 7829,10; set registeredna,0; set kvm_point,kvm_point + 5; //+5 points for winning team warp "prontera",155,179; end; } else { // Derrota mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication!"; mes "Just take this defeat a lesson, and later you would definitely learn."; set registeredna,0; getitem 741,1; warp "prontera",155,179; end; } set Flavius2_BG_Tick, gettimetick(2) + 300; getitem 25454, .@Reward; if(.@rewardb != 0) { dispbottom "You've won "+.@rewardb+" extra medals for captured heroes"; getitem 25454,.@rewardb;} setlook 7,normallook; set registeredna,0; bg_leave; warp "prontera",155,179; end; }
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How to put this script on a certain pvpmap?
painrugi replied to agentbogz's question in Script Requests
- script KillCashPoint -1,{ OnInit: setarray .Map$[0], "guild_vs1", "guild_vs2", "pvp_n_8-2"; set .size, getarraysize(.Map$); end; OnPCKillEvent: if( killedrid == getcharid(0) ) end; //No Points, killed himself for ( set .@i, 0; .@i < .size; set .@i, .@i + 1 ) { if( strcharinfo(3) == .Map$[.@i] ) if (lastkilled==killedrid){ set lkcount,lkcount+1; if (lkcount>=5){ set #PVPPOINTS,#PVPPOINTS-3; dispbottom "You have Lose 3 points of Honour. Your Total Points are "+#PVPPOINTS; end; } else{ set #PVPPOINTS,#PVPPOINTS+1; dispbottom "You have gained 1 Point of Honour. Your Total Points are "+#PVPPOINTS; end; } } else{ set lastkilled,killedrid; set lkcount,1; set #PVPPOINTS,#PVPPOINTS+1; dispbottom "You have gained 1 Point of Honour. Your Total Points are "+#PVPPOINTS; end; } } -
simply just remove your number GM ID on clientinfo.xml like this <aid> <admin>2000001</admin> <yellow></yellow> </aid>
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i think don't add any number on exp table, just change the max level to 1000 on job_exp.txt
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<aid> <admin>2000001</admin> <yellow></yellow> </aid> servertype primary, langtype 0 coba. kalo masih gk bisa berarti ada yg kurang pas diff clientnya
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check your groups.conf for give some command
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i think just comment the skill on skill_db.txt, but if you want remove from source maybe source development can help..
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Mining Game - Miner World (1.5 - 2013-06-15)
painrugi replied to Myzter's topic in Game, Event, Quest Script Releases
1. Look the line 606, change the "rand" value 2. Download the new LangManagement.txt with the fix: http://www.myzter.com/downloads/LangManagement.txt thx sir Myzter it's very helpfull and thx for sharing this awesome script.. EDITED : i'm little bit confuse on column "mines" inside mn_maps table, can you explain to me the structure of that column sir Myzter?? Sure, This is the struct of that table: `map`: The name of the map where you want to add mines, ie: anthell02 `mines`: The maximum amount of mine spots in that map, ie: 5 `mtypes`: The sum of the mine ID's, ie: 1+8+34 = 43 The mine id's are unique and the next map ID must be always the previous id * 2 (1,2,4,8,16,32,64,etc.), just in the case you want to create more mines. When 1 map have more than 1 mine specified, the system create the mines at random using the specified id's. Regards, Myzter i got it sir, thx -
show your script for that custom..
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Mining Game - Miner World (1.5 - 2013-06-15)
painrugi replied to Myzter's topic in Game, Event, Quest Script Releases
1. Look the line 606, change the "rand" value 2. Download the new LangManagement.txt with the fix: http://www.myzter.com/downloads/LangManagement.txt thx sir Myzter it's very helpfull and thx for sharing this awesome script.. EDITED : i'm little bit confuse on column "mines" inside mn_maps table, can you explain to me the structure of that column sir Myzter??