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Bin4ry

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Everything posted by Bin4ry

  1. Try changing 88 to 166 or change 0 to 2.
  2. You can use something like http://page2rss.com
  3. Really part of archangel wing? Here is what wiki wrote: http://en.wikipedia.org/wiki/IMF_(file_format)
  4. Do you mean if Guild A member attacked eg Baphomet, then Guild B member will not able to attack (or Miss or 0 Damage) the Baphomet? It has to be move to source request section then
  5. If change the script effect like how you say: 1 or 2 Kiel equipped will remain same at { -30% Delay } this will confuse player who didn't know the fact and worn 2 Kiel if you didn't properly notice your player and result they will have to seek for Card Removal service. So I think is better solution to make Kiel's script to { -15% Delay } and so this won't confuse them.
  6. To increase HP factor, change the following value: // Gunslinger 24, 28000,88 ,0 ,450 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,440 ,940 ,1040 ,2000 ,2000 ,600 to For damage, I think it is under source.
  7. <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event> The Event field can be used alternatively to specify other mob properties. Use 2 to specify that the mob should be small, 4 for big monsters, and 8 for special ai mobs (which by default attack other monsters instead of players). You can add these, so using 10 will spawn small monsters that attack other mobs (if you specify both 2 and 4, the small version takes priority).
  8. Is under \data\luafiles514\lua files\skillinfoz\ and if not mistaken it's skilltreeview.lub If yours was compiled to .lub, you can get a new one from http://svn6.assembla...les/skillinfoz/ rename the extension .lua to .lub
  9. Yes you are doing it right.
  10. You mean limiting effect to 1 Kiel eventho player's wearing 2 Kiel? I'd recommend you to decrease the effect into half instead of nullifying one's effect because it will confuse your player. Here is the code to check if Kiel is equipped, no effect given will be given. if(!isequipped(4403)) { bonus bDelayRate,-30; }
  11. You want to lower it or LIMIT it to 2k max? I'd suggest lowering it and I think you have edit wrong section in battle.c maybe, make sure you are editing RE's Spiral Pierce not Pre's Spiral. Here is block for Renewal: #ifdef RENEWAL case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: {// Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits short index = sd?sd->equip_index[EQI_HAND_R]:0; int weight = 0; if (sd && index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON) weight = sd->inventory_data[index]->weight/20; ATK_ADD(weight * skill_lv) skillratio += 50*skill_lv; } break; Here is block for Pre: #ifndef RENEWAL case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: if (sd) { short index = sd->equip_index[EQI_HAND_R]; if (index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON) wd.damage = sd->inventory_data[index]->weight*8/100; //80% of weight } else wd.damage = sstatus->rhw.atk2*8/10; //Else use Atk2 ATK_ADDRATE(50*skill_lv); //Skill modifier applies to weight only. i = sstatus->str/10; i*=i; ATK_ADD(i); //Add str bonus. switch (tstatus->size) { //Size-fix. Is this modified by weapon perfection? case SZ_SMALL: //Small: 125% ATK_RATE(125); break; //case SZ_MEDIUM: //Medium: 100% case SZ_BIG: //Large: 75% ATK_RATE(75); break; } break;
  12. Change the value in /db/re/refine_db.txt
  13. Bin4ry

    Item Script

    I don't think there's an item bonus script to specific add effect by % when skill yet. You can try using this, not sure if will effect on Sonic Blow since it's a BF_WEAPON too. bonus 2 bAddEff,Eff_Freeze,1000; bonus2 bAddEff,e,x; Adds a x/100 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc) e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stun, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding or you can try using 10% auto skill Lv. 1 NPC_ICEBREATH (70% freeze at 100% damage). bonus5 bAutoSpell,"NPC_ICEBREATH",1,100,BF_WEAPON,1;
  14. personperson and I have the translation uploaded here. Use depends on your client read itemInfo.lub or itemdesctable.txt
  15. The v4p script you got didn't include one? Then you will have to tell us how did it work. Which SQL table contains those vote point data.
  16. Do you have MySQL Query Browser?
  17. Run all the sql files under /addons/voteforpoints/schemas/logindb/ P/S: You can run PreRE in rAthena tho, so eA is not the only option for trans-only.
  18. I think it's an .act file problem. Act files handle the placement on sprite.
  19. Because u enabled Renewal ASPD. U can disable it in renewal.h
  20. Download the Shin's Diff from Judas's site, it has the latest diff dll. http://supportmii.com/ro1/Clients/
  21. Why not use @request instead?
  22. If you mean duration or cold down you can edit in skill_db under /db/PreRE/ or db/RE/ depends on server you running. If you mean two-hand quicken bonus calculation, you can find under status.c case SC_TWOHANDQUICKEN: val2 = 300; if (val1 > 10) //For boss casted skills [skotlex] val2 += 20*(val1-10); break;
  23. Bin4ry

    request:Woe

    conf/battle/player.conf // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds) // That is, when you go to a map and don't move, how long before the monsters will notice you. // If you attack a monster, it will attack you back regaurdless of this setting. (I think) player_invincible_time: 5000
  24. Pardon me but I don't understand
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