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Archetype Saber

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Everything posted by Archetype Saber

  1. When the Job Level is 1 When the Job Level is 50. My Question is this a Bug or not ? Next Question. How to put these Emoticons to a NPC ? I don't have an Idea on how the scripter did it. /sigh
  2. now I get it. damn I feel so stupid. Hahaha I didn't read the script descriptions carefully.
  3. well I think I'm stupid too ? Hahaha thanks I'll try it.
  4. Thank you. there are some just typo. thank you for this script annie Here's my console. I think there is a problem between your dota pvp ladder and your bg script Master Annie. The Error occurs when I kill a opponent. I set the bg to 1 vs 1 http://tinypic.com/view.php?pic=2v2v72q&s=5#.UtTpdNIW2TU still the same i reconfigure the announcement. it's still removing the gvg state at Guild_vs3
  5. I'll wait for your release
  6. Here's the Script - script custom_bg#control -1,{ OnInit: set .minplayer2start, 2; // minimum player to start ... please do not set to 1 setarray .rewarditem, 501, 10, // reward to the winning team 501, 3; // reward to the losing team set .startingscore, 15; // score at start set .eventlasting, 20*60; // event last 20 minutes or the system abort itself set .red_cloth, 1; // color value from red clothing set .blue_cloth, 2; // color value from blue clothing set .grey_cloth, 3; // color value from grey clothing end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; .red = waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; .score[1] = .score[2] =.startingscore; bg_updatescore "guild_vs3", .score[1], .score[2]; callsub L_setleader, 1; callsub L_setleader, 2; for ( .@i = 0; .@i < .minplayer2start; .@i++ ) { attachrid .team1aid[.@i]; @clotes_color = getlook( look_clothes_color ); setlook look_clothes_color, ( .leader_aid[1] == getcharid(3) )? .grey_cloth : .red_cloth; } for ( .@i = 0; .@i < .minplayer2start; .@i++ ) { attachrid .team2aid[.@i]; @clotes_color = getlook( look_clothes_color ); setlook look_clothes_color, ( .leader_aid[2] == getcharid(3) )? .grey_cloth : .blue_cloth; } sleep .eventlasting * 1000; if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "red side wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "blue side wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } else { mapannounce "guild_vs3", "Draw !", 0; callsub L_reward, 1, 2; callsub L_reward, 2, 2; } bg_warp .red, "prontera",152,178; bg_warp .blue, "prontera",154,178; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; .leader_aid[1] = .leader_aid[2] = 0; for ( .@i = 0; .@i < .team1count; .@i++ ) { attachrid .team1aid[.@i]; setlook look_clothes_color, @clotes_color; @clotes_color = 0; } for ( .@i = 0; .@i < .team2count; .@i++ ) { attachrid .team2aid[.@i]; setlook look_clothes_color, @clotes_color; @clotes_color = 0; } end; L_reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnredDead: callsub L_dead, 1; OnblueDead: callsub L_dead, 2; L_dead: if ( .leader_aid[ getarg(0) ] != getcharid(3) ) .score[ getarg(0) ]--; else { callsub L_setleader, getarg(0); .score[ getarg(0) ] -= 2; } bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] <= 0 ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; OnredQuit: callsub L_quit, 1, .red; OnblueQuit: callsub L_quit, 2, .blue; L_quit: percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( .leader_aid[ getarg(0) ] == getcharid(3) ) callsub L_setleader, getarg(0); setlook look_clothes_color, @clotes_color; @clotes_color = 0; if ( bg_get_data( getarg(1), 0 ) > 1 ) end; .score[ getarg(0) ] = 0; awake strnpcinfo(0); end; L_setleader: while ( ( .@tmp = getd( ".team"+ getarg(0) +"aid["+ rand( getd(".team"+ getarg(0) +"count") ) +"]" ) ) == playerattached() ); .leader_aid[ getarg(0) ] = .@tmp; .@origin = playerattached(); attachrid .leader_aid[ getarg(0) ]; addtimer 1, strnpcinfo(0) +"::Onteam"+ getarg(0) +"leader"; attachrid .@origin; return; Onteam1leader: callsub L_lead, 1, 548; Onteam2leader: callsub L_lead, 2, 549; L_lead: while ( .leader_aid[ getarg(0) ] == getcharid(3) ) { specialeffect2 getarg(1); sleep2 1000; } end; } prontera,152,178,5 script red side 733,{ end; OnInit: set getvariableofnpc( .rednpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } prontera,154,178,5 script blue side 734,{ end; OnInit: set getvariableofnpc( .bluenpcname$, "custom_bg#control" ), strnpcinfo(0); OnStart: waitingroom "Blue Team", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end; } guild_vs3 mapflag battleground 2 guild_vs3 mapflag nosave SavePoint guild_vs3 mapflag nowarp guild_vs3 mapflag nowarpto guild_vs3 mapflag noteleport guild_vs3 mapflag nomemo guild_vs3 mapflag nopenalty guild_vs3 mapflag nobranch guild_vs3 mapflag noicewall
  7. I want to change the main of rocred launcher using resource hacker. I have the right .ico file and when I replace the icon inside the exe nothing happen.
  8. alright thanks thanks !
  9. How to use VIP System provided by rathena from last revision ?
  10. rebellion has aura when level 160. but the other jobs don't have.
  11. thank you thank you. I'm so dumb didn't think that way.
  12. as the title says thank you.
  13. still working on latest revision ?
  14. I see that's why some name of items didn't change. thank you for the info.
  15. 2013 Latest idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt please Also the Lua files for the items.
  16. and where I will put the .wav files ?
  17. Right Click on the Client. Properties > Compatibility Tab > Check the " Run this program in compatibility mode for: " and Choose Windows 7 I hope it works.
  18. change the name of slotted Muffler into Muffler [1] so if ever it has a card it will be, "Immune Muffler [1]" change it at Idnumdisplayname.txt anyway, Just my Idea )
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