Jump to content

Bin4ry

Members
  • Posts

    782
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Bin4ry

  1. OnKilled: mapwarp "Nexus6","Zaz_Fild4",106,56; end; If you ask, of course strnpcinfo(4) works too but you can always try in different way to avoid conflicts and there's a missing End; after warp.
  2. npctalk "Hello hello!";
  3. So it will be like: payon,100,100,4 script Soldier 100,{ OnInit: while(1) { npcwalkto <x>,<y>; sleep 1000; npcwalkto <x>,<y>; sleep 1000; npcwalkto <x>,<y>; sleep 1000; } end;
  4. Use these script commands: mes "Monster has summoned, see ya!"; set .GameOn, 1; hideonnpc; monster "special_map",150,150,"Special Poring",1002,1,"OnThisMobDeath"; OnThisMobDeath: hideoffnpc; set .GameOn, 0; // To check player's in room // Infinite check: while (.GameOn == 1) { sleep 5000; // 5 secs per check if (getmapusers("special_map") < 1) { killmonsterall "special_map"; hideoffnpc; end; } end; } This is not complete, just use these elements.
  5. Bin4ry

    Sticky FAQ

    Uhh. Don't get me wrong. I mean there is no more way to extend/promote the search function already. Everyone knows there's a [search] they (not us) just don't want to use it.
  6. So basicly it creates header for you? Why not you do it manually?
  7. Please be specific. What is NPC Creator? Some notepad app for rA coding?
  8. Bin4ry

    Sticky FAQ

    There is nothing can do with [search] button already. Since rA ipb already have plugin like topic title auto search. What can we do next is to write a long FAQ in every different section. Client Support > [sticky] Client FAQ.
  9. Bin4ry

    Sticky FAQ

    I'd use the [View New Content] everytime I login to rA when I'm free. and only things I see is same questions asking and asking again
  10. You don't need src modification for bot check. You can make OnTimer when, rand mes some thing message bot cannot read and ask player to type. Like rand(0,10) -> itemskill Firebolt.
  11. I myself working alone for my own server
  12. Bin4ry

    Sticky FAQ

    We definitely need a sticky FAQ, I can see rA community is always flooded about basic issues.
  13. You can actually host patch files at project website like Assembla, Google Code. Search for guide.
  14. Bin4ry

    gm zone

    You can learn to script by find right commands in /doc/script_commands.txt if (getgmlevel < 1) { dispbottom "You are not authorised!"; atcommand "@die"; announce strcharinfo(0)+" attempted to enter the GM room!"; end; }
  15. Check your /conf/packet_athena.conf
  16. You can try adding a query_sql select all #WeeklyKill to 0 before/after the line announce. query_sql("UPDATE `global_reg_value` SET value=`0` WHERE str=`#WeeklyKill`");
  17. Can you please post the script here? Edit: I can see personperson49 has a MOTD script for rA here.
  18. Uhhh... a block means the entire code box. Not the obstruction 'block'....
  19. It only happens when you have duplicated MySQL server installs or you did not uninstall properly last time.
  20. Glad I helped you. The script below will only move to the 2 coordinates you stated. prontera,150,150,1 script Neutral Deviruchi 1109,{ end; OnInit: initnpctimer; end; OnTimer5000: //set .@x, rand (140,160); //set .@y, rand (140,160); npcwalkto 140,160; end; OnTimer10000: npcwalkto 145,62; stopnpctimer; initnpctimer; end; }
  21. Like normal NPC header, 1002 is ID of Poring. This will make a Poring move every 5 seconds in area of rand(140,160); prontera,150,150,1 script Happy Poring 1002,{ end; OnInit: initnpctimer; end; OnTimer5000: set .@x, rand (140,160); set .@y, rand (140,160); npcwalkto .@x,.@y; stopnpctimer; initnpctimer; end; }
  22. You can also use npc script with mob sprite use rand() with npcwalkto <x>,<y>; P/S: I'm also interest in the src mod so players COULDN'T kill my Wild Rose
  23. Bin4ry

    Replacing a Map

    1. Then you will need to extract the original prontera texture from data.grf and replace your custom one. 2. I can see church is moved, so you will have to re-coordinate the warp in npc/warps/cities/prontera.txt
  24. Current SVN doesn't have monster mode like this, you will need to post in src request. But I'd just make it millions of HP and movable plant mode. So no one can kills it
  25. Bin4ry

    Replacing a Map

    1. Did you replace the texture files default in prontera? 2. If the map is only re-texture, you don't have to re-script those warp since the map did not change coordinate you just re-colored them.
×
×
  • Create New...