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Everything posted by Azura Skyy
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Even if someone had a copy of it, it wouldn't be theirs to distribute. I don't want to be rude, but I highly encourage you to attempt to contact the original poster or give up on it. EDIT: It seems the map poster has left no contact details in their eA profile or it has since been removed, however, they did link a video of the map in the second page of the post. That link brings you to a post from their personal Facebook post where they last posted Nov 10th. You could try adding them if you were interested in acquiring the map. CONT: It also seems that you've picked up on this and are possibly attempting to do as I've suggested. Best wishes, ~Azura Skyy
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New default timer interval (50ms -> 20ms)
Azura Skyy replied to Playtester's topic in Development News
Awesome update. Recently decided to nuke my server (pre-launch yet) and update rAthena and all that jazz, so this is certainly a welcome news post. However small the update may seem with this timer change, it actually sounds really great. I look forward to seeing if things like this are at all noticeable and how people react to any differences they see. Thanks as always, ~Azura Skyy -
I guess this explains all the crashes and twenty minute downtimes the past few days. Will be nice to see the site up and running at all times again. Thanks for the update, ~Azura Skyy
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I don't think we're all so different though. Surely if I leave a server because it lacked 'X' there has to be someone in that server or elsewhere that was looking for 'X' and if I selfishly build a server for myself with whatever 'X' is, I might bring that enjoyment to others. Building a fan service server or one that is developed in style of 'should x be added to the game' and put to the player vote would suffer. The developer will lose interest or the players will want things that will disrupt balance. Food for thought, ~Azura Skyy
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I'm unable to help with the rest unfortunately, but from a quick view of your script, you have this- mes "["+strnpcinfo(1)+"]"; mes "Oh my god, you found it!!"; delitem 7865,1; next; completequest 20500; getexp 20,15; close; And I highly encourage you to change it to this mes "["+strnpcinfo(1)+"]"; mes "Oh my god, you found it!!"; next; delitem 7865,1; completequest 20500; getexp 20,15; close; } All I've done is moved the delitem7685,1,; to after the 'next.' If you leave the delitem before the 'next,' players could close the dialogue, lose the item, but not finish the quest which could lead to a number of other issues. Regards, ~Azura Skyy
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I think a lot of us seek some recognition or the experience of running our own, and that would obviously be lost if merged, even if they were then able to grow their player base. At the same time, it seems that a lot of players aren't necessarily looking for a server made from love. There are plenty of dime a dozen servers running the same simple scripts (maybe a necessary evil when offering free content through rAthena and the like) and pulling a 20-50 player audience that is loyal to them. I think a lot of the smaller servers might pull their friend (and the circles those friends belong to). As for money grubbing server owners, I'd like to think it is up to the player to be a smart consumer and maybe do a background check on the server owner. First GM'ing experience for me was with an Admin that set-up their server, put in a little money and work, pushed out an update and then reaped the benefits of donations until the host expired. It seems that he ran and dropped three servers in only a year, and I have to imagine that the practice isn't unheard of. If a server is a labor of love, it should be apparent within the first hour of gameplay. Gaming is an interactive medium, so hook the players with something fresh and roll it out progressively to spike the interest curve when things get too vanilla. Curious to hear the thoughts of others, ~Azura Skyy
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If I'm not mistaken, this supports only a single effect though? I hope I didn't miss something in the topic where it was mentioned otherwise. Still neat and potentially helpful. Regards, ~Azura Skyy
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I had considered this before posting but didn't like the way it would play out. In my opinion it would play ugly. Collecting 1 or 10 of the items rewards you with 1. I don't know, I feel picky, but I suppose I don't really want to futz around with source edits. Thanks for your reply, ~Azura Skyy
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Obviously Ragnarok's drop system allows for players to receive as few as none, and as many as all drops from a monster with each kill, but I want to have an item that they can only receive one of. Let's call the item a raffle ticket. You kill a monster and it drops a raffle ticket, which you trade to an NPC for 1/3 different items. I don't want players to be able to have more than one raffle ticket at a time though. Is there a way to limit a character's ability to pick up an item if they already have one? To continue on this line of thinking, (example) each raffle ticket corresponds to a different reward token- bronze, silver, and gold. I don't want players to be able to own both; a raffle ticket, and a reward token (I figure that will be a simple if statement), but preventing a player from acquiring additional raffle tickets still has me stumped. Thanks in advance, ~Azura Skyy
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I provided an effect list in one of my earlier posts, you might have to test them until you find the one you want, but testing effects is fun. I also added a gif to my last post to show what an aura could look like with sleep command. Regards, ~Azura Skyy
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sleep and sleep2 pause the script for a set delay (in milliseconds, in this case 1600 or 1.6 seconds). This is used to keep the effect continuing without spamming indefinitely. If you didn't use the sleep or sleep2 command, the effect would continue indefinitely or cast only once, which eventually leas to a blue of what the effect should be (because it stacks on top of itself over and over) or an effect that disappears after a few seconds/minutes after being equipped. The sleep duration should be adjusted to the effects you use for the items effect/aura. Certain effects last for several minutes (mental strength) while others (holy cross) only last a few seconds. So for mental strength, you might set 'sleep2 300000' (5 minutes) and for holy cross 'sleep2 5000' (5 seconds). Potential Aura With Sleep2 Hope that helped, ~Azura Skyy
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thx for the script ,i'll try it soon XD if i feel not good i'll ask.. Meant to include that you can test effects with "@effect effect#" or if you know what you want, simply look through this list. If you compound too many effects, you can wait for them to wear off (different duration for different effects), or warp/re-log to remove them. Some effects, especially as you get into the higher numbers, will crash the client. Best of luck, ~Azura Skyy
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Another option is to set effects on an item with a set 'sleep' command on them so they refresh and continue constantly. Setting the items level requirement to 99 would give you that desired requirement as well, but of course, you're assigning it to an item then and that takes up a slot or inventory space. 3000,Item_Name,Item Name,4,20,10,1,,1,,1,0xFFFFFFFF,15,2,136,,1,0,,{ while (isequipped(3000) ) { specialeffect2 700; sleep2 1600; specialeffect2 500; sleep2 1600; } },{},{} So this equips in the accessory slot and refreshes an effect at certain intervals (The effects in this script are actually random, so don't rely on those to even be working effect numbers), and the sleep sets a refresh rate (should be adjusted to the effect) so that if a new player warps on to the map, they'll see the effect appear after a set interval of time. It isn't perfect, but it's fun to play with and you can use it to give your GMs a special aura from players or unique to each GM entirely. Hope this helps, ~Azura Skyy
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My brother and I are on a bit of a hiatus but have been working on our own server. When we started, we had no scripting knowledge and nothing about rAthena really, but since then we've been able to add custom items, quests, and all sorts of fun things. It can be overwhelming to learn from scratch, especially if you are by yourself, as it may take days for someone to reply on rAthena. If you only want to be a support/event GM though, you should consider looking through the jobs available Forum to see if any servers are looking for that sort of help. Best of luck, ~Azura Skyy
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I think you should re-post the issue in graphics support. I looked for similar issues and there seems to be some palleting/minor sprite fixes, but nothing as severe as the issue you are encountering. You're other option might be to send a direct message to a graphics mod. I'm sure Olrox, Adel, or DevilEvil would be well equipped to answer your question or push you in the right direction. Might also help to post a screenshot. Hope this helps, ~Azura Skyy
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What problem are you having with the heads? Regards, ~Azura Skyy
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Just noticed this. I am busy for at least the next two weeks, but I will review this post again and get back to you. Sorry for the late reply, ~Azura Skyy
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PVP, WoE, GVG: Pvp-DeathMatch Arena
Azura Skyy replied to eKoh's topic in PvP, GvG, WoE, Battleground Script Releases
You might do better to send a message directly to one of the Global Moderators or Scripting Developers/Leaders. Regards, ~Azura Skyy this way is better, because I've already sold 2 copies via rAthena but the admins have never approved my "Pay out" (to move the money to my paypal account), so I am not really gaining anything via rAthena downloads So the money is going to rAthena and you are cool with that? And if yes to that, I don't think they can use that money for anything, since it's expected that it'll be claimed or move to your account at some point. EDIT: I just read a few preceding messages and it seems I misunderstood. Regards, ~Azura Skyy -
PVP, WoE, GVG: Pvp-DeathMatch Arena
Azura Skyy replied to eKoh's topic in PvP, GvG, WoE, Battleground Script Releases
You might do better to send a message directly to one of the Global Moderators or Scripting Developers/Leaders. Regards, ~Azura Skyy -
Definitely trying. Did you have one you'd like to see? I haven't opened BrowEdit in a month. Regards, ~Azura Skyy
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Much appreciated. Part of me thinks I have a back-up saved on a hard drive I removed from an old laptop. I'd have to get it restored or something, but there's maybe a 25% chance I have it. Not exactly worth restoring the hard drive over. I appreciate the effort. Looking forward to your reply, ~Azura Skyy Finally found my backups. but the only file i have from Onaa-RO is one music file containg this music(that used in pvp room):https://www.youtube.com/watch?v=5zAgWyw2bAo Ahh, well you tried. Thanks for the effort. I'ts not a huge deal anyway, and I didn't even think anyone would remember it, so kudos to you. I might have a harddrive somewhere that I could get restored and maybe have the files, so I'll look into that. Thanks for the reply, ~Azura Skyy
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You should post what solution you came up with and mark it as solved in case other users experience it in the future. Regards, ~Azura Skyy
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[Free Release] RuheLift (Angel Faction Sky Map)
Azura Skyy replied to Azura Skyy's topic in Maps & 3D Modeling Showcase
It would appear you have not hexed your client. I don't know what sprites you mean. If you need help getting it to look like a sky map, add AzuraSkyy on Skype. I can help you best there. Regards, ~Azura Skyy -
Much appreciated. Part of me thinks I have a back-up saved on a hard drive I removed from an old laptop. I'd have to get it restored or something, but there's maybe a 25% chance I have it. Not exactly worth restoring the hard drive over. I appreciate the effort. Looking forward to your reply, ~Azura Skyy