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Everything posted by chatterboy
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help to modify this script for pvp ladder
chatterboy replied to AinsLord's question in Scripting Support
Do you want the Auto delete data or just manual? -
help to modify this script for healer
chatterboy replied to AinsLord's question in Scripting Support
np dude -
help to modify this script for healer
chatterboy replied to AinsLord's question in Scripting Support
the script i made it can identify and repair automatically -
help to modify this script for healer
chatterboy replied to AinsLord's question in Scripting Support
//===== rAthena Script ======================================= //= Healer //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Basic healer script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //============================================================ - script Healer -1,{ [email protected] = 0; // Zeny required for heal [email protected] = 1; // Also buff players? (1: yes / 0: no) [email protected] = 5; // Heal delay, in seconds emotion e_lv; if (@HD > gettimetick(2)) end; if ([email protected]) { message strcharinfo(0), "Healing costs " + callfunc("F_InsertComma",[email protected]) + " Zeny."; if (Zeny < [email protected]) end; if (select("^0055FFHeal^000000:^777777Cancel^000000") == 2) end; Zeny -= [email protected]; } specialeffect2 EF_HEAL2; percentheal 100,100; if ([email protected]) { specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; //repairall if( getbrokenid(1) ) repairall; getinventorylist; while( [email protected] < @inventorylist_count ){ if ( [email protected]_identify[[email protected]] ){ delitem2 @inventorylist_id[[email protected]],1,0,0,0,0,0,0,0; getitem @inventorylist_id[[email protected]],1; } [email protected]++; } } if ([email protected]) @HD = gettimetick(2) + [email protected]; end; } prontera,162,193,4 duplicate(Healer) Healer#prt 437 izlude,125,148,4 duplicate(Healer) Healer#izl 437 gonryun,156,122,4 duplicate(Healer) Healer#gon 437 Here I modified already -
Check your packet_db.txt if there is available for you 20151029 RAGEXE
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what RagEXE do you use?
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did you follow the guide how to repack? can you provide SC on how you do it?
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check you itemdb.txt maybe it has // there or accidentally you remove it
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use the command?
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to Rook1es: Im using a 2015-11-04aRagexe its work fine so far
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// -----------------------------// // ------- Free For All --------// // -------- By : Butch ---------// // A simple Free for all script // // -----------------------------// guild_vs5,48,51,6 script FFA Master 999,{ if(getmapusers("guild_vs5") != 1) { mes "[^FF0000FFA Master^000000]"; mes "Current players - ^FF0000"+ getmapusers("guild_vs5") +"^000000."; close; } else if(getmapusers("guild_vs5") == 1) { dispbottom "You are a winner of Event Free for all. Congratz!"; donpcevent "Free For All::OnStopEvent"; announce "Free for all winner : "+ strcharinfo(0) +"", bc_all, "0xFFCE00"; getitem 25002,1; // Reward warp "prontera", 156,149; end; } } // ------ FFA Warper -------// prontera,147,149,6 script Free For All 999,{ if (.start != 1) { mes "[^FF0000Agent Mil^000000]"; mes "Free for all is not available at the moment"; close; } mes "[^FF0000Agent Mil^000000]"; mes "What do you want?"; switch(select("Free for all")) { case 1: if( getcharid(1) ) { mes "Please leave your party."; close; } if( getcharid(2) ) { mes "Please leave your guild."; close; } else switch(rand(3)) { case 0: [email protected] = 18; [email protected] = 50; break; case 1: [email protected] = 50; [email protected] = 77; break; case 2: [email protected] = 81; [email protected] = 49; break; case 3: [email protected] = 49; [email protected] = 22; break; } warp "guild_vs5", [email protected],[email protected]; break; } close; OnStartEvent: OnClock1245: OnClock1645: OnClock2045: OnClock0045: OnClock0445: OnClock0845: .start = 1; disablenpc "FFA Master"; announce "Free for all will start in 5 minutes.", bc_all, "0x00b89d"; sleep 120000; announce "Free for all will start in 3 minutes.", bc_all, "0x00b89d"; sleep 120000; announce "Free for all will start in 1 minute.", bc_all, "0x00b89d"; sleep 60000; announce "Free for all has started!", bc_all, "0x00b89d"; .start = 2; enablenpc "FFA Master"; sleep 2000; if ( !getmapusers("guild_vs5") ) goto OnStopEvent; mapannounce "guild_vs5", "FFA starts in 5", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 4", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 3", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 2", bc_map; sleep 1000; mapannounce "guild_vs5", "FFA starts in 1", bc_map; sleep 1000; mapannounce "guild_vs5", "GO! Kill all!", bc_map; setmapflag "guild_vs5", mf_gvg; removemapflag "guild_vs5", mf_noskill; end; OnStopEvent: .start = 0; disablenpc "FFA Master"; removemapflag "guild_vs5", mf_gvg; setmapflag "guild_vs5", mf_noskill; end; OnInit: bindatcmd("startevent",strnpcinfo(1)+"::OnStartEvent",60,99); waitingroom "[Free For All]",0; end; } guild_vs5 mapflag partylock guild_vs5 mapflag guildlock guild_vs5 mapflag notrade guild_vs5 mapflag nodrop there you go dude!
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Try check your Packet version in clientXML and your packet version settings in your server or try to patch your EXE with Nemo and follow thier guide somewhere here in rAthena forum
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//Thor Patcher remote config file [Main] allow=true Force_Start=false policy_msg=Server is taking a nap. file_url=http://your.ragnarok.com/patch/file/ [Patch] ClientSum=AA290530 PatcherSum=8ED34A1B ClientPath=01-04-2017_bro_exe.thor PatcherPath=01-04-2017_patcher_exe.thor PatchList=plist.txt [Stars] clients=0 [Misc] FragmentLimit=50 Your main.conf must be like this Your Client EXE and Patcher EXE must be pack in THOR patchmaker....
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Q> is it advisable to enable 3rd jobs on online servers?
chatterboy replied to khenma09's question in General Support
So far So good No complain as of now... Except some mobs in Doram EP. not yet release -
src pet evo warning show when re-compile
chatterboy replied to saovarott159's question in Scripting Support
Yes help us we have the same situation and if i do the revert too many error even fresh download what could be the problem? i did not edit any of those -
can you provide the SC of the code link when you click that? coz your download page must be in here themes\NAME OF YOUR THEME\main inside and the code will be like this <li><a href='?module=main&action=download'>Download</a></li>
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How my friends can connect to my server?
chatterboy replied to jmsngls's question in Installation Support
as far as i remember i use that before too.... i put my pc IP in char_athena map_athena inter_athena -
your link is broken or your page is not in the correct position: In your theme there is a folder name MAIN maybe the folder INFO, FREBIES, DOWNLOAD is not there <li><a href='?module=main&action=download'>Download</a></li> <li><a href='?module=main&action=info'>Informations</a></li> <li><a href='?module=main&action=freebies'>Freebies</a></li> This is the correct code for your LINK instead of put href='/main/download' etc...
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yeah change it according to your server settings
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then copy the whole thing <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>description</desc> <address>127.0.0.1</address> <port>6900</port> <version>55</version> <langtype>1</langtype> <registrationweb>http://localhost</registrationweb> <aid> <admin>2000001</admin> <admin>2000002</admin> </aid> <loading> <image>loadingscreen01.jpg</image> <image>loadingscreen02.jpg</image> <image>loadingscreen03.jpg</image> <image>loadingscreen04.jpg</image> <image>loadingscreen05.jpg</image> <image>loadingscreen06.jpg</image> <image>loadingscreen07.jpg</image> <image>loadingscreen08.jpg</image> <image>loadingscreen09.jpg</image> <image>loadingscreen10.jpg</image> <image>loadingscreen11.jpg</image> <image>loadingscreen12.jpg</image> <image>loadingscreen13.jpg</image> <image>loadingscreen14.jpg</image> <image>loadingscreen15.jpg</image> <image>loadingscreen16.jpg</image> <image>loadingscreen17.jpg</image> <image>loadingscreen18.jpg</image> </loading> </connection> </clientinfo>
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Hamachi apps is Free
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restore your last work before it happen. Or try to re install. And if you try all of those then the best solution is to use a clean flux cp (Back at One)
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//########################################################################## //By: ____ _ __ __ ____ _____ # // | \ ___ __ __ _ | | \ \ / /_ _ _ / ___\ / ____| # // | || | / _ \\ \ / /| || | \ \ / /| || \ | || | ___ | (___ # // | || || __/ \ \/ / | || |__ \ \/\/ / | || \| || |___|\ \___ \ # // __|____/__\___|__\__/__|_||____|_____\_/\_/__|_||_|\__|_\_____/_____) | # //|_____________________________________________________________________/ # // # //########################################################################## // # //== Dice Event # // # //########################################################################## // # //== Automatically starts a dice event every 30 minutes of every hour # // # //== Prize- Change 13723 to any item ID you want the winner to recieved # // # // Code Modify by : WordsUp // Credit still for mAisakaTaiga //########################################################################## - script Dice#announcer -1,{ OnInit: disablenpc "prtevent"; hideonnpc "Dice#evnt1"; bindatcmd("joinevent",strnpcinfo(0)+"::OnChannelJoin"); end; OnMinute10: announce "Dice: We are going to have a Dice event.",0; sleep2 10000; announce "Dice: For those who wants to join, Please proceed to the center of Prontera and enter the Warp Portal.",0; sleep2 10000; announce "Dice: After 1 Minute the Portal will close.",0; sleep2 10000; announce "Dice: So please go to the middle of Prontera and enter the Warp Portal now if you want to join.",0; enablenpc "prtevent"; initnpctimer; end; OnTimer30000: announce "Dice: Last 30 seconds.",0; sleep2 5000; announce "Dice: If you want to join please enter the Warp Portal beside me here in Prontera.",0; end; OnTimer50000: announce "Dice: Last 10 seconds.",0; end; OnTimer55000: announce "Dice: 5.",0; end; OnTimer56000: announce "Dice: 4.",0; end; OnTimer57000: announce "Dice: 3.",0; end; OnTimer58000: announce "Dice: 2.",0; end; OnTimer59000: announce "Dice: 1.",0; end; OnTimer60000: announce "Dice: Time's up.",0; end; OnTimer61000: disablenpc "prtevent"; OnChannelJoin: donpcevent "Dice#evnt1::OnEnable"; stopnpctimer; end; OnTimer62000: announce "Dice: The next Dice event will begin after 30 minutes.",0; end; } //-------------------------------------------------- prontera,155,181,0 warp prtevent 2,2,quiz_01,204,90 //-------------------------------------------------- quiz_01,204,93,6 script Dice#evnt1 715,{ //-------------------------------------------------- mes "[Dice]"; mes "Please tell me your name"; next; input [email protected]$; if([email protected]$ != strcharinfo(0)) { mes "[Dice]"; mes "Are you sure thats your character name?"; close; } mes "[Dice]"; mes "Congrats. You've won."; close2; announce "Dice: We have a winner, "[email protected]$+".",0; getitem 969,10; warp "prontera",155,182; hideonnpc "Dice#evnt1"; end; OnEnable: mapannounce "quiz_01","Dice: We are about to start the Dice event.",0; sleep2 10000; mapannounce "quiz_01","Dice: But before we start the event here's how to play the game. . .",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm only gonna say this once so read carefully.",0; sleep2 10000; mapannounce "quiz_01","Dice: I'm going to pick a number, 1 to 4. Then I'll do a count down from 5 to 0.",0; sleep2 10000; mapannounce "quiz_01","Dice: All you have to do is go to the box of the number you want.",0; sleep2 10000; mapannounce "quiz_01","Dice: Example, If I get the number of 4, All the players standing on numbers 1 to 3 will be warped back to town.",0; sleep2 10000; mapannounce "quiz_01","Dice: We will do it again and again until we only have 1 player left on the map.",0; sleep2 10000; mapannounce "quiz_01","Dice: Oh yeah! Before I forget you MUST GO INSIDE THE BOX, because if you're caught standing on the stairs you'll be automatically disqualified.",0; sleep2 10000; mapannounce "quiz_01","Dice: That's that.. Now let's play...",0; sleep2 10000; goto L_Start; end; L_Start: if(getmapusers("quiz_01") == 1) goto L_Champ; if(getmapusers("quiz_01") == 0) goto L_None; if(getmapusers("quiz_01") > 1) { announce "Dice: . . . . .",0; set [email protected], rand(1,4); sleep2 10000; announce "Dice: I have a number now. Please go to the box of the number you want.... GO!",0; sleep2 10000; announce "Dice: 5",0; sleep2 5000; announce "Dice: 4",0; sleep2 4000; announce "Dice: 3",0; sleep2 3000; announce "Dice: 2",0; sleep2 2000; announce "Dice: 1",0; sleep2 1000; announce "Dice: Time's up.",0; donpcevent "evnt#1::OnEnable"; announce "Dice: Winning number "[email protected]+".",0; if(([email protected] != 1) && ([email protected] != 2) && ([email protected] != 3)) goto L_Lose1; if(([email protected] != 1) && ([email protected] != 2) && ([email protected] != 4)) goto L_Lose2; if(([email protected] != 1) && ([email protected] != 3) && ([email protected] != 4)) goto L_Lose3; if(([email protected] != 2) && ([email protected] != 3) && ([email protected] != 4)) goto L_Lose4; end; } L_Lose1: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,60,"prontera",155,182; areawarp "quiz_01",207,81,215,60,"prontera",155,182; areawarp "quiz_01",219,81,227,60,"prontera",155,182; goto L_Start; end; L_Champ: mapannounce "quiz_01","Dice: Come to me and tell me your name.",0; hideoffnpc "Dice#evnt1"; end; L_None: announce "No One Enters the Dice Event. Closed",0; hideonnpc "Dice#evnt1"; end; } - script evnt#1 -1,{ OnEnable: areawarp "quiz_01",182,94,228,88,"prontera",155,182; areawarp "quiz_01",185,87,188,82,"prontera",155,182; areawarp "quiz_01",197,87,200,82,"prontera",155,182; areawarp "quiz_01",209,87,212,82,"prontera",155,182; areawarp "quiz_01",221,87,224,82,"prontera",155,182; end; } // -- Mapflags quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nopenalty There you go dude
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mine too its not working @mail or even in the npc