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Scylla

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Everything posted by Scylla

  1. Oh, then probably it ain't supported or something.
  2. Well i dunno what to do now, sorry.
  3. Back up your old map_cache.dat And i also dunno but i just noticed this on the map's .gat That black stuff pointed with the red arrow should be the one causing the immovable cell but i think that should be that tent. Either way try the map_cache i uploaded. map_cache (re-cached).rar
  4. data/clientinfo.xml [ Right click, open with notepad ] The one in red font.
  5. wanted to as how to make it work for AFK people i mean people can get the reward too even if they are afk been rescripting it for a day now cant get it to work! it works on people that are moving around TIA hope someone can help this noob that is me hahaha! Find: //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } If move timer resets else { set @afk, 0; } end; set @map$, .@map$; set @x, .@x; set @y, .@y; Idle Check for 5 Minutes if(@afk == 0) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; } Replace: //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } /* set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } */ end; Now if you also wanna reward people who're AFK with chatroom, Find: OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) Replace: OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1) Basically you just erase that checkchatting() == 1, so that makes it only people who're vending / autovending will be excluded on the rewards.
  6. I guess the ones with mount are the following: Job_Knight2 13 Job_Crusader2 21 Job_Lord_Knight2 4014 Job_Paladin2 4022 Job_Baby_Knight2 4036 Job_Baby_Crusader2 4044 Job_Rune_Knight2 4080 Job_Royal_Guard2 4082 Job_Mechanic2 4086 Job_Baby_Rune2 4109 Job_Baby_Guard2 4110 Job_Baby_Mechanic2 4112 Try making the SpriteID into one of those of you desire,
  7. Try making the version in your clientinfo.xml into 30.
  8. Try this: Find: case AC_DOUBLE: if( pc_checkskill(sd, HT_POWER)) { duration = 2000; nodelay = 1; //Neither gives walk nor attack delay target_id = 0; //Does not need to be used on previous target } break; Replace it to: case AC_DOUBLE: sc_start(src,bl,SC_STUN,(2*skill_lv+10),skill_lv,skill_get_time2(skill_id,skill_lv)); if( pc_checkskill(sd, HT_POWER)) { duration = 2000; nodelay = 1; //Neither gives walk nor attack delay target_id = 0; //Does not need to be used on previous target } break; For bash skill, i think fatal blow will do the job.
  9. I think you need to re-cache your mapcache with the old morocc's gat file. Can you also walk in the middle? yes i can walk in middle map of morocc moc.jpg how to re-cache morocc with the old morocc's gat file? kidly help me and link me where to download old morocc's gat file. Thanks Just give me your current mapcache.dat in your db folder and the old morocc's .gat file and I'll do it.
  10. I think you need to re-cache your mapcache with the old morocc's gat file. Can you also walk in the middle?
  11. This: 4399,Thanatos_Card,Memory of Thanatos Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bAddRace,RC_DemiHuman,25; },{},{} 4128,Golden_Bug_Card,Golden Thief Bug Card,6,20,,10,,,,,,,,32,,,,,{ bonus bNoMagicDamage,50; bonus bUseSPrate,100; },{},{}
  12. Ah i see, maybe there's something buggy on the 2014 client you were using. Well happy to see it's solved
  13. I think it's because your item ID is 50000 while max you can use is 1 - 32867 according to this topic: https://rathena.org/board/topic/76587-max-item-limit/(But you can increase it as well) Try making the item ID to 25000
  14. Or: 1201,Knife,Knife,5,50,,400,17,,1,3,0xFE9F7EEF,7,2,2,1,1,1,1,{ misceffect 375; },{},{} [ Effect #375 = Assumptio visual effect ] The only difference is when knife is equipped and while knife is equipped and you're switching gears, the assumptio effect will occur as long as knife is equipped.
  15. Have you tried doing this? Step 1: Step 2:
  16. *solved* NVM, i get it now.
  17. but i confused where is i must put this script. i try it but its not work. please help . One alternate solution: https://rathena.org/board/topic/83076-broadcast-if-successful-forging-items/?p=201347
  18. https://rathena.org/board/topic/83964-asura-strike-delayed-sp-recover-removal/ Source: Google
  19. Thanks for your relpy / help but its no work have u another ? Thanks for reply / help but its also no work have u another too? if GM Level 99 not announce but if player it will announce the script. thanks who can help it. Here, tested and working: //--------------Script by : Akbar'e--------------------- //---------------http://forum.akbare.com---------------- // Thanks to // ROCREW //======================================================= - script login -1,{ OnPCLoginEvent: if (getgmlevel() < 98) { announce "Welcome , [ "+strcharinfo(0)+" ] | Play get u'r Friends and Love.",bc_yellow|bc_all; } else { close; } }
  20. Oh hey thank you very much for the reply!
  21. Try this: prontera,56,231,4 script Event Warper 76,{ if( getgmlevel() < 80 ) { mes "You are not a GM with level 80 or higher, GTFO!"; close; } digit: // Input map and name mes "Hello "+strcharinfo(0)+", what do you wish to do?"; switch( select ("Set an Event:Set an Event Map:Set a winner:Announce an Event")) { case 1: mes "Do you want to set an Event ?"; if( select ("Yes:No") == 2) goto digit; mes "Input the name of the event you want to perform"; input .@ev_name$; mes "["+.@ev_name$+"] is correct?"; if( select ("Yes:No") == 2) goto digit; set $@ev_name$,.@ev_name$; mes "Event Name set to ["+$@ev_name$+"]"; goto digit; case 2: if($@ev_map$!="")mes "Actual Event Map is "+$@ev_map$; else mes "No current event maps."; mes "Do you want to set an Event Map?"; if( select ("Yes:No") == 2) goto digit; mes "Input the map where you want the event to take place"; input .@ev_map$; mes "["+.@ev_map$+"] is correct?"; if( select ("Yes:No") == 2) goto digit; set $@ev_map$,.@ev_map$; mes "Event Map set to ["+$@ev_map$+"]"; goto digit; case 3: // Be careful not to @reloadscript between the end of the event and the rewarding. if( $@ev_name$=="") { mes "You activated no events."; close; } // Rewarding a player will also reset the event map and name mes "Who do you want to reward for winning "+$@ev_name$+" event?"; input .@player$; mes "["+.@player$+"] is correct?"; if( select ("Yes:No") == 2) close; announce .@player$+" won the "+$@ev_name$+" event.",0; //Remove this if you manage not to give any reward. if( isloggedin(getcharid(3,.@player$))) getitem 7227,5,getcharid(3,.@player$); set $@ev_map$,""; set $@ev_name$,""; close; case 4: if( $@ev_name$=="" || $@ev_map$=="") { mes "Before activating an event you must input a Map and a Name."; goto digit; } break; } mes "Do you want to activate "+.@ev_name$+" event in "+$@ev_map$+" map?"; if( select ("Yes:No") == 2) close; announce strcharinfo(0)+" opens the Event Warp to "+.@ev_map$+" for "+.@ev_name$+" event.",0; enablenpc "Event Warper"; setnpctimer 0; initnpctimer; sleep 5000; announce "3 minutes left to join the event. Use 'Event Warper' to subscribe and warp in the event map.",0; end; OnTimer60000: announce "2 minutes left to join the event. Use 'Event Warper' to subscribe and warp in the event map.",0; end; OnTimer120000: announce "1 minutes left to join the event. Use 'Event Warper' to subscribe and warp in the event map.",0; end; OnTimer180000: announce "'Event Warper' closed. None can join the event anymore.",0; disablenpc "Event Warper"; end; } // Event Warper prontera,70,240,3 script Event Warper2 100,{ // Should never happen. if($@ev_map$=="") end; mes "Do you want to warp to the event map? ("+$@ev_map$+")"; if( select("Yes:No") == 2) close; warp $@ev_map$,0,0; end; } That script actually works, you just did not edited this line: // Event Warper <map>,<x>,<y>,<facing>%TAB%script%TAB%Event Warper%TAB%<sprite>,{ // Should never happen. if($@ev_map$=="") end; mes "Do you want to warp to the event map? ("+$@ev_map$+")"; if( select("Yes:No") == 2) close; warp $@ev_map$,0,0; end; } Now if you wanna change the prize find this line: if( isloggedin(getcharid(3,.@player$))) getitem 7227,5,getcharid(3,.@player$); and change 7227 (item ID) and 5 (amount)
  22. So what's the question here?
  23. Try this: 4064,Zerom_Card,Zerom Card,6,20,,10,,,,,,,,136,,,,,{ if(isequippedcnt(4064)>=2) {} else { bonus bDex,3; } },{},{} Only thing about it is when you equip 2 zerom cards together, the +3 dex from the first zerom will be reduced. In other words it's just like you equipped a clip with 2 - 4 zerom cards without any zerom in it since it'll be +0 DEX when 2 or more zerom cards are equipped. EDIT: My explanation is crap so you could just test it in-game lol.
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