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Flaid

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Everything posted by Flaid

  1. Flaid

    Pyuriel

    792 downloads

    Well, I just wanted to share this hawt guy with you all, just recolored him and think I did pretty well there, here you all go. Enjoy.
    Free
  2. pvp_2vs2 mapflag nopvpon pvp_y_1-1 mapflag nopvpon It's not spaces, it's tab always between them. You add it in your conf/mapflag/andyourfilename.txt.
  3. This is currently set to work 30 minutes, if you want it any different send me a PM. { if (BaseLevel<=80) sc_start SC_EXPBOOST,1800000,30; if (BaseLevel<=95) sc_start SC_EXPBOOST,1800000,20; },{},{} I forgot you might have added this to any equipment, I'd make it with a function. Add this as your item script: { callfunc "LevelingBonus"; },{},{} And add the following function in your NPC folder: function script LevelingBonus { if(BaseLevel<=80) { bonus2 bExpAddRace,0,30; bonus2 bExpAddRace,1,30; bonus2 bExpAddRace,2,30; bonus2 bExpAddRace,3,30; bonus2 bExpAddRace,4,30; bonus2 bExpAddRace,5,30; bonus2 bExpAddRace,6,30; bonus2 bExpAddRace,7,30; bonus2 bExpAddRace,8,30; bonus2 bExpAddRace,9,30; } if(BaseLevel<=95) { bonus2 bExpAddRace,0,20; bonus2 bExpAddRace,1,20; bonus2 bExpAddRace,2,20; bonus2 bExpAddRace,3,20; bonus2 bExpAddRace,4,20; bonus2 bExpAddRace,5,20; bonus2 bExpAddRace,6,20; bonus2 bExpAddRace,7,20; bonus2 bExpAddRace,8,20; bonus2 bExpAddRace,9,20; }
  4. Using this map for quite a while now and all I can say is DevilEvil is a damn genious. The map is loved by everyone including me. Everyone who'd like have to have something special on their server, I suggest you to get this map. I <3 the name Sleepless Beauty <333
  5. Flaid

    Thanatos Recolors

    222 downloads

    Just was playin' around with some Thanatos colors and decided to share them with everyone here, I hope you enjoy.
    Free
  6. I found this script somewhere in my NPCs I don't know who made it tho. guild_vs5,37,71,6 script HeadGearQuest[A-C] 449,{ set @npc_name$,"[^FF3355Makensi^000000]"; set @ltimer,7; set @image,0; set @view,1; set @info,1; setarray @menu$[0],"Make","View info","View image","^FF3355To put on^000000","Return to the initial menu","Exit"; m_menu: menu "Alarm Mask",alarm_r, "Alice Doll",alice, "Angel Wing Ears",angel, "Angeling Hat",angelinghat, "Angeling Pin",angelpin, "Anniversary Bread Envelope Hat",annivreadhat, "Antenna",antenna, "Autumn Leaves",autumn, "Ayam",ayam, "Balloon Hat",baloonhat, "Bandit Beard",bandit, "Baseball Cap",base, "Beanie",beanie, "Black Cat Ears",bcat, "Blank Eyes",blank, "Blue Fish",bfish, "Boys Cap",boy, "Bride Mask",bride, "Bride's Flower Crown",brideflower, "Bunny Band",bunbun, "Bunny Top Hat",bunytop, "Captain's Hat",captain, "Cat's Footprint Hairpin",catfootprint, "Cat Helm",cathelm, "Cherub Hat",cherub, "Chick Hat",chikhat, "Chicken Hat",chikenhat, "Chullos",chullos, "Clarice Doll Hat",clarice, "Cookie Hat",cookie, "Coppola",coppola, "Cowboy Hat",cowboy, "Crescent Hairpin",cpin, "Crescent Helm",chelm, "Crown of Ancient Queen",crownqueen, "Crown of Mistress",mistress, "Crunch Toast",ctoast, "Nothing",m_close; alarm_r: set @hat,170; set @id,5086; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Mr. Scream"; mes "^0000FF3000^000000x Clock Hands"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto alarm_r; alice: set @hat,208; set @id,5137; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF5^000000x Marionett Dolls"; mes "^0000FF100^000000x Alice Aprons"; mes "^0000FF5^000000x Soft Aprons"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto alice; angel: set @hat,158; set @id,5074; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Elven Ears"; mes "^0000FF1^000000x Angel Wing"; mes "^0000FF20,000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto angel; autumn: set @hat,241; set @id,5270; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF200^000000x Huge Leaf"; mes "^0000FF40^000000x Burning Heart"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto autumn; ayam: set @hat,228; set @id,5174; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF7^000000x Red Bijou"; mes "^0000FF7^000000x Yellow Bijou"; mes "^0000FF7^000000x Blue Bijou"; mes "^0000FF7^000000x Green Bijou"; mes "^0000FF300^000000x Shining Scale"; mes "^0000FF1^000000x Scarlet Dyestuff"; mes "^0000FF5^000000x Cracked Diamonds"; mes "^0000FF50^000000x Soft Silk"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto ayam; bandit: set @hat,21; set @id,2237; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF100^000000x Black Hair"; mes "^0000FF1^000000x Black Dyestuff"; mes "^0000FF1^000000x Grandpa Beard"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bandit; base: set @hat,216; set @id,5147; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Cap[1]"; mes "^0000FF1^000000x Cobaltblue Dystuff"; mes "^0000FF100^000000x Moth Dust"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto base; beanie: set @hat,160; set @id,5076; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Cap[1]"; mes "^0000FF500^000000x Yarn"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto beanie; bcat: set @hat,141; set @id,5057; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Kitty Band"; mes "^0000FF1^000000x Black Dyestuff"; mes "^0000FF200^000000x Fluff"; mes "^0000FF10,000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bcat; blank: set @hat,185; set @id,5102; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF2^000000x Cat's Eye"; mes "^0000FF1^000000x Angled Glasses"; mes "^0000FF2^000000x Monocle"; mes "^0000FF150^000000x Lemons"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto blank; bfish: set @hat,149; set @id,5065; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Rotten Fish"; mes "^0000FF300^000000x Stinky Scale"; mes "^0000FF50^000000x Raw Fish"; mes "^0000FF1^000000x Fish Tail"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bfish; boy: set @hat,102; set @id,5016; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF10^000000x Tiger's Footskin"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto boy; bride: set @hat,223; set @id,5169; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x 4 Leaf Clover"; mes "^0000FF500^000000x Trunk"; mes "^0000FF10^000000x Elastic Band"; mes "^0000FF20^000000x Skirt of Virgin"; mes "^0000FF500^000000x Transparent Celestial Robe"; mes "^0000FF2^000000x Ancient Lips"; mes "^0000FF100^000000x Squid Ink"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bride; bunbun: set @hat,15; set @id,2214; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF100^000000x Feather"; mes "^0000FF1^000000x 4 Leaf Clover"; mes "^0000FF1^000000x Pearl"; mes "^0000FF1^000000x Kitty Band"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bunbun; captain: set @hat,236; set @id,5184; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF5^000000x Bucket Hat[1]"; mes "^0000FF50^000000x Mystic Frozen"; mes "^0000FF1^000000x Black Dyestuff"; mes "^0000FF50^000000x Aquamarine"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto captain; cathelm: set @hat,268; set @id,5214; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Lemon Dyestuff"; mes "^0000FF300^000000x Golden Hair"; mes "^0000FF100^000000x Nine Tails"; mes "^0000FF5^000000x Puppy Love"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cathelm; chullos: set @hat,287; set @id,5243; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Scarlet Dyestuff"; mes "^0000FF1^000000x Lemon Dyestuff"; mes "^0000FF100^000000x Fluff"; mes "^0000FF150^000000x Feather"; mes "^0000FF25^000000x Sea Otter Fur"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chullos; cookie: set @hat,217; set @id,5260; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Cookie Card"; mes "^0000FF100^000000x Well Baked Cookie"; mes "^0000FF100^000000x Candy Cane"; mes "^0000FF50^000000x Candy"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cookie; coppola: set @hat,252; set @id,5200; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Boys Cap"; mes "^0000FF1^000000x Violet Dyestuff"; mes "^0000FF20^000000x Rusty Screw"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto coppola; cowboy: set @hat,159; set @id,5075; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Western Grace"; mes "^0000FF108^000000x Claw of Desert Wolf"; mes "^0000FF108^000000x Soft Blade of Grass"; mes "^0000FF4^000000x Burning Hearts"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cowboy; cpin: set @hat,132; set @id,5048; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Heart Hairpin"; mes "^0000FF10^000000x Steel"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cpin; chelm: set @hat,213; set @id,5142; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Bone Helm"; mes "^0000FF1^000000x Helm[1]"; mes "^0000FF1^000000x Fin Helm"; mes "^0000FF100^000000x Helm of Dullahan"; mes "^0000FF100^000000x Dragon Skin"; mes "^0000FF100^000000x Dragon Scale"; mes "^0000FF1^000000x Darkgreen Dyestuff"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chelm; crownqueen: set @hat,164; set @id,5080; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Queen's Hair Orniment"; mes "^0000FF1^000000x Emperium"; mes "^0000FF3^000000x Gold"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto crownqueen; mistress: set @hat,165; set @id,5081; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Coronet"; mes "^0000FF1^000000x Emperium"; mes "^0000FF3^000000x Gold"; mes "^0000FF40,000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto mistress; ctoast: set @hat,188; set @id,5107; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF50^000000x Milk"; mes "^0000FF50^000000x Old Frying Pan"; mes "^0000FF50^000000x Cheese"; mes "^0000FF50^000000x Piece of Black Cloth"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto ctoast; angelinghat: set @hat,106; set @id,5132; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF10^000000x Emperiums";//714 mes "^0000FF1^000000x Poring Hat";//5035 mes "^0000FF1^000000x Valhalla's Flower";//7510 mes "^0000FF1^000000x Angel Wing Ears";//5074 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto angelinghat; angelpin: set @hat,222; set @id,5153; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Angel's Kiss";//5125 mes "^0000FF500^000000x Soft Feather";//7063 mes "^0000FF1^000000x Scarlet Dyestuffs";//975 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto angelpin; annivreadhat: set @hat,429; set @id,5428; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF750^000000x Slick Paper";//7111 mes "^0000FF1^000000x Black Dyestuff";//983 mes "^0000FF1.000.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto annivreadhat; antenna: set @hat,347; set @id,5333; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Gibbet Card";//4278 mes "^0000FF1^000000x Hat[1]";//2221 mes "^0000FF100^000000x Level 3 Lightening Bolt";//692 mes "^0000FF1^000000x Electric Eel";//1972 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto antenna; baloonhat: set @hat,385; set @id,5379; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Helm[1]";//2229 mes "^0000FF100^000000x Toxic Gas";//7322 mes "^0000FF100.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto baloonhat; baphohorns: set @hat,380; set @id,5374; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF3^000000x Piece of Shield";//7108 mes "^0000FF3^000000x Broken Crown";//7754 mes "^0000FF1^000000x Baphomet Doll";//750 mes "^0000FF20^000000x Gold";//969 mes "^0000FF10^000000x Valhalla's Flower";//7510 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto baphohorns; brideflower: set @hat,437; set @id,5436; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Hat[1]";//2221 mes "^0000FF1^000000x Fancy Flower";//2207 mes "^0000FF500.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto brideflower; bunytop: set @hat,384; set @id,5378; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF2^000000x Drooping Bunny";//5198 mes "^0000FF1^000000x Headset";//5001 mes "^0000FF200^000000x Soft Feather";//7063 mes "^0000FF1^000000x White Dyestuff";//982 mes "^0000FF20^000000x Gold";//969 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto bunytop; catfootprint: set @hat,447; set @id,5446; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Clip";// 2607 mes "^0000FF3^000000x Black Dyestuff";//983 mes "^0000FF50^000000x Black Cat Doll";//7206 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto catfootprint; cherub: set @hat,444; set @id,5443; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Halo";//2282 mes "^0000FF250^000000x False Heaven Ring";//7105 mes "^0000FF250^000000x False Angel Wing";//7104 mes "^0000FF10^000000x Gold";//969 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto cherub; chikhat: set @hat,311; set @id,5283; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF100^000000x Bill of Birds";//925 mes "^0000FF100^000000x Feather of Birds";//916 mes "^0000FF100^000000x Soft Feather";//7063 mes "^0000FF10^000000x Gold";//969 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chikhat; chikenhat: set @hat,432; set @id,5431; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF1^000000x Chick Hat";//5283 mes "^0000FF3^000000x Scarlet Dyestuffs";//975 mes "^0000FF100^000000x Soft Feather";//7063 mes "^0000FF500.000^000000 zeny"; next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto chikenhat; clarice: set @hat,355; set @id,5341; mes @npc_name$; mes "^6495ED *"+getitemname(@id)+"* ^000000"; mes "^0000FF2^000000x Kafra Band";//5020 mes "^0000FF20^000000x Gold";//969 mes "^0000FF100^000000x Alice's Apron";//7047 next; menu @menu$[@l],-,@menu$[@l+1],-,@menu$[@l+2],-,@menu$[@l+3],-,@menu$[@l+4],m_menu,@menu$[@l+5],m_close; if(@menu==1){ callfunc "hatmake";} if(@menu==2){ callfunc "hatinfo";} if(@menu==3){ callfunc "hatimage";} if(@menu==4){ callfunc "hattimer";} goto clarice; m_close: close; }
  7. Flaid

    Prize Box

    Your script? How can it be your script if I was the first to post here D:
  8. Flaid

    Prize Box

    It doesn't matter, they are the same, almost scripted the same even.
  9. Flaid

    This or That?

    Honestly? 2D MSN or Yahoo?
  10. Could you please explain what exactly you want?
  11. Flaid

    Prize Box

    There's quite a few ways to do it, if you really want to obtain a random item, use this script. It's a simple function. function script PrizeBox { setarray .PrizeBoxItems[0],5013,6414,5142,4124,5123; set .Random, getarraysize( .BoxItems ); getitem .PrizeBoxItems[ rand( .Random ) ]; end; } On this line you set the items you want the box to randomly give out: setarray .PrizeBoxItems[0],5013,6414,5142,4124,5123; Now you simply add this as your item script. 20000,Prize_Box,Prize Box,0,150,,80,,,,,0xFFFFFFFF,31,2,,,,,,{ callfunc "PrizeBox"; },{},{}
  12. I don't know if there are any Euros so I just made you one fast.
  13. I am pretty sure he meant the green peach website error, he apperently got hacked and took the website down for a while. @awe2, if you need the recolors, send me a pm and I'll recolor it fast for you.
  14. I suggest you to use this instead so people won't lose the coins if they get too much zeny, this is set to 1billion, you can of course change it to 2billion if that's your settings, anyways, here's the script.: 674,Mithril_Coin,Mithril Coin,0,5000,,40,,,,,0xFFFFFFFF,7,2,,,,,,{ if((Zeny+(1000000))<(1000000001)){set Zeny,Zeny+(1000000);}else{dispbottom "Your zeny would go above 1,000,000,000 if you use this!"; getitem 674,1;} },{},{}
  15. Flaid

    VPS?

    Hey Leute, ich hatte schonma kurz mit Kenpachi im IRC drüber geredet aber ich dachte mir ich frag lieber nochmal hier, vieleicht findet sich ja noch was besseres. Also ich bin auf der suche nach einem VPS und Kenpachi hatte mir einen von Alfahosting empfohlen, mir wäre es aber lieber wenn es US datacenter sind also frag ich euch! Kennt hier nich jemand nen guten hosting service? Achja, am besten sollte es dort auch gutes webhosting geben mit unlimited traffic transfer, danke schonmal an euch.
  16. Flaid

    g(r)Athena

    Jemand sollte denen ma ne PN schicken das die von rAthena erfahren
  17. Flaid

    g(r)Athena

    Ja, da hast du schon recht May, wäre echt schade, wird aber meiner Meinung nach nicht so schnell passieren. Aktivier ist das ganze Board ja jetzt schon, auch mehr updates als bei eA gibts hier.
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