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Everything posted by Archetype Saber
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What are the Diffs to be able to open the client without using Launchers ? (e.g Loki & ROLEX) Client : 2013-08-07
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GOOD DAY EVERYONE ! There's something I want to ask. I've been wonderin' if this is balanced. and also I want to hear your opinion about this matter. 1st Job ClassAcolyte AngelusChanged to affect only the VIT portion of your status defense.HealThe recovery formula for Heal has changed. On average, it is lower than before. Heal is now influenced by your magic attack power.On 2009/01/07, the weight of magic attack in the Heal formula has been lowered. The amount Heal recovers varies based on your magic attack stat. Currently accepted Heal formula:Min = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10] Max = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK + [(WeaponMATK * WeaponLvl) / 10] Mage Fire BallIncreased attack power.Thunder StormNow deals 100% of your MATK instead of 80%.Energy CoatNow reduces both physical and magical attacks. Energy coat now has an unreducable 5 second cast time. Safety WallNow has a health of three times the caster's HP. When the wall absorbs this much damage, the wall is removed and any remaining damage is dealt to the player.Fire BoltCasting time is reduced approximately 50%.Cold BoltCasting time is reduced approximately 50%.Lightning BoltCasting time is reduced approximately 50%. Archer Arrow ShowerAttack power is now improved with higher skill levels. Ninja Throw Huuma ShurikenThe skill is not interrupted if attacked while casting. The skill is now a ground-targeted attack and hits all targets in a 3x3 area. The damage is no longer split between targets. Lightening JoltIs now a ground-targeted attack rather than a self-centered attack. Flip TatamiIncreased attack power. Knockback effect is increased. Haze SlasherSP cost has changed (15 SP at all levels). Shadow SlashSP cost has changed (10 SP at all levels). Final StrikeWhen you cast this skill your HP will be reduced to 1% of the max. Damage is improved proportionate to the number of Mirror Images remaining (aprox 2.5 times with 5 images). Wind BladesIncreased attack power. Gunslinger Piercing ShotDeals increased damage when cast with a Rifle. Gatling FeverIncreases attack speed by a fixed amount. DustThe skill is not interrupted if attacked while casting. Spread AttackCan now be used with a Grenade Launcher. Attack power is increased. Ground DriftAttack formula has changed. Activation radius increased. Damage radius increased. 2nd Job Class Knight Twohand QuickenIncreases your attack speed by a fixed amount. Priest SuffragiumSuffragium only reduces the variable portion of the skill cast time. B.S. SacramentiThe Holy damage dealt by the skill ignores the defense of Demon and Undead targets. Turn UndeadSuccess rate formula has changed. On failure, the magic damage dealt is based on your magic attack power. Wizard Storm GustIncreases damage dealt, from 500% MATK per hit to 575% MATK at level 10. Storm Gust's chance to freeze has changed. It now has a chance to freeze per hit. Level 1 Storm Gust has a 25% chance to freeze, and the chance increases by 5% per level, up to 70% chance to freeze per hit with level 10 Lord of VermillionIncreases damage dealt, from 280% MATK * 4 waves to 330% MATK * 4 waves at level 10. Heavens DriveIncreases damage dealt, from 100% MATK * skill level to 125% MATK * skill level. Meteor StormIncreases damage dealt, from 100% MATK per meteor hit to 125% MATK per meteor hit. Hunter Land MineThe damage calculation has changed. It is now influenced by the difference in level. Blast MineThe damage calculation has changed. It is now influenced by the difference in level. Claymore TrapThe damage calculation has changed. It is now influenced by the difference in level. Crusader Shield BoomerangThe skill's damage is now influenced by your status attack power (weapon, STR, DEX and LUK), the shield's refine rate, and the shield's weight. Grand CrossThe skill now deals both physical and magic damage. The skill is influenced by both physical and magical defense. Spear QuickenSpear Quicken now increases attack speed by a fixed amount. (+7) Each level increases your CRIT and FLEE stats. Can now be used with a One Handed Spear. Holy CrossHoly Cross deals double damage if used with a Two Handed Spear. Monk Occult ImpactionThe skill is influenced by your status attack power, equipment attack power and influenced by the target's defense. The influence of the target's defense is not as large as normal. Mental StrengthMental strength no longer modifies your physical or magical defense. Mental Strength now reduces all incoming damage to 1/10. FuryInstead of preventing SP recovery, Fury decreases SP recovery by 50%. Guillotine FistThe skill is based on both status and equipment attack power and influenced by the remaining SP you have. Assassin Venom SplasherThe target conditions (the enemy's HP must be less than 3/4) for using the skill have been removed. The attack power has increased. (500%+(75%*skill_lvl)) Sage VolcanoThe skill effect no longer requires the character to be of a specific armor element property to gain the bonus. DelugeThe skill effect no longer requires the character to be of a specific armor element property to gain the bonus. Violent GaleThe skill effect no longer requires the character to be of a specific armor element property to gain the bonus. Rogue Sightless MindAttack power and area of effect increased (7*7). When hit by Sightless Mind, the target will receive a debuff that increases damage they receive by 20% for 5 seconds or 7 hits, whichever occurs first. However, on boss monsters this is only 10% increase. The effect of Sightless Mind doesn't stack with the priest skill Lex Aeterna. Back StabThe skill now has a high chance to stun in relation to the skill level.Alchemist Axe MasteryNow increases attack power of One Handed Swords. The skill is renamed "Axe and Sword Mastery". Acid TerrorThe skill now deals double damage. The damage formula has changed (the skill now also takes into account MATK). Acid Terror's attack power is influenced by your status and equipment as well as the target's VIT. Acid Terror deals 1/2 damage against boss monsters. BombThe skill now deals damage every 0.5 seconds, down from 1 second. The damage formula has changed (the skill now also takes into account MATK). Bard/Dancer Impressive Riff (Assassin Cross of Sunset)The skill now increases attack speed by a fixed amount. Magic Strings (Poem of Bragi)The cast time reduction of Poem of Bragi only reduces the variable cast time. Perfect Tablature (Whistle)The increase in evasion granted by the skill has been boosted by 3 times. Song of Lutie (Apples of Idun)The skill now recovers HP every 5 seconds (from 6 seconds). The amount of HP recovered has increased. Focus Ballet (Humming)The increase in hit rate granted by the skill has been boosted by 2 times. LullabyThe skill effect activates every 4 seconds (down from 6 seconds). Battle Theme (Drums on the Battlefield)The amount of ATK and DEF granted by the skill is increased. Harmonic Lick (The Ring of Nibelungen)The amount of defense bypassing damage granted is increased. The weapon level limitation of the skill has been removed. Transcendent Job Class Lord Knight FrenzyFrenzy now increases attack speed by a fixed amount. (+15) Clashing SpiralThe skill damage is influenced by Attack Power (status + equip) and the weapon's weight. The skill can now be cast with One Handed and Two Handed Swords. The skill requirements have changed (now only requires Spear Mastery 5 instead of 10). Assassin Cross Soul DestroyerSoul Destroyer damage comes from both your physical and magical attack power. The damage from the skill is reduced both by the target's physical and magical defense. High Priest AssumptioAssumptio has been completely changed. Now it increases your physical and magical defense to 200%. Skills and attacks that disregard defense will ignore the effects of Assumptio. High Wizard Magic CrasherMagic Crasher now takes into account both your physical and magical attack power. Magic Crasher is only reduced by the target's physical defense. Napalm VulcanSP cost has decreased. Gravity FieldDamage interval has been decreased from 1 second to 0.5 seconds. Mastersmith High Speed Cart RamThe skill damage is influenced by your attack power (status + equipment) and the cart's weight. Paladin Shield ChainShield Chain's damage is modified by your status attack power (weapon, STR, DEX and LUK), shield weight, and the refine rate of your shield. Scholar Soul ChangeThe SP transferred from Soul Change has changed. Now, when using the skill both the Scholar and the target will mutually split 50% of the total SP. Stalker Counter InstinctThe skill no longer requires Divest Weapon 1 to be learned. Biochemist Acid BombAcid Bomb is now influenced by your physical attack power, magical attack power, and the target's VIT. Acid Bomb can now be reduced by the target's physical defense and magical defense. SOURCE: http://ro.doddlercon.com/wiki/index.php?title=Renewal_Skill_Changes
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bump.
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Bump.
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load Lub before Lua option ?
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SVN r16815 skills modification help with this one
Archetype Saber replied to blakbord's question in Source Requests
check the formula carefully, you can understand it. just try to read lol -
what is the stable 2014 client date ?
Archetype Saber replied to Archetype Saber's question in Client-side Support
I see. btw thanks mate ! -
what is the "best" so far 2014 client ? and the diff for it. ?
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Hands Down to this MAN!
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iba talaga pag pro.
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That will be a big help tho. Thank you in Advance
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thank you thank you thank you thank you <3
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###### '2013-08-07 Client' MaxLvAura = 150 not 175.
Archetype Saber posted a question in Client-side Support
How can I set it to 150 rather than the default of Level 175 3rd Job Aura ? I'm using 2013-08-07 Client. -
Client-side (data folder,hexed,etc) for Pre-renewal
Archetype Saber replied to rafapsd's question in Client Requests
try to use the search bar sometimes please ? -
Integrate Flash Professional with Ragnarok
Archetype Saber replied to benching's question in Graphics Requests
I know what them Girls like. -
how can i add soul link buffs on this script?
Archetype Saber replied to Brynner's question in Scripting Support
Try this. just rip the soul link part. Credits to Euphy and Sandbox. /===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,3; // Heal delay, in seconds if(getgroupid() > 5) { specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5; specialeffect2 EF_CONCENTRATE; sc_start SC_CONCENTRATE,600000,10; switch(Class){ case 18: case 4019: case 4071: case 4078: skilleffect "SL_ALCHEMIST",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 15: case 4016: case 4070: case 4077: skilleffect "SL_MONK",0; sc_start4 SC_SPIRIT,9999999,5,447,0,0; break; case 4047: skilleffect "SL_STAR",0; sc_start4 SC_SPIRIT,9999999,5,448,0,0; break; case 16: case 4017: case 4067: case 4074: skilleffect "SL_SAGE",0; sc_start4 SC_SPIRIT,9999999,5,449,0,0; break; case 14: case 4015: case 4066: case 4073: skilleffect "SL_CRUSADER",0; sc_start4 SC_SPIRIT,9999999,5,450,0,0; break; case 23: case 4190: skilleffect "SL_SUPERNOVICE",0; sc_start4 SC_SPIRIT,9999999,5,451,0,0; break; case 7: case 4008: case 4054: case 4060: skilleffect "SL_KNIGHT",0; sc_start4 SC_SPIRIT,9999999,5,452,0,0; break; case 9: case 4010: case 4055: case 4061: skilleffect "SL_WIZARD",0; sc_start4 SC_SPIRIT,9999999,5,453,0,0; break; case 8: case 4009: case 4057: case 4063: skilleffect "SL_PRIEST",0; sc_start4 SC_SPIRIT,9999999,5,454,0,0; break; case 19: case 20: case 4020: case 4021: case 4068: case 4069: case 4075: case 4076: skilleffect "SL_BARDDANCER",0; sc_start4 SC_SPIRIT,9999999,5,455,0,0; break; case 17: case 4018: case 4072: case 4079: skilleffect "SL_ROGUE",0; sc_start4 SC_SPIRIT,9999999,5,456,0,0; break; case 12: case 4013: case 4059: case 4065: skilleffect "SL_ASSASIN",0; sc_start4 SC_SPIRIT,9999999,5,457,0,0; break; case 10: case 4011: skilleffect "SL_BLACKSMITH",0; sc_start4 SC_SPIRIT,9999999,5,458,0,0; break; case 11: case 4012: case 4056: case 4062: skilleffect "SL_HUNTER",0; sc_start4 SC_SPIRIT,9999999,5,460,0,0; break; case 4049: skilleffect "SL_SOULLINKER",0; sc_start4 SC_SPIRIT,9999999,5,461,0,0; break; default: break; } } if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { repairall; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; // buff for level below 85 if( BaseLevel < 85 ){ skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; } } // Identify All getinventorylist; for( set .@itemnum, 0; .@itemnum < @inventorylist_count; set .@itemnum, .@itemnum + 1 ) { if ( @inventorylist_identify[.@itemnum] != 1 ) { delitem2 @inventorylist_id[.@itemnum],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@itemnum],1; } } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } // Ontouch prontera,156,190,0 script Healer:OnTouch -1,5,5,{ OnTouch: set .@Price,0; // Zeny required for heal set .@Buffs,1; // Also buff players? (1: yes / 0: no) set .@Delay,3; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@Price) { message strcharinfo(0),"Healing costs "+.@Price+" Zeny."; if (Zeny < .@Price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; set Zeny, Zeny-.@Price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { repairall; skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; // buff for level below 85 if( BaseLevel < 85 ){ skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,5; skilleffect 75,0; sc_start SC_GLORIA,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; } } // Identify All getinventorylist; for( set .@itemnum, 0; .@itemnum < @inventorylist_count; set .@itemnum, .@itemnum + 1 ) { if ( @inventorylist_identify[.@itemnum] != 1 ) { delitem2 @inventorylist_id[.@itemnum],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@itemnum],1; } } if (.@Delay) set @HD, gettimetick(2)+.@Delay; end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 624 aldebaran,135,118,6 duplicate(Healer) Healer#alde 624 amatsu,200,79,4 duplicate(Healer) Healer#ama 624 ayothaya,155,112,6 duplicate(Healer) Healer#ayo 624 comodo,184,158,6 duplicate(Healer) Healer#com 624 einbech,57,36,6 duplicate(Healer) Healer#einbe 624 einbroch,57,202,6 duplicate(Healer) Healer#einbr 624 geffen,115,72,6 duplicate(Healer) Healer#gef 624 gonryun,156,122,6 duplicate(Healer) Healer#gon 624 hugel,89,150,6 duplicate(Healer) Healer#hug 624 izlude,121,150,6 duplicate(Healer) Healer#izl 624 //Pre-RE: (125,118) jawaii,250,139,4 duplicate(Healer) Healer#jaw 624 lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 624 louyang,226,103,4 duplicate(Healer) Healer#lou 624 manuk,272,144,6 duplicate(Healer) Healer#man 624 mid_camp,203,289,6 duplicate(Healer) Healer#mid 624 moc_ruins,72,164,4 duplicate(Healer) Healer#moc 624 morocc,153,97,6 duplicate(Healer) Healer#mor 624 moscovia,220,191,4 duplicate(Healer) Healer#mos 624 niflheim,212,182,5 duplicate(Healer) Healer#nif 624 payon,179,106,4 duplicate(Healer) Healer#pay 624 prontera,156,190,4 duplicate(Healer) Healer#prt 624 rachel,125,116,6 duplicate(Healer) Healer#rac 624 splendide,201,153,4 duplicate(Healer) Healer#spl 624 thor_camp,249,74,4 duplicate(Healer) Healer#thor 624 umbala,105,148,3 duplicate(Healer) Healer#umb 624 veins,217,121,4 duplicate(Healer) Healer#ve 624 xmas,143,136,4 duplicate(Healer) Healer#xmas 624 yuno,164,45,4 duplicate(Healer) Healer#yuno 624 caspen,153,209,4 duplicate(Healer) Healer#caspen 624 // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 624 dicastes01,201,194,4 duplicate(Healer) Healer#dic 624 ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 624 malangdo,132,114,6 duplicate(Healer) Healer#mal 624 malaya,227,204,6 duplicate(Healer) Healer#ma 624 mora,55,152,4 duplicate(Healer) Healer#mora 624 //ON TOUCH HEALER alberta,25,240,6 duplicate(Healer:OnTouch) Healer:OnTouch#alb -1,5,5,{ aldebaran,135,118,6 duplicate(Healer:OnTouch) Healer:OnTouch#alde -1,5,5,{ amatsu,200,79,4 duplicate(Healer:OnTouch) Healer:OnTouch#ama -1,5,5,{ ayothaya,155,112,6 duplicate(Healer:OnTouch) Healer:OnTouch#ayo -1,5,5,{ comodo,184,158,6 duplicate(Healer:OnTouch) Healer:OnTouch#com -1,5,5,{ einbech,57,36,6 duplicate(Healer:OnTouch) Healer:OnTouch#einbe -1,5,5,{ einbroch,57,202,6 duplicate(Healer:OnTouch) Healer:OnTouch#einbr -1,5,5,{ geffen,115,72,6 duplicate(Healer:OnTouch) Healer:OnTouch#gef -1,5,5,{ gonryun,156,122,6 duplicate(Healer:OnTouch) Healer:OnTouch#gon -1,5,5,{ hugel,89,150,6 duplicate(Healer:OnTouch) Healer:OnTouch#hug -1,5,5,{ izlude,121,150,6 duplicate(Healer:OnTouch) Healer:OnTouch#izl -1,5,5,{ //Pre-RE: jawaii,250,139,4 duplicate(Healer:OnTouch) Healer:OnTouch#jaw -1,5,5,{ lighthalzen,152,100,6 duplicate(Healer:OnTouch) Healer:OnTouch#lhz -1,5,5,{ louyang,226,103,4 duplicate(Healer:OnTouch) Healer:OnTouch#lou -1,5,5,{ manuk,272,144,6 duplicate(Healer:OnTouch) Healer:OnTouch#man -1,5,5,{ mid_camp,203,289,6 duplicate(Healer:OnTouch) Healer:OnTouch#mid -1,5,5,{ moc_ruins,72,164,4 duplicate(Healer:OnTouch) Healer:OnTouch#moc -1,5,5,{ morocc,153,97,6 duplicate(Healer:OnTouch) Healer:OnTouch#mor -1,5,5,{ moscovia,220,191,4 duplicate(Healer:OnTouch) Healer:OnTouch#mos -1,5,5,{ niflheim,212,182,5 duplicate(Healer:OnTouch) Healer:OnTouch#nif -1,5,5,{ payon,179,106,4 duplicate(Healer:OnTouch) Healer:OnTouch#pay -1,5,5,{ prontera,156,190,4 duplicate(Healer:OnTouch) Healer:OnTouch#prt -1,5,5,{ rachel,125,116,6 duplicate(Healer:OnTouch) Healer:OnTouch#rac -1,5,5,{ splendide,201,153,4 duplicate(Healer:OnTouch) Healer:OnTouch#spl -1,5,5,{ thor_camp,249,74,4 duplicate(Healer:OnTouch) Healer:OnTouch#thor -1,5,5,{ umbala,105,148,3 duplicate(Healer:OnTouch) Healer:OnTouch#umb -1,5,5,{ veins,217,121,4 duplicate(Healer:OnTouch) Healer:OnTouch#ve -1,5,5,{ xmas,143,136,4 duplicate(Healer:OnTouch) Healer:OnTouch#xmas -1,5,5,{ yuno,164,45,4 duplicate(Healer:OnTouch) Healer:OnTouch#yun -1,5,5,{ caspen,153,209,4 duplicate(Healer:OnTouch) Healer:OnTouch#caspen -1,5,5,{ -
2013-08-07 Client can be Launched w/out Launcher ?
Archetype Saber replied to Archetype Saber's question in Client-side Support
using NEMO ayt ? using NEMO ayt ? -
check the Bug Tracker
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2013-08-07 Client can be Launched w/out Launcher ?
Archetype Saber posted a question in Client-side Support
Is it possible to run/launch/open "2013-08-07 Client" without using any Launchers like RoCred and Loki Launcher ? -
just an Idea to your itemscript. if job= crusader class then activate orleans combo effect
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Models: Board Model Package [8]
Archetype Saber replied to Najara's topic in Maps & 3D Resources Downloads
got a lil' problem about the textures on the upper, lower, left and right part of the planks. still have the word on those parts. -
Japanese Ragnarok Online (JRO)
Archetype Saber replied to Archetype Saber's topic in rAthena General
even hiding my I.P won't work ?? I'll try to hide it later when I got an extra time. -
if (getmapusers(prontera)=30 { mes "I'm sorry, this arena is full. Please try again later ""+strcharinfo(0)+"."; close; } else warp prontera 0,0; something like that