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danizinx

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  1. Hi guys, i need a ranking KvM, i added kvm_death kvm_kills kvm_win kvm_lost in "char_bg" table and i need script to insert in kills, death win and lost KvM, van help ? sig in full table and script CREATE TABLE IF NOT EXISTS `char_bg` ( `char_id` int(11) NOT NULL, `top_damage` int(11) NOT NULL DEFAULT '0', `damage_done` int(11) NOT NULL DEFAULT '0', `damage_received` int(11) NOT NULL DEFAULT '0', `skulls` int(11) NOT NULL DEFAULT '0', `ti_wins` int(11) NOT NULL DEFAULT '0', `ti_lost` int(11) NOT NULL DEFAULT '0', `ti_tie` int(11) NOT NULL DEFAULT '0', `eos_flags` int(11) NOT NULL DEFAULT '0', `eos_bases` int(11) NOT NULL DEFAULT '0', `eos_wins` int(11) NOT NULL DEFAULT '0', `eos_lost` int(11) NOT NULL DEFAULT '0', `eos_tie` int(11) NOT NULL DEFAULT '0', `boss_killed` int(11) NOT NULL DEFAULT '0', `boss_damage` int(11) NOT NULL DEFAULT '0', `boss_flags` int(11) NOT NULL DEFAULT '0', `boss_wins` int(11) NOT NULL DEFAULT '0', `boss_lost` int(11) NOT NULL DEFAULT '0', `boss_tie` int(11) NOT NULL DEFAULT '0', `dom_bases` int(11) NOT NULL DEFAULT '0', `dom_off_kills` int(11) NOT NULL DEFAULT '0', `dom_def_kills` int(11) NOT NULL DEFAULT '0', `dom_wins` int(11) NOT NULL DEFAULT '0', `dom_lost` int(11) NOT NULL DEFAULT '0', `dom_tie` int(11) NOT NULL DEFAULT '0', `td_kills` int(11) NOT NULL DEFAULT '0', `td_deaths` int(11) NOT NULL DEFAULT '0', `td_wins` int(11) NOT NULL DEFAULT '0', `td_lost` int(11) NOT NULL DEFAULT '0', `td_tie` int(11) NOT NULL DEFAULT '0', `sc_stole` int(11) NOT NULL DEFAULT '0', `sc_captured` int(11) NOT NULL DEFAULT '0', `sc_droped` int(11) NOT NULL DEFAULT '0', `sc_wins` int(11) NOT NULL DEFAULT '0', `sc_lost` int(11) NOT NULL DEFAULT '0', `sc_tie` int(11) NOT NULL DEFAULT '0', `ctf_taken` int(11) NOT NULL DEFAULT '0', `ctf_captured` int(11) NOT NULL DEFAULT '0', `ctf_droped` int(11) NOT NULL DEFAULT '0', `ctf_wins` int(11) NOT NULL DEFAULT '0', `ctf_lost` int(11) NOT NULL DEFAULT '0', `ctf_tie` int(11) NOT NULL DEFAULT '0', `emperium_kill` int(11) NOT NULL DEFAULT '0', `barricade_kill` int(11) NOT NULL DEFAULT '0', `gstone_kill` int(11) NOT NULL DEFAULT '0', `cq_wins` int(11) NOT NULL DEFAULT '0', `cq_lost` int(11) NOT NULL DEFAULT '0', `kill_count` int(11) NOT NULL DEFAULT '0', `death_count` int(11) NOT NULL DEFAULT '0', `win` int(11) NOT NULL DEFAULT '0', `lost` int(11) NOT NULL DEFAULT '0', `tie` int(11) NOT NULL DEFAULT '0', `leader_win` int(11) NOT NULL DEFAULT '0', `leader_lost` int(11) NOT NULL DEFAULT '0', `leader_tie` int(11) NOT NULL DEFAULT '0', `deserter` int(11) NOT NULL DEFAULT '0', `score` int(11) NOT NULL DEFAULT '0', `points` int(11) NOT NULL DEFAULT '0', `sp_heal_potions` int(11) NOT NULL DEFAULT '0', `hp_heal_potions` int(11) NOT NULL DEFAULT '0', `yellow_gemstones` int(11) NOT NULL DEFAULT '0', `red_gemstones` int(11) NOT NULL DEFAULT '0', `blue_gemstones` int(11) NOT NULL DEFAULT '0', `poison_bottles` int(11) NOT NULL DEFAULT '0', `acid_demostration` int(11) NOT NULL DEFAULT '0', `acid_demostration_fail` int(11) NOT NULL DEFAULT '0', `support_skills_used` int(11) NOT NULL DEFAULT '0', `healing_done` int(11) NOT NULL DEFAULT '0', `wrong_support_skills_used` int(11) NOT NULL DEFAULT '0', `wrong_healing_done` int(11) NOT NULL DEFAULT '0', `sp_used` int(11) NOT NULL DEFAULT '0', `zeny_used` int(11) NOT NULL DEFAULT '0', `spiritb_used` int(11) NOT NULL DEFAULT '0', `ammo_used` int(11) NOT NULL DEFAULT '0', `rank_points` int(11) NOT NULL DEFAULT '0', `rank_games` int(11) NOT NULL DEFAULT '0', `ru_captures` int(11) NOT NULL DEFAULT '0', `ru_wins` int(11) NOT NULL DEFAULT '0', `ru_lost` int(11) NOT NULL DEFAULT '0', `kvm_death` int(11) unsigned NOT NULL, `kvm_kills` int(11) unsigned NOT NULL, `kvm_win` int(11) unsigned NOT NULL, `kvm_lost` int(11) unsigned NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - KvM 80~99 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,158,158,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume end; OnInit: waitingroom "KvM 3vs3 Blue Team",4,"KvM01_BG::OnGuillaumeJoin",1; end; OnEnterBG: set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,0,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); end; } bat_room,158,141,0 script Registration::KvM01R_Croix 414,{ // KvM Croix end; OnInit: waitingroom "KvM 3vs3 Red Team",4,"KvM01_BG::OnCroixJoin",1; end; OnEnterBG: set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,1,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); end; } // Light Effects // ********************************************************************* bat_c01,54,123,0 script #bat_c01a 111,{ end; OnKvM01LightA: misceffect 54; end; OnKvM01LightB: misceffect 55; end; OnKvM01LightC: misceffect 56; end; } bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111 bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111 bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111 bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111 bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111 // Battleground Engine // ********************************************************************* - script KvM01_BG -1,{ end; OnInit: setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; end; OnGuillaumeJoin: if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id1, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id1,"bat_c01",53,128,"KvM01R_Guillaume"; else donpcevent "KvM01_BG::OnReadyCheck"; end; OnGuillaumeQuit: setquest 8506; if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id1, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id1,"bat_c01",53,128,"KvM01R_Guillaume"; OnGuillaumeDie: if( $@KvM01BG == 2 ) { getmapxy .@m$, .@x, .@y, 0; if( .@m$ != "bat_c01" || (.@x >= 50 && .@x <= 58 && .@y >= 123 && .@y <= 131) ) end; // Killed/Logout on Cementery or outside the map? set .Guillaume_Count, .Guillaume_Count - 1; set .Croix_Score, .Croix_Score + 1; bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; } end; OnCroixJoin: if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id2, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id2,"bat_c01",146,55,"KvM01R_Croix"; else donpcevent "KvM01_BG::OnReadyCheck"; end; OnCroixQuit: setquest 8506; if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id2, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id2,"bat_c01",146,55,"KvM01R_Croix"; OnCroixDie: if( $@KvM01BG == 2 ) { getmapxy .@m$, .@x, .@y, 0; if( .@m$ != "bat_c01" || (.@x >= 141 && .@x <= 149 && .@y >= 52 && .@y <= 60) ) end; // Killed/Logout on Cementery or outside the map? set .Croix_Count, .Croix_Count - 1; set .Guillaume_Score, .Guillaume_Score + 1; bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; } end; OnReadyCheck: if( $@KvM01BG || $@Global_BG_Block ) end; set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); if( .@Guillaume < 3 || .@Croix < 3 ) { if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) { announce "Batalha Campal -- Kreiger Von Midgard 3vs3: " + .@Guillaume + "/3, C: " + .@Croix + "/3",0,0x00BFFF; set $@KvM_Flood, gettimetick(2) + 15; } else mapannounce "bat_room","Batalha Campal -- Kreiger Von Midgard 3vs3: " + .@Guillaume + "/3, C: " + .@Croix + "/3",1,0x00BFFF; end; } set $@KvM01BG, 1; // Starting donpcevent "KvM01R_Croix::OnEnterBG"; donpcevent "KvM01R_Guillaume::OnEnterBG"; donpcevent "KvM01_BG::OnStart"; end; OnStart: announce "Batalha Campal -- Kreiger Von Midgard 3vs3 começou!",0,0x800080; enablenpc "TherapistKvM01a"; enablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; set $@KvM01BG_Victory, 0; sleep 2000; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; // ScoreBoard set .Guillaume_Score, 0; set .Croix_Score, 0; initnpctimer; end; OnTimer5000: areapercentheal "bat_c01",50,123,58,131,100,100; areapercentheal "bat_c01",141,52,149,60,100,100; mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x00BFFF; end; OnTimer26000: mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x00BFFF; end; OnTimer27000: donpcevent "::OnKvM01LightA"; end; OnTimer28000: donpcevent "::OnKvM01LightB"; end; OnTimer29000: donpcevent "::OnKvM01LightC"; end; OnTimer30000: // Team Members set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); if( .Guillaume_Count < 1 || .Croix_Count < 1 ) { set $@KvM01BG_Victory, 3; set $@KvM01BG, 3; mapannounce "bat_c01","There are not enough players to start the battle",1,0x00BFFF; stopnpctimer; sleep 2000; donpcevent "KvM01_BG::OnStop"; end; } set $@KvM01BG, 2; // Playing areapercentheal "bat_c01",50,123,58,131,100,100; bg_warp $@KvM01BG_id1,"bat_c01",62,119; areapercentheal "bat_c01",141,52,149,60,100,100; bg_warp $@KvM01BG_id2,"bat_c01",137,64; end; OnTimer32000: mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x00BFFF; end; OnTimer300000: mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x00BFFF; end; OnTimer330000: if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM01_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) donpcevent "KvM01_BG::OnGuillaumeWin"; else { // Draw Game set $@KvM01BG, 3; set $@KvM01BG_Victory, 3; stopnpctimer; sleep 2000; mapannounce "bat_c01","The time is out! This is a Tie...",1,0x00BFFF; donpcevent "KvM01_BG::OnStop"; } end; OnGuillaumeWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 1; stopnpctimer; sleep 2000; mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; donpcevent "KvM01_BG::OnStop"; end; OnCroixWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 2; stopnpctimer; sleep 2000; mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; donpcevent "KvM01_BG::OnStop"; end; OnStop: disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; enablenpc "VintenarKvM01a"; enablenpc "VintenarKvM01b"; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; donpcevent "KvM01_BG_Out::OnBegin"; end; OnReset: stopnpctimer; stopnpctimer "KvM01_BG_Out"; set .Croix_Count, 0; set .Guillaume_Count, 0; set .Croix_Score, 0; set .Guillaume_Score, 0; set $@KvM01BG_Victory, 0; if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; sleep 1000; mapwarp "bat_c01","bat_room",155,150; sleep 2000; maprespawnguildid "bat_c01",0,3; // Just in case someone else bg_updatescore "bat_c01",0,0; sleep 2000; set $@KvM01BG, 0; donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start end; } - script KvM01_BG_Out -1,{ end; OnBegin: initnpctimer; end; OnTimer3000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x00BFFF; end; OnTimer30000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x00BFFF; end; OnTimer50000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x00BFFF; end; OnTimer60000: donpcevent "KvM01_BG::OnReset"; end; // Battleground Therapist // ********************************************************************* bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } // Battleground rewards // ********************************************************************* bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory set .@RewardGuerra, 40; set .@RewardValor, 25; set .@RewardBravura, 25; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@RewardGuerra, 30; set .@RewardValor, 15; set .@RewardBravura, 15; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; } setquest 6025; getitem 7773, .@RewardGuerra; getitem 7829, .@RewardValor; getitem 7828, .@RewardBravura; bg_leave; warp "bat_room",155,150; end; } end; } bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory set .@RewardGuerra, 40; set .@RewardValor, 25; set .@RewardBravura, 25; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@RewardGuerra, 30; set .@RewardValor, 15; set .@RewardBravura, 15; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; } setquest 6025; getitem 7773, .@RewardGuerra; getitem 7829, .@RewardValor; getitem 7828, .@RewardBravura; bg_leave; warp "bat_room",155,150; end; } end; } // MapFlags // ********************************************************************* bat_c01 mapflag battleground 2 bat_c01 mapflag nomemo bat_c01 mapflag nosave SavePoint bat_c01 mapflag noteleport bat_c01 mapflag nowarp bat_c01 mapflag nowarpto bat_c01 mapflag noreturn bat_c01 mapflag nobranch bat_c01 mapflag nopenalty bat_c01 mapflag noemergencycall thx bg_kvm01.txt
  2. Guys I'm look for Adelays Shield? how buy ? site offline ?
  3. Functor, please

    I had nothing to do with it, I did not know it was against the rules, the leandro did not work with ragnarok any longer, he just talked to you because I thought I could buy him, the server is mine, I beg your pardon for something, but I really need Gepard on my server, I'm not Leandro, I'm Daniel and All Stars is mine, I do not have to lie to anything, believe me

  4. Hi, i need a refine NPC, but refine only Headgears, low, mid and upper, +20. thx
  5. upp, all user of rathena need pay 10 doalrs for fiz one bug ? LoLLLL
  6. src/config/packets.h is missing.. no have an directori, only core.h, const renewal e secure..
  7. Up, i have the same problem in my linux.. and not solved, I tried everything already https://github.com/rathena/rathena/issues/2127
  8. Hello, my emulator is not saving the NPC, when I turn on the emulator again any NPC appears, have to add all one by one, wanted to know if any configuration.
  9. Hello , do not know if this is the right area , but it's a request , I tried hard and not found it , wish I could limit the aspd of a certain class ( champion in this case) to 180 , and the rest 190
  10. oh my god, thank very much hauhaua, its work, thanks, can close Upped.
  11. Hello , I wanted to know a command or check to see if such a card ( in mvp case) is equipped on some equipment in the inventory when you go to pvp arena , my npc only checks that have equipped card and card in the inventory , but not checks cards equipped in inventory.
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