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Scylla

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Everything posted by Scylla

  1. Or simply turn on battle message on your chat box and confirm it
  2. Yes downloading it as zip is ready to use, you just have to compile and setup your IP stuff etc. You can use this tutorial as well EDIT: Or do you mean a zipped client exe? If it is, check the tutorial that i linked above.
  3. https://github.com/rathena/rathena https://rathena.org/board/forum/99-client-releases/ And for the custom sprites you just literally get them from other servers
  4. Does char_id / account_id really needs to start from 150000 / 20000000? Since truncating them for wiping purposes, actually resets their auto-increment to 1 [tho yeah can always set it back to their original values] but just to be sure i wanted to ask about it.
  5. So what's actually the use of grf-files.txt under conf folder?
  6. Hello, Anyone has an idea why these errors keep appearing every time i kill a monster? I'm currently using the latest git that I just downloaded hours ago, also I've tried searching for similar topics but this is only i could find with no reply: Update: I just noticed it only happens if you're logging everything.
  7. Uh... okay. [32000] = { unidentifiedDisplayName = "Shield", unidentifiedResourceName = "가드", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Custom Guard", identifiedResourceName = "가드", identifiedDescriptionName = { "A square shield that is small, yet effective in combat.", "Class:^6666CC Shield^000000", "Defense:^0000FF 20^000000", "Weight:^009900 30^000000", "Jobs:^6666CC All classes^000000" }, slotCount = 0, ClassNum = 1 }, 32000,Custom_Guard,Custom Guard,4,500,,300,,3,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} That guide is actually for headgears.... At first i thought using ID's # 2101 - 2200 where 2200's the last before ahura (and 2201+ is already another type of item) is gonna solve it but unfortunately no
  8. Hello! So I've actually diffed my client with NEMO's Enable Custom Shield patch, and copy pasted the necessary shield lubs under NEMO's support folder to my lua files folder in my RO folder and followed this guide: Now, here's what happened, screenshot #1 as you can see I'm equipping my custom shield and nothing shows. Now for screenshot #2, I even tried changing Guard's (ID #2101) appearance to look like a mirror shield via ShieldTable.lub and it actually works. And the stuff that i did inside ShieldTable.lub: Note: I also tried making my custom guard's ID to 2200 since all shield ID for re is being used upto Ahura Mazda (ID #2199) and it still didn't work and client I'm using is 2013-08-07a. Anyone else experiencing this?
  9. Because RC_Player means everything about the player. You should try removing the bonus2 bSubRace,RC_Player,30; and test if it works for physical only.
  10. Hmm, try renaming DATA.ini to DATAbackup.ini so your client wont read it, i guess its reading the clientinfo.xml on that Eradicate.grf
  11. If possible, I'd like to see your RO folder.
  12. Hmm that's weird. I think your client is reading another clientinfo.xml? Have you also diffed read data folder first and got the latest translation files?
  13. It says: And it says: server compiled for 45 Try to edit the version on your clientinfo.xml and make it 45
  14. refine.txt Find: // Weapon/Armor Refiners //============================================================ prt_in,63,60,0 script Hollgrehenn 85,{ callfunc "refinemain","Hollgrehenn",0; end; } morocc_in,73,38,6 script Aragham 99,{ callfunc "refinemain","Aragham",0; end; } payon,144,173,5 script Antonio 88,{ callfunc "refinemain","Antonio",0; end; } alberta_in,28,58,0 script Fredrik 85,{ callfunc "refinemain","Fredrik",0; end; } yuno_in01,171,21,4 script Lambert 88,{ callfunc "refinemain","Lambert",0; end; } ein_in01,24,87,5 script Manthasman 826,{ callfunc "refinemain","Manthasman Pruhag",0; end; } lhz_in02,282,20,7 script Fulerr 869,{ callfunc "refinemain","Fulerr",0; end; } Change to: // Weapon/Armor Refiners //============================================================ prt_in,63,60,0 script Hollgrehenn 85,{ callfunc "refinemain","Hollgrehenn",1; end; } morocc_in,73,38,6 script Aragham 99,{ callfunc "refinemain","Aragham",1; end; } payon,144,173,5 script Antonio 88,{ callfunc "refinemain","Antonio",1; end; } alberta_in,28,58,0 script Fredrik 85,{ callfunc "refinemain","Fredrik",1; end; } yuno_in01,171,21,4 script Lambert 88,{ callfunc "refinemain","Lambert",1; end; } ein_in01,24,87,5 script Manthasman 826,{ callfunc "refinemain","Manthasman Pruhag",1; end; } lhz_in02,282,20,7 script Fulerr 869,{ callfunc "refinemain","Fulerr",1; end; }
  15. Scylla

    Slow Grace

    src/map/skill.c: case DC_DONTFORGETME: val1 = 30 * skill_lv + status->dex; // ASPD decrease val2 = 2 * skill_lv + status->agi / 10; // Movement speed adjustment. if(sd){ val1 += 10 * pc_checkskill(sd,DC_DANCINGLESSON); val2 += (pc_checkskill(sd,DC_DANCINGLESSON) + 1) / 2; // Movement speed -1% per 2 levels } break;
  16. Scylla

    help

    Ah, i thought he don't wanna see their aura at 255. Follow @srhmike's guide.
  17. Scylla

    help

    Did you restarted your server after the changes?
  18. Scylla

    help

    Try max_lv: 255 and aura_lv: 300
  19. Scylla

    help

    rathena/conf/battle/drops.conf: // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 item_rate_common_boss: 100 item_rate_common_mvp: 100 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 100 item_rate_heal_boss: 100 item_rate_heal_mvp: 100 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 100 item_rate_use_boss: 100 item_rate_use_mvp: 100 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 100 item_rate_equip_boss: 100 item_rate_equip_mvp: 100 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 100 item_rate_card_boss: 100 item_rate_card_mvp: 100 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory // Mode: 0 - official order, 1 - random order, 2 - all items item_rate_mvp: 100 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 item_drop_mvp_mode: 0 // The rate adjustment for card-granted item drops. item_rate_adddrop: 100 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 100 item_drop_treasure_min: 1 item_drop_treasure_max: 10000 For aura: rathena/conf/battle/client.conf: // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 Make max_lv and aura_lv both to 256
  20. Glad to have it solved!
  21. For card prefix, it's under data/cardprefixnametable.txt See if ID #4145 is in there
  22. 1st of all, see if Megingjard has a slot on item_db.txt item_db.txt 2629,Magingiorde,Megingjard,4,20,,8000,,2,,0,0xFFFFFFFF,7,2,136,,94,0,0,{ bonus bStr,40; bonus bMdef,7; },{},{} the 0 beside 0xFFFFFFFF defines the slot of the item, so to put a slot it should be: 1,0xFFFFFFFF and that will put a slot into it. 2nd, you can't equip megingjard because as the item description says: Required Level: 94 wherein you're just level 3 and last, the colored fonts just defines the item type of it or how many slot does that item has something like that (I'm not properly oriented about the item name colors)
  23. Scylla

    test

    It does work!
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