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jmsngls

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Santa Poring (3/15)

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  1. I've seen lot of Pre-Renewal servers using 20190530 client version but the green aura is not showing and no casting soundeffect I checked the servers again using 2019+ clients, they have this visual effect too xD.
  2. I already diff to display old bard song effects using warp and nemo both have same result. Client version 2021-11-03, even my 2019-05-30 showing this green aura and whenever I cast songs it has a cast sound effect too. I need to remove this green aura effect and casting sound effect since Im running in Pre-Renewal mode.
  3. got answers from nitrous last September 8. then use
  4. Hello, can someone help me convert this script prize giving from mail to just getitem. for(.@i=0;.@i<getarraysize(.players);.@i++){ mapannounce .map$,convertpcinfo(.players[.@i],CPC_NAME) + " Won!",bc_all; for(.@n=0;.@n<getarraysize(.item_win);.@n+=2){ .@cid = convertpcinfo(.players[.@i],CPC_CHAR); mail(.@cid, .sender$, .title$, .body$, .@zeny, .item_win, .count_win); } } I tried this method but its not working getitem .Prize,.PrizeAmt; OnInit: set .Prize,7227; set .PrizeAmt,10;
  5. I also get this issue, anyone figure this out where to fix it? It's not disappearing until you relog.
  6. if error still occur try to use this fix, it works on my end ? https://github.com/rathena/FluxCP/issues/295
  7. Hello, what I mean is players will receive bonus items like Siege Potion Box when doing hourly points Here's what in my src pc.cpp int64 hourly_points = pc_readregistry(sd, reference_uid(add_str(sd->hourly_system.point_name), 0)); int64 get = hourly_points + sd->hourly_system.point; pc_setregistry(sd, reference_uid(add_str(sd->hourly_system.point_name), 0), get); char msg[CHAT_SIZE_MAX]; sprintf(msg, "You Got [ %d ] Hourly Point , You have now [ %d ] Hourly Points.", sd->hourly_system.point , static_cast<int>(get)); Im new to src I dont know what are the scripts to type condition in src. condition: if player is in prontera he's going to get bonus Siege Potion Box if not, just the normal hourly point @Fou-lu, regarding with your question on my topic, it was answered already ?
  8. Hello I'm new to src modification, I have this hourly system based on src, I would like to add bonus item if the player is on the specific map. example i will get the hourly points but when im in Prontera map I will get the bonus item (potions). Here's what in my src pc.cpp int64 hourly_points = pc_readregistry(sd, reference_uid(add_str(sd->hourly_system.point_name), 0)); int64 get = hourly_points + sd->hourly_system.point; pc_setregistry(sd, reference_uid(add_str(sd->hourly_system.point_name), 0), get); char msg[CHAT_SIZE_MAX]; sprintf(msg, "You Got [ %d ] Hourly Point , You have now [ %d ] Hourly Points.", sd->hourly_system.point , static_cast<int>(get)); Im new to src I dont know what are the scripts to type condition in src. condition: if player is in prontera he's going to get bonus Siege Potion Box if not, just the normal hourly point
  9. My VPS specs is vCore 2, 8GB RAM, ubuntu 18.04 I have low packets and ping always but after 2days of running server it flick delays like that
  10. Hello have anyone also experience this kick of delay on their server? I have low ping and no packetloss its stepping back/delay split seconds. I experience this every 2days I run the server, my only solution is restarting the server but after 2 days it will back again to this kind of delay on the server. Please see video below: https://streamable.com/ngq9wu
  11. Has anyone made something like this already? clone a player using npc script? like you can change which player manually by changing char id in script?
  12. Hello, how can I set my Barricade in KOE map no friendly fire by emp holder, can be cast skill like normal barri in woe. I current use this as no friendly fire but cannot use skill on it just normal attack by enemy guild if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) { struct map_session_data *sd = BL_CAST( BL_PC, s_bl ); if ( ( ( (TBL_MOB*)target )->mob_id == 1905 && !strcmp( mapindex_id2name(sd->mapindex), "ra_koe" ) ) && ( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) ) return 0; } I get it from annieruru KOE patch used in emperium so can't be attacked by emp holder.
  13. Its working! However when I sit/attack/mount/reins the costume doesnt know where to place anymore, anyone experience this? and whats your solution?
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