Jump to content

Bin4ry

Members
  • Posts

    782
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Bin4ry

  1. warp "<mapname>",x,y; It is possible by using hideonnpc; with OnInit:
  2. You need to upload your script so we can check.
  3. In skill_require_db.txt Change red to your Coat Remover ID, green to amount.
  4. Oops mistaken, try this again. Forget to put check is enemy. if( (sce=sc->data[sC_PARRYING]) && (sce=sc->data[sC_SPIRIT] && sce=sc->data[sC_SPIRIT]->val2 == SL_KNIGHT) && flag&BF_WEAPON && skill_num != WS_CARTTERMINATION && rnd()%100 < sce->val2 ) { // attack blocked by Parrying clif_skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); return 0; }
  5. Bin4ry

    Sp Delay

    Just edit /db/re/skill_cast_db.txt 10000 = 10 seconds
  6. Try this code in battle.c (Line 539) if( (sce=sc->data[sC_PARRYING]) && (sc->data[sC_SPIRIT] && sc->data[sC_SPIRIT]->val2 == SL_KNIGHT) && flag&BF_WEAPON && skill_num != WS_CARTTERMINATION && rnd()%100 < sce->val2 ) { // attack blocked by Parrying clif_skill_nodamage(bl, bl, LK_PARRYING, sce->val1,1); return 0; }
  7. #cash "<character name>" <amount> You only have to put "" if the character name has space in between.
  8. disablenpc will stop the script and you can't talk to hidden npc. Btw what he is trying to do is hide the NPC in middle of conversation.
  9. Bin4ry

    Replacing a Map

    You need to save your prontera001.rsw into prontera.rsw or custom_prontera.rsw (Not sure why you using this) in BrowEdit and no need of new line in map db / maps conf. If you uses custom_prontera.rsw instead you will have to move/duplicate all npc from prontera to custom_prontera btw.
  10. use these script commands: hideonnpc; // this will enable hiding skill on npc hideoffnpc; // this will disable hiding skill on npc sleep2 10000; // 10000 ms is equal 10 seconds.
  11. @primeRO, I was replying to onli0721. But for your issue, my script above will check if the user has Kiel equipped or not. So if you use my script it will result maximum of 35% (30% Kiel + 5% Expert) even when player is wearing 2 Kiel + 2 Expert.
  12. Each Kiel is default is already -30% delay, and each Expert is also 5%. Which mean if you wearing 2 Kiel + 2 Expert is total of -70% delay. Correct me if I'm wrong.
  13. Copy those mob spawn lines from re/mobs/ to pre-re/mobs/. Remember is lines, not entire file.
  14. Change the space into tab.
  15. Configure the random item array yourself. - script MagicBoxSpawn -1,{ OnInit: OnClock0000: set .BoxReward[0],502,503,504,505,506; set .SpawnHour, rand(24); OnMinute00: if (gettime(3) == .SpawnHour ) { set .DelayMin, rand(60); sleep (.DelayMin * 60000); while(1) { monster "prontera",46,284,"Magical Box",1360,1,"MagicBoxSpawn::OnBoxBreak"; // debugmes "Magical Box has been spawn!"; break; } } end; OnBoxBreak: // Item Reward goes here setarray .@Item[0],512,513,514; setarray .@Amount[0],2,4,6; set .@i, rand(getarraysize(.@Item)); getitem .@Item[.@i], .@Amount[.@i]; end; }
  16. Bin4ry

    Item Script

    Omg how can I miss it, sorry for the misleading information...
  17. Pardon for asking but this will dispell the GTB's effect or dispell the buff that target has? Edit: Oops, dispell doesn't have duration so it must be dispelling buff.
  18. Implement new src to ban player's MAC
  19. This will check if player is not wearing Kiel, then give bonus bDelay - 30% if(!isequipped(4403)) { bonus bDelayRate,-30; } for Expert Ring use the format: if(!isequipped(2703)) { bonus bDelayRate,-5; bonus bUseSPrate,5; }
  20. I already post the script in 2nd post hours ago. Replace the script in item_db or item_db_re (depends on server you running)
  21. @Gm Takumirai, every client you hexed has different md5, to check yours you can use tool like this: http://www.winmd5.com/
  22. Is you server open to public yet? If not there's no harm to try: // Gunslinger 24, 28000,88 ,200 ,450 ,540 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,490 ,590 ,440 ,940 ,1040 ,2000 ,2000 ,600
  23. The script command you'll need is: // *atcommand "<command>"; // This will make player use GM command @blvl 150 and @jlvl 70 atcommand "@blvl 150"; atcommand "@jlvl 70"; // *getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>}; // Either code will give an Identified +7 Combat Knife. getitem2 1228,1,1,7,0,0,0,0,0; getitem2 "Combat_Knife",1,1,7,0,0,0,0,0;
  24. 4th number (HP Multiplicator) to percentage you want. (100 = 100%) I am not quite sure with this, someone please correct me if I am wrong. Here is the formula of character HP growth: Red text above is value in red:
  25. Just change the 0 to 2 and this changes will only happen when leveling. Means changing this wouldn't help any player that is already maxed level. Edit: I think is 0 to 200 because it will divided by 100. Which mean is a percentage. val = 35 + sd->status.base_level*hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level];
×
×
  • Create New...