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Scylla

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Everything posted by Scylla

  1. I'll be first, because Scylla from smite is <3
  2. Unfortunately, the github wiki still does not have it, you can try and search for references
  3. Literally they just turned TaeKwon to Padawan, Star Gladiator to Jedi and Soul Linker to Sith and replaced their skills with custom skills
  4. Scylla

    Help Fluxcp

    Remove this line: <div class="itemmall"> <ul id="my-list"> <?php foreach( $eADev['itemmall'] as $itemmall ): $mall = explode(",", $itemmall); ?> <li><img src="<?php echo $this->themePath("img/mall/{$mall[0]}") ?>" title="<?php echo "Name: {$mall[1]} <br/> Cost: {$mall[2]}"; ?>" /></li> <?php endforeach; ?> </ul> </div> EDIT: As for news, no ideas.
  5. Just copy paste this code: //===== rAthena Script ======================================= //= Card Trader //===== By: ================================================== //= Elias (og2) //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project; SVN r15340+ //===== Description: ========================================= //= Card and Points Trader //===== Additional Comments: ================================= //= 1.0 Translated from the Official [Elias] //= 1.1 Fixed variables and optimized script [Elias] //= 1.2 Fixed char being stuck with breaks [Elias] (bugreport:5374) //= 1.3 Optimized: reduced from 123kb to 7kb! [Euphy] //= 1.4 Variables don't need to load OnInit. [Euphy] //= 1.4a Misc. [Capuche] //============================================================ prontera,115,90,0 script Putty 4_F_01,{ setarray .@card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022, 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094, 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008, 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045, 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031, 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170, 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286, 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149, 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150, 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193, 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261, 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127, 4154,4157,4156,4213,4214,4225,4235; setarray .@card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326, 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161, 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268, 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382, 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400, 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024, 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060, 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074, 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097, 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115, 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151, 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175, 4188,4201,4202,4204,4205,4208,4209; setarray .@card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232, 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258, 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269, 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284, 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327, 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351, 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368, 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392, 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416, 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428, 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439, 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452, 4453; setarray .@size_card[1], getarraysize(.@card1), getarraysize(.@card2), getarraysize(.@card3); .@points = oversea_event9; if (!.@points) { mes "[Putty]"; mes "Hi there."; mes "I don't know if I can be"; mes "of any assistance, but I"; mes "am trying to help older veterans"; mes "by exchaning the cards that"; mes "they are no longer using."; next; switch(select("Ask for more information!","I don't have any cards right now.")) { case 1: mes "[Putty]"; mes "I am giving 1 point for each card that you bring me."; mes "The points can be used to exchange for items that I have."; next; mes "[Putty]"; mes "For ^CC0000100 points^000000: ^0000CC1 Old Card Album^000000."; mes "For ^CC000050 points^000000: ^0000CC20 Yggdrasil Berry^000000."; mes "For ^CC000020 points^000000: ^0000CC10 Blue Potion^000000."; mes "For ^CC00001 point^000000: ^0000CC4 Honey^000000."; next; break; case 2: mes "[Putty]"; mes "Well, remember this offer!"; close; } } else { mes "[Putty]"; mes "Welcome back!"; mes "I see you already have some"; mes "trading points. Actually, you currently have ^00cc00" + .@points + "^000000."; next; mes "[Putty]"; mes "Would you like to exchange these"; mes "points now, or you would like to exchange more cards?"; next; } switch(select("I would like to exchange cards.","Can I exchange the points?")) { case 1: mes "[Putty]"; mes "Please tell me what card you want to exchange."; next; input .@i$; .@input$ = "_"+.@i$; freeloop(1); for(.@j = 1; .@j<4; .@j++) { for(.@i = 0; .@i<.@size_card[.@j]; .@i++) if (compare(.@input$,"_"+getitemname(getd(".@card"+.@j+"["+.@i+"]")))) { .@card = getd(".@card"+.@j+"["+.@i+"]"); break; } sleep2 10; // For good measure if (.@card) break; } freeloop(0); mes "[Putty]"; if (!.@card) mes "Please, come back here if you want to exchange a monster card."; else { .@count = countitem(.@card); if (!.@count) { mes "You don't have any ^0055FF"+callfunc("F_GetPlural",getitemname(.@card))+"^000000 with you!"; close; } mes "You've got ^0055FF"+callfunc("F_InsertPlural",.@count,getitemname(.@card))+"^000000."; mes " "; mes "Would you like to exchange 1 point for each of them?"; next; switch(select("Yes, please!","No, thank you.")) { case 1: delitem .@card,.@count; oversea_event9 = (.@points+.@count); mes "[Putty]"; mes "Alright, you have received ^CC0000"+.@count+"^000000 points."; break; case 2: mes "[Putty]"; mes "Okay, let me know if I can help you with something else."; break; } } close; case 2: if (.@points) { mes "[Putty]"; mes "These are the items that I have."; next; switch(select("1 Old Card Album - 10 Points")) { case 1: if (.@points < 10) break; mes "[Putty]"; mes "Great, I wish you the best"; mes "of luck with this album. I have a"; mes "very good feeling about this one!"; oversea_event9 = .@points - 10; getitem 616,1; close; } mes "[Putty]"; mes "Sorry, but you don't have enough points."; close; } else { mes "[Putty]"; mes "You have 0 points. You need at least 1 point to exchange."; close; } } }
  6. All you have to do: Change this line: switch(select("1 Old Card Album - 50 Points","20 Yggdrasil Berry - 50 Points","10 Blue Potion - 20 Points","4 Honey - 1 Point","^777777Nerver mind.^000000")) { case 1: if (.@points < 100) break; mes "[Putty]"; mes "Great, I wish you the best"; mes "of luck with this album. I have a"; mes "very good feeling about this one!"; oversea_event9 = .@points - 100; getitem 616,1; close; case 2: if (.@points < 50) break; mes "[Putty]"; mes "Oh, you must like adventures."; mes "Here you go, just what you need!"; oversea_event9 = .@points - 50; getitem 607,20; close; case 3: if (.@points < 20) break; mes "[Putty]"; mes "Blue Potions? Are you sure?"; mes "If that's what you want, here they are!"; oversea_event9 = .@points - 20; getitem 505,10; close; case 4: if (.@points < 1) break; mes "[Putty]"; mes "It took many bees"; mes "to make all of this."; mes "Make good use of it."; oversea_event9 = .@points - 1; getitem 518,4; close; case 5: mes "[Putty]"; mes "Alright, come back when you have more points."; close; To this: switch(select("1 Old Card Album - 10 Points")) { case 1: if (.@points < 10) break; mes "[Putty]"; mes "Great, I wish you the best"; mes "of luck with this album. I have a"; mes "very good feeling about this one!"; oversea_event9 = .@points - 10; getitem 616,1; close;
  7. You can use this script: https://github.com/rathena/rathena/blob/master/npc/other/card_trader.txt
  8. You can just do it like this: OnInit: monster "caspen",167,72,"Punching Bag",1905,1,strnpcinfo(3)+"::OnInit"; monster "caspen",164,72,"Punching Bag",1905,1,strnpcinfo(3)+"::OnInit";
  9. As for your first problem, It's because you called the 2nd barricade as an NPC no as a monster so you just probably have to make another line of ' monster ' to summon a 2nd one. For your 2nd prob im not sure you probably have to duplicate a barricade mob via mob_avail.txt
  10. This has been an issue since before and I'm not sure if there'll be really a stable fix for this
  11. Like i said earlier, the only sprite inside the kRO data.grf is directed to: data\sprite\¾ÆÀÌÅÛ\ ¾ÆÀÌÅÛ folder is assigned for whenever you click an item, there's that ' dragging sprite ' that goes whenever you move your mouse. The error leads to data\sprite\¾Ç¼¼»ç¸®\¿©\¿©_CÈ𳯸®´Âõ»çÀdz¯°³.act and .spr ¾Ç¼¼»ç¸® folder is assigned for whenever you equip any headgear, it gets the data from there but its missing in your grf. So you probably have to download Indonesia RO and get it from there if its in there.
  12. Oh i see it now, what you're only browsing currently is the item's icon sprite not the actual sprite itself when you equip it. I found out that this item belongs to idRO (indonesia RO) so you might wanna download their game and grab this from their data
  13. I'm not sure if It's gonna work but change your display encoding and save it, i think it's in korean atm. To do that in GRF Editor, Tools -> Settings then in General tab from there, set Display Encoding to Default (1252 - Western European)
  14. Are you sure loading screen size is 1024x768 and it's in jpg format?
  15. Haha, or might there be a way to check what weapon element you currently have via script?
  16. It's already set to PODS getitem 7179,.point_amt; getitem 7179,.cpoint_amt; What you need to do know is set how much you wanna give via: set .cpoint_amt, 5; //Points gained for consecutive time online. set .point_amt, 2; //Normal points gained.
  17. Then if that's the case, you could manually try applying their feature or request it on source requests.
  18. http://irowiki.org/wiki/Katar The Critical rate is doubled with katar-type weapons. EDIT: So to explain further on your first screenshot on how he got 92 crit-rate: Base crit (1 LUK) = 1 30 LUK = 10 crit (Every 3 LUK = +1 Crit) 2 Kobolds = 8 crit 3 SS cards = +27 crit Katar-type wep = x2 crit 1 + 10 + 8 +27 * 2 = 92
  19. I've been reading the doc/item_bonus.txt and only thing i see is for magic: bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x% Is there actually a script for physical or a way to make it for physical?
  20. //===== Hourly Points Script ========================================= //===== By: ========================================================== //= GorthexTiger modified by Nibi //===== Current Version: ============================================= //= 1.0 //===== Compatible With: ============================================= //= Any eAthena Version //===== Description: ================================================= //= Get Points every successful hours of gameplay, you cannot get //= the points even if you miss a second or a minute. A player will //= get a very big bonus if they played 3 hours consecutively //= or without logging out of the game. If the player is vending //= the script will then stop. //===== Additional Comments: ========================================= //= You can modify the script to your liking. //= The default points is Kafrapoints change it anyway if you like. //= 1.1 = Check Chatting too //= 1.2 = 5 Minute Idle Check & @at/@autotrade check. //= 1.3 = Corrected the current balance line on 12 Hours Consecutive //==================================================================== - script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: dispbottom "The hourly points system has started please continue to be online to gain PODS."; addtimer .timer,"hourlypoints::OnPointGet"; end; OnPointGet: while(checkvending() >= 1 || checkchatting() == 1 || checkidle()>=.dlimit) { sleep2 .delay; if(.@mes$=="") dispbottom set(.@mes$,"The hourly points event haulted because you were vending"); } getitem 7179,.point_amt; dispbottom "You received "+.point_amt+" PODS by staying ingame for 1 hour"; set @consecutive_hour, @consecutive_hour + 1; //Check for 6 hours consecutive if(@consecutive_hour == 6) { set @consecutive_hour,0; getitem 7179,.cpoint_amt; dispbottom "You receive "+.cpoint_amt+" PODS in playing for 12 consecutive hours"; } addtimer .timer,"hourlypoints::OnPointGet"; end; OnInit: set .timer, 1000*60*60; //Timer in milliseconds. set .cpoint_amt, 5; //Points gained for consecutive time online. set .point_amt, 1; //Normal points gained. set .delay, 1000; //Delay for idle re-check check. set .dlimit, 60*5; //Stop points if afk greater then in seconds. } To change the rewards given, just edit stuff here: set .timer, 1000*60*60; //Timer in milliseconds. set .cpoint_amt, 5; //Points gained for consecutive time online. set .point_amt, 2; //Normal points gained. set .delay, 1000; //Delay for idle re-check check. set .dlimit, 60*5; //Stop points if afk greater then in seconds. Script Source: https://rathena.org/board/topic/88823-hourly-points/
  21. Try removing the _ (PvP Warper)
  22. Hmm, would you mind posting the lines you've edited for adding the wings from the following files: accessory.lub and accname.lub Also what client date are you using?
  23. It's probably because you're adding it on your item_db SQL database. You don't do it in SQL but inside your rA folder like @sader1992 mentioned: IIRC the server-side db's on SQL is only for Flux CP to display your stuff thru there.
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