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painrugi

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Everything posted by painrugi

  1. on conf/battle/monster.conf // Display some mob info next to their name? (add as needed) // (does not works on guardian or Emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 2 work for all mob including mvp monster (not for guardian & emperium)
  2. have you comment the map on src/common/mapindex.h? // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MAPINDEX_H_ #define _MAPINDEX_H_ //File in charge of assigning a numberic ID to each map in existance for space saving when passing map info between servers. extern char mapindex_cfgfile[80]; #define MAX_MAPINDEX 2000 //Some definitions for the mayor city maps. #define MAP_PRONTERA "prontera" #define MAP_GEFFEN "geffen" #define MAP_MORROC "morocc" #define MAP_ALBERTA "alberta" #define MAP_PAYON "payon" #define MAP_IZLUDE "izlude" #define MAP_ALDEBARAN "aldebaran" #define MAP_LUTIE "xmas" #define MAP_COMODO "comodo" #define MAP_YUNO "yuno" #define MAP_AMATSU "amatsu" #define MAP_GONRYUN "gonryun" #define MAP_UMBALA "umbala" #define MAP_NIFLHEIM "niflheim" #define MAP_LOUYANG "louyang" //#define MAP_JAWAII "jawaii" #define MAP_AYOTHAYA "ayothaya" #define MAP_EINBROCH "einbroch" #define MAP_LIGHTHALZEN "lighthalzen" #define MAP_EINBECH "einbech" #define MAP_HUGEL "hugel" #define MAP_RACHEL "rachel" #define MAP_VEINS "veins" #define MAP_JAIL "sec_pri" //#define MAP_NOVICE "new_1-1" #define MAP_MOSCOVIA "moscovia" #define MAP_MIDCAMP "mid_camp" #define MAP_MANUK "manuk" #define MAP_SPLENDIDE "splendide" //#define MAP_BRASILIS "brasilis" //#define MAP_DICASTES "dicastes01" //#define MAP_MORA "mora" //#define MAP_DEWATA "dewata" //#define MAP_MALANGDO "malangdo" //#define MAP_MALAYA "malaya" //#define MAP_ECLAGE "eclage" //#define MAP_ECLAGE_IN "ecl_in01" // When a map index search fails, return results from what map? #define MAP_DEFAULT MAP_PRONTERA #define MAP_DEFAULT_X 150 #define MAP_DEFAULT_Y 150 const char* mapindex_getmapname(const char* string, char* output); const char* mapindex_getmapname_ext(const char* string, char* output); unsigned short mapindex_name2id(const char*); const char* mapindex_id2name(unsigned short); void mapindex_init(void); void mapindex_final(void); int mapindex_addmap(int index, const char* name); int mapindex_removemap(int index); #endif /* _MAPINDEX_H_ */
  3. hi Aerie, first i'd just say thank you for amazing free release. just simple question, where's the script for Cinematique.txt?. because there's list of that script on script_schallmar.conf. or that script has been deleted? EDIT : Where's i can get map file for ordeal_1-3, 1-4, 2-3, 2-4, 3-3, 3-4?. because i've got some error on map server when loading that map. Thx For Helping
  4. { bonus2 bSkillDelay,"RK_HUNDREDSPEAR",-150; },{},{}
  5. //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,203,6 script Quest Shop#1 998,{ callfunc "qshop"; } prontera,170,203,6 script Quest Shop#2 998,{ callfunc "qshop1"; } prontera,174,203,6 script Quest Shop#3 998,{ callfunc "qshop2"; } add as you need
  6. painrugi

    RAM Problem

    what's your host OS? if linux family, you can type command # top on putty to see the memory used for map server... i think minumum recommended for rAthena is 512 MB of RAM... i suggest you to use 1GB of RAM or more
  7. painrugi

    RAM Problem

    how size of your ram? i think just upgrade your ram size ....
  8. hundred spear have 3 secon of cool down. //-- RK_HUNDREDSPEAR 2004,1000:900:800:700:600:500:400:300:200:100,500,0,0,0,3000,-1 so, for 30% reduce cool down { bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-900; },{},{}
  9. - script PK System Minus -1,{ OnInit: setarray .Map$[0], "artz_pvp", "prt_pvp"; set .size, getarraysize(.Map$); end; OnPCKillEvent: if ( !getmapflag( strcharinfo(3), mf_pvp ) ) end; // only trigger in pvp maps attachrid killedrid; .@point_amt = 1; // point to minus if ( #KAFRAPOINTS - .@point_amt < 0 ) end; // prevent the value go into negative #KAFRAPOINTS = #KAFRAPOINTS - .@point_amt ; dispbottom "You have lost "+ .@point_amt +" Point of Honour."; dispbottom "Your Total Points are : "+ #KAFRAPOINTS; end; }
  10. use euphy's quest shop,.. https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/custom/quests/quest_shop.txt
  11. hi, i'm use 2013-08-07 client and the problem is the weapon and armor storage list is changed. Example: i put a feather beret on storage but it goes to weapon storage list and vice versa when i put a knife on storage but it goes to armor storage list. how to fix this?? thanks in advance
  12. thats SVN still updated until now? yap, it's still updated by developer. but not as fast as github
  13. what client version you use? if you use newer client you must edit on iteminfo.lub
  14. on db/re/refine.txt // Level 1 weapons 1,200,8,300,100:0,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,18:0,18:0,18:0,18:0,18:0,17:300,17:300,17:300,15:300,15:300 // Level 2 weapons 2,300,7,500,100:0,100:0,100:0,100:0,100:0,100:0,60:0,40:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:600,17:600,17:600,15:600,15:600 // Level 3 weapons 3,500,6,800,100:0,100:0,100:0,100:0,100:0,60:0,50:0,20:0,20:0,20:0,18:0,18:0,18:0,18:0,18:0,17:900,17:900,17:900,15:900,15:900 // Level 4 weapons 4,700,5,1400,100:0,100:0,100:0,100:0,60:0,40:0,40:0,20:0,20:0,10:0,8:0,8:0,8:0,8:0,8:0,7:1200,7:1200,7:1200,5:1200,5:1200 on bold text for +11 and above..
  15. http://rathena.org/board/topic/88127-rebellion-data-folder/
  16. have you check "Translate Client to English" when diff the client?? or update your lua files to the lastest one...
  17. try this one... prontera,154,184,5 script Job Changer Warper 928,{ mes "[Job Changer Warper]"; mes "Hello "+strcharinfo(0)+" you want to go to job changer location"; next; menu "Yes",-,"No",L_no; mes "[Job Changer Warper]"; mes "What job location you want"; switch(select("Swordman:Magician:Archer:Acoylte:Merchant:Thief")) { next; Case 1: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_in",84,103; end; Case 2: mes "[Job Changer Warper]"; mes "Good Luck"; warp "geffen_in",164,121; end; Case 3: mes "[Job Changer Warper]"; mes "Good Luck"; warp "payon_in02",54,10; end; Case 4: mes "[Job Changer Warper]"; mes "Good Luck"; warp "prt_church",184,36; end; Case 5: mes "[Job Changer Warper]"; mes "Good Luck"; warp "alberta_in",58,43; end; Case 6: mes "[Job Changer Warper]"; mes "Good Luck"; warp "moc_prydb1",43,127; end; L_No: mes "Allright, see you later"; close; } } it's for job 1 only because i don't know very well the location of higher class..
  18. http://rathena.org/w..._New_Clients.29 check that guide of weapontable.lub file for newer client
  19. you mean npc script to warp player to official job changer?
  20. so far i know no one item or card can add the status effect for frost joker skill. if you want that effect, try edit your source code for that skill... well i just edit my src/map/skill.c and found this line case BA_FROSTJOKER: sc_start(src,bl,SC_FREEZE,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); break; and i added more effect on that line like this case BA_FROSTJOKER: sc_start(src,bl,SC_FREEZE,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_STUN,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); sc_start(src,bl,SC_CURSE,(15+5*skill_lv),skill_lv,skill_get_time2(skill_id,skill_lv)); break; it's working fine for me when i cast frost joke skill that have 3 status effect..
  21. change directory to your database folder after that type that command
  22. itu ente pake client 2013? kalau iya servertype ganti jd primary terus coba ini: <aid> <admin>2000032</admin> <admin>2000014</admin> <admin>2000012</admin> <yellow></yellow> </aid>
  23. udah kk, tapi tetep aja ga mau pake baju nya Ohh, klo semua nya udah benar, mungkin Client nya masih baca sclientinfo bukan clientinfo di punya gw adanya clientinfo gan, sclientinfo dapetnya dari mana gan gw ubah langtype nya jadi 1 cm namanya doang yg kuning tp bajunya tetep ga berubah coba show clientinfo.xml ente disini...
  24. try to use the lastest one... it's working fine for me https://rathena.svn.sourceforge.net/svnroot/rathena/
  25. for adding custom weapon not like adding custom headgear/item, you must put the modified sprite and act file on the specific class folder, and the range of that weapon ID.. For more details check this link http://rathena.org/wiki/Custom_weapons
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