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Scylla

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Everything posted by Scylla

  1. Try the following settings: src/common/mmo.h #define PACKETVER 20120410 db/packet_db.txt packet_db_ver: 30 clientinfo.xml <version>30</version> And your account ID should be: 2000000
  2. if( (sd->class_&MAPID_UPPERMASK) == MAPID_MONK) If you want to check if the target is monk: if( (tsd->class_&MAPID_UPPERMASK) == MAPID_MONK) EDIT: And just for more information: If you're gonna check 1st class job use &MAPID_BASEMASK If you're gonna check 3rd class job use &MAPID_THIRDMASK
  3. Well according to some issue in NEMO like this one, Some are also using 2013-08-07 client but not with my current issue, so it should work
  4. and this I also done recompiling please help me. And still sonic blow skill have a after cast delay what should i do? Have you tried increasing your aspd to like 190+
  5. Nah, same thing happens. EDIT: No errors showing as well.
  6. So i was gonna re-make my custom class with a newer client and NEMO's Enable Custom Job patch. Stuffs that i did: - Downloaded latest NEMO on git - Hexed a 2013-08-07a client - Copy and pasted the necessary files inside NEMO/Support folder to my data folder And everytime i try inputting my login details and hit enter on the login screen, it just crashes afterwards (Gravity Error). No errors on map/char servers as well. I've also tried this on 2013-12-23 client and same thing is happening Anyone knows how to fix this issue? P.S I've also looked on to NEMO's issues on git also used google and i found nothing that relates to my problem.
  7. Try changing 192.168.0.101 to 127.0.0.1
  8. isn't 2015 client support buggy and unstable right now? ^^" I'm using 2015-09-16 client atm and the only bug I've found so far is using the " Enable Custom Jobs " patch. Another stabled client would be 2012-04-10 client.
  9. Try updating your data folder with this
  10. For client I'd suggest you use 2015-09-16 and it could be downloaded here For the latest data folder / client files it could be found here Additional note: For latest kRO, you can download it here For a good client patcher, it could be found here
  11. This sir.IMG_20160129_143618.jpgI cant seem to diff it properly with this patches.Screenshot_2016-01-28-18-58-56.png The ' diffed ' client should be renamed with a patched in the end, thus you're opening an undiffed client and that error occurs to all client versions if it's not diffed. Yes its already diffed. I've applied some patches, but it seems to have missing patches like "Read datafolder first". By the way how can download 2010-07-28aRagexeRE.diff file? By the way how can I download 2010-07-28aRagexeRE.diff file? Bcoz when I click it, it only shows in text format. Use NEMO instead, you don't need diff file anymore for it to any client. https://github.com/MStr3am/NEMO
  12. This sir.IMG_20160129_143618.jpg I cant seem to diff it properly with this patches. Screenshot_2016-01-28-18-58-56.png The ' diffed ' client should be renamed with a patched in the end, thus you're opening an undiffed client and that error occurs to all client versions if it's not diffed.
  13. https://rathena.org/board/topic/80855-need-script-gold-room-password/ https://eathena.ws/board/index.php?showtopic=266139
  14. The thing that drives me to play 255/100 (or 255/120) serves is the good contents of the server and the balance of the items. @content: 1. Quests - For me it doesn't really matter how easy / hard the quest is as long as the difficulty of the item requirements rhymes with the quest product. 2. Custom Jobs - Not really necessary but i would love to try customized jobs. 3. Challenge / Thrill - This is somehow very important to me as this is my motivation on playing a server. @balance: This is the most or probably the main issue on 255 servers, you have high aspd, spammable skills and high damage / hp pool. And because it's a high rate server, people always expect OP effects of items (e.g stats +10 - 15, 30% damage, 20% reduction etc etc) which is just very wrong if I'm to ask. Anyway, all of what I've said was based to my experiences, and to summarize it, I'm suggesting you to keep the customization to minimum specially the balancing.
  15. Ragnarok continues to improve, very nice feature!
  16. First you need to set your skill_castnodex_db.txt: // <Skill id>,<Cast>,<Delay (optional)> // // Cast: 0 - everything affects the skill's cast time // 1 - skill's cast time is not affected by dex // 2 - skill's cast time is not affected by statuses (Suffragium, etc) // 4 - skill's cast time is not affected by item bonuses (equip, cards) // // Delay: 0 - everything affects the skill's delay // 1 - skill's delay is not affected by dex // 2 - skill's delay is not affected by Magic Strings / Bragi // 4 - skill's delay is not affected by item bonuses (equip, cards) // // Note: Values are bit fields, add them up to combine their effects. // Note: Delay setting '1' only makes sense when delay_dependon_dex is enabled. // Example: 46,1,1 = Double Strafe's cast time and delay is not affected by dex. Now if you want a permanent delay, then add this line on anywhere in there: 264,0,7 // Body Relocation Then set the delay again on your skill_cast_db.txt
  17. Are you using this client on a live server? Just asking coz im also planning to use this client. No not really, just on my test server.
  18. I'm not sure if this is gonna work but back up your src in case it didn't. Simply add the following jobs you want below this line: (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || So that'll be: (sd->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd2->class_&MAPID_UPPERMASK) == MAPID_NOVICE || (sd->class_&MAPID_UPPERMASK) == MAPID_MAGE || (sd2->class_&MAPID_UPPERMASK) == MAPID_MAGE || Then go add the other jobs, after that recompile.
  19. I'm using 2015-09-16 client, so far no issues in-game. EDIT: And speaking of 2012 clients, 2012-04-10 would still be the stabled 2012 client for me.
  20. Options: // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- Then the instructions says: // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; So therefore: // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|2|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],ITEM_ID,AMOUNT,INPUT ZENY P.S I don't use Euphy's WoE controller script and i dunno if i did it right on the option combination but i just did what i understood from reading the instructions in there.
  21. Maybe you don't have the latest kRO? Try downloading this latest one: https://rathena.org/board/topic/102572-kro-full-client-last-update-01132016/
  22. She mentioned here that she's using 3CeAM. @MusiLiciouS Anyway, 3CeAM is still an eAthena emulator, not rA or herc. 3CeAM = 3rd Class eAthena Modification.
  23. Try this on your visual studio: - Project Properties -> Configuration Properties ->> Linker (General) ->>> Find Enable Incremental Linking and change it to No (/INCREMENTAL:NO)
  24. When you disabled PACKET_OBSFUSCATION, did you recompiled as well?
  25. Sir is this compatible with 2013-08-07 client? It should be because I'm using those files with 2015-09-16 client
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