Bahmut
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Everything posted by Bahmut
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What do you want? Please be more descriptive.
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Nope they are hardcoded in the client.
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Oh lol JoWei is right.
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You could alternatively use the "offical" WoE Controller by Euphy. I think it is able to handle WoE SE, but I am not sure. Never used any WoE controller. /trunk/npc/custom/woe_controller.txt
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I think this is what you are searching for.
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fluxcp-renewal - Finally native rAthena Support
Bahmut replied to CalciumKid's topic in Web Releases
Nope because 3ceam/eAthena has different sql tables. For example the login table. In rA there is a group tab but in eA/3ceam there is a level tab. -
PacketParser - Yommys Amazing Ragnarok Packet Analyzer Framework
Bahmut replied to Yommy's topic in Project Releases
Put the Ragexe.exe from your Ragnarok installation in the "\dev\dll_inject" folder, then run the Inject.bat and then choose your Ragexe.exe. After that copy the patched exe and the wpp.dll in back to you game folder. Put the Ragexe.exe from your Ragnarok installation in the "dev\plen_extract\clients", then run the Packet_Extract.bat and then choose your Ragexe.exe. After that copy the the created txt file from your "dev\plen_extract\plens" folder to your "data\packet" folder. Now you can start your Parser.bat. There choose your plens and mode. Start the patched exe in your game folder and play. -
No it's only the the town map.
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Gravity Error: [overwriting the morroc with old morroc map files]
Bahmut replied to RCharles's question in Graphics Support
That's because you can not plainly rename the map files. You can open the map in Browedit and save it under an another name. And you have to add it to your mapcache.dat (server side). Use this tool to add the map to your mapcache: http://rathena.org/board/topic/53424-weemapcache/page__hl__weemapcache -
Use this for your data folder. You need these files for a full translation: http://svn6.assembla.com/svn/ClientSide/Translation_Project/data/
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If you know how to find yourself around in the source files search for the "skill_produce_mix" function in skill.c. In there the chance is declared.
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- script EventLabels -1,{ OnPCLoginEvent: if (countitem(<itemID>) >= 1) atcommand "@adjgroup <yourNewGroupID>"; } EDIT: To late
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I'm solving this like this on my server (in my case english and german): prontera,146,174,4 script Translator#tr01::Translator 727,{ mes "[Translator]"; mes " * Please choose a language"; mes " * Bitte wähle eine Sprache"; next; menu "English",-,"German",L_Ger; set #language,0; next; mes "[Translator]"; mes "Thank you."; mes "Have fun on " + $server_Name$ + "."; close; L_Ger: set #language,1; next; mes "[Translator]"; mes "Danke."; mes "Viel Spaß auf " + $server_Name$ + "."; close; } And then make my NPC's multilanguage like this: if (#language == 1) { mes "Wo möchten sie hin?"; } else { mes "Where do you want to go?"; }
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There is no other translation of all NPCs. So you have to translate them by yourself.
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What do you mean? Please be more descriptive.
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That's because they were removed with renewal. Things like this will be fixed when the content split is finished.
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I think it's not really about a source modification because the only allows npc ids till 999 then normal monster ids start. and the free range between 1xx and 4xx can't be used because of a client restriction (not sure here). There might be a way to hex them free, but I have no idea how to do something like this. As an alternative you could use mobids for your npc sprites. The only difference is that you got an attack cursor when clicking them.
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You have to change your port in the clientinfo.xml: <port>6900</port> to: <port>7900</port>
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Just setup the server as usual and the change the ports in your config files (map_athena.conf, char_athena.conf, login_athena.conf): For example you could change: login_port: 6900 char_port: 6121 map_port: 5121 to login_port: 7900 char_port: 7121 map_port: 7121
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You just have to use different ports.
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Maybe same issue: http://rathena.org/board/topic/66537-how-can-i-fix-this-one/
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you have to start your setup.exe and set a resolution. If this is not working you are using an old game exe with a new setup or vice versa. As an alternative you can use this setup. It's working on both new and old game exe: http://nn.nachtwolke.com/dev/opensetup/