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  1. Hello, I'm sharing this project, since this might help someone who need to generate this easily. Right now, this project support custom file generator for : 1. Custom headgear. 2. Custom robe/garment. 3. Custom weapon. 4. Custom NPC. The required file generated depends on which generator that you used. The scenario on how to generate for custom headgear file : 1. Maybe extract data\texture\유저인터페이스\item\ folder and u will have the listed one .BMP that u want to add. 2. Select all the item u want to add, right click mouse and right click, copy as path. Then open notepad, paste it. 3. Get the only .BMP in list, so replace your directory path and replace all with blank/nothing . And lastly the " with blank/nothing. So the result is as below. Copy all of it, insert in https://x-files.amirazman.my/customfilegenerator and change your : - Starting ItemID you want it to start with. Make sure the itemID is supported by your client. - Starting AccessoryID that you didnt use yet. Also make sure the final accessoryID didnt reach the maximum of your client can support/set. - Defense, so you can set all the defense in bulk. - Weight. - Slots. - Script. Insert any scripts or anything that you can replace all easily later on in itemdb and also custom_iteminfo.lua (yes, its generated inside the description). - Item Type for now only support headgears and costume headgears, I will add another item types soon if possible (yes, its generated inside the description). And click Generate. Download, extract, add it in your System folder and server file or create a patch or anything. You can access to this simple project here : https://x-files.amirazman.my/customfilegenerator. Let me know if you having issues and I'll update it if possible & have some leisure time to play with.
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  2. 1. I don't know how the status changes accumulate if you stack them. But I think it isn't hard for you to test that, simply choose a rate and use an item like bubble gum and check how it influences your rate. 2. If your server is configured to have the default rates, those would be 1x, when a player chooses low it would add a bonus of 100% so 2x, on mid 19900% or 20x etc. It is good that you asked, since I realized I made a mistake in the script above and could correct it.
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  3. It won't influence the individual rates. What he provides is more or less just a poll. I think there is no direct way to overwrite rates directly for an individual player. But what you could do is set the rates of your server to default and use status changes to give each player an exp and drop bonus according to his choice to basically get the effect of different rates. - script RateSelect -1,{ OnSetRate: OnPCLoginEvent: switch(individual_rate) { case 1: .@exp_rate_bonus = .low_rate_exp_bonus; .@drop_rate_bonus = .low_rate_drop_bonus; break; case 2: .@exp_rate_bonus = .mid_rate_exp_bonus; .@drop_rate_bonus = .mid_rate_drop_bonus; break; case 3: .@exp_rate_bonus = .high_rate_exp_bonus; .@drop_rate_bonus = .high_rate_drop_bonus; break; default: mes "Select your preferred server rate for this character."; mes "BE CAREFUL: YOU CAN'T CHANGE IT AFTERWARD!" individual_rate = select("Low Rate:Mid Rate:High Rate"); close2; goto OnSetRate; } sc_start SC_EXPBOOST, INFINITE_TICK, .@exp_rate_bonus, 10000, SCSTART_NOICON; sc_start SC_ITEMBOOST, INFINITE_TICK, .@drop_rate_bonus, 10000, SCSTART_NOICON; end; OnInit: .low_rate_exp_bonus = 100; .mid_rate_exp_bonus = 19900; .high_rate_exp_bonus = 199900; .low_rate_drop_bonus = 100; .mid_rate_drop_bonus = 19900; .high_rate_drop_bonus = 199900; }
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  4. I really sorry to see this just today. If it helps, I bought an USB CD reader and than took the files from there. Here is the BRO beta cd (I remember there was no 99 aura): https://www.mediafire.com/file/1garqrwz0qmfm1q/bro+beta.rar/file
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  5. View File Manage @alootid - @alootid2 Introduction: Due to the limitation of alootid that can only loot up to 10 items by default. (can change at /src/). However players are always greedy, they want to loot almost everything, but not every items, so 10 slots can't fill their desires. So this custom manager are introduced. It help player to setup different combination of alootid settings. (Different hunting monster/maps could switch to different settings) player no longer worry what their previous alootid settings was. player can switch/save any settings whenever they want. alootid settings could be auto loaded when they join the game. * In short, just a macro to use to the alootid atcommand. To make it less confusing to player, disable the alootid and start using alootid2 instead. Usage: @alootid2 list @alootid2 <save/add/remove> <#> <item1> ... <item10> @alootid2 <load/clear/reset> <#> @alootid2 set <#> name <name> @alootid2 set <#> autoload <1/0> Example: chatbox: @alootid2 save 3 609 608 607 Usage: @alootid2 save <3> - save successfully. chatbox: @alootid2 load 1 Your autolootitem list has been reset. Autolooting item: 'Green_Herb'/'Green Herb' {511} Autolooting item: 'Apple'/'Apple' {512} Autolooting item: 'Banana'/'Banana' {513} Autolooting item: 'Grape'/'Grape' {514} Autolooting item: 'Carrot'/'Carrot' {515} Usage: @alootid2 load <2> - loaded successfully. chatbox: @alootid2 list <1> - 501, 502, 503, 504, 505, 506, 507, 508, 509, 510 <2> - 511, 512, 513, 514, 515 (autoload upon login) <3> - 609, 608, 607 Usage: @alootid2 list - found 3 settings. Preview: Submitter Emistry Submitted 09/15/2019 Category Utilities Video Content Author Emistry  
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  6. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
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  7. Oh, it's possible the change from range -1 to range might have been something else I tweaked at some point, because it looks like the version you have is the same as mine. In any case, you'd just have this. // Remember the skill request from the client while walking to the next cell if(src->type == BL_PC && !battle_check_range(src, target, range)) { if (ud->walktimer == INVALID_TIMER) { unit_walktoxy(src, target->x, target->y, 8); } ud->stepaction = true; ud->target_to = target_id; ud->stepskill_id = skill_id; ud->stepskill_lv = skill_lv; return 0; // Attacking will be handled by unit_walktoxy_timer in this case } For the second block, you can actually leave that one. That is for ground-targetted skills, which cannot experience this issue. The third block looks like this. // Remember the attack request from the client while walking to the next cell if(src->type == BL_PC && !battle_check_range(src, target, range)) { if (ud->walktimer == INVALID_TIMER) { unit_walktoxy(src, target->x, target->y, 8); } ud->stepaction = true; ud->target_to = ud->target; ud->stepskill_id = 0; ud->stepskill_lv = 0; return 0; // Attacking will be handled by unit_walktoxy_timer in this case }
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  8. i guys, now I'm in this board too and I'm happy to be able to work with you guys once again . NOTE: For those who don't know yet, but I unofficially continue Zackdreaver's Renewal Translation Project and I'm pretty much stopping with NPC scripting so I can focus on that as it's a better project to help the community. You can find more about it at my comment here - or in my signature is a link to the GitHub repo. Some rules for my releases: 1.) I will not support scripts you have modified by yourself, like changing mayor part of the code. 2.) Do NOT steal, pretend that you are the creator of these scripts - give credits accordingly . 3.) Like everyone else, I don't like it if someone remove the credits in the NPC Header. Anyway, if you follow these rules we won't have problems . For those who didn't took a look at my signature yet, my whole scripts are available via GitHub now. Topic Changelog: > 11-19/2011: Created my script collection and re-released my scripts from eAthena. > 11-24/2011: Added Restaurant, Login Settings, Global NPC Handler, Variable & Array Reader > 12-17/2011: Updated Restaurant and Virtual Password, Added Character Manager for Test Servers > 12-19/2011: Added PvP-GvG-MvP Arena > 12-20/2011: Added new feature to Character Manager > 01-08/2012: Added Card Compounder > 01-12/2012: Added Dynamic Shop > 01-18/2012: Added Vote NPC v1.0 > 10-13/2012: Added Fame System v1.1 > 10-16/2013: Added Training System v1.0 and Mob Invasion Event v1.0 > 09-22/2015: Added Quest System v1.0 > 06-11/2015: Updated Dynamic Shop v1.0 to v1.1 > 10-01/2015: Updated Quest System v1.0 and Fame System to v1.2 > 10-03/2015: Added Dungeon Party System v1.0 > 10-17/2015: Optimized this post a bit, how do you guys like it? > 09-07/2017: Cleaned up the Collection, see below for details. > 11-10/2017: Major update of older scripts > 12-31/2017: Updated Quest System v1.2 > 01-15/2018: Updated Training System v1.0 to v2.0 Added Mass Seller and Daily Reward NPC Added Dungeon Quest Service v1.0 + SQL file > 10-25/2018: Split Topic into Sections (Released, Requests, Additional and Unofficial) Added Instanced Loot System Added every requested Script so far Added Pagination function and GetMobData function Added Unofficial Excellion Gear NPC's and Nightmare Bio Lab NPC's Added Armor Enchanter Fixed Card Compounder > 05-28/2019: Added Battle Royale and Hunting Grounds Script Removed Broadcaster duo unnecessarity > Channel System Removed Unofficial Nightmare Bio Lab official implementation Removed Unofficial modified Morse Cave Instances by Alayne Updated Mob Invasion to v1.1 Modified Costume Enchanter v1.2 Modified Gold Room Battle v1.1 Removed every Update Log from the Scripts, leaving only the Features present > 06-10/2019: Added Mystic Enchanter + Mystic Enchanter without Random Option Support > 07-12/2019: Added the either forgotten or accidently deleted Last Man Standing v1.0 Added Dynamic Battleground Arena v1.0 > 05-02/2020: Removed useless scripts > 05-07/2020: Updated Mystic Enchanter to v1.1 > 11-06/2020: Removed Excellion Gear NPC (unofficial scripts are only visible on the repository) Updated Quest System and Hunting Grounds Instance, Old Glast Heim Hard > 04-06-2021: Removed Dynamic Battleground Arena Git Changelog Released Scripts Entertainment Arena Master v1.6 Last Man Standing v1.0 Mob Invasion Event v1.1 (I know there are many of these already around, but I wanted to try one for myself) Hunting Grounds Instance v1.0 Battle Royale v1.0 Utility InGame CP v1.3 Restaurant v1.0 Card Compounder v1.1 Dynamic Shop v1.1 Mass Seller v1.1 Daily Reward v1.0 Mystic Enchanter v1.1 Warning: This Enchanter disturbs Game Balance, as it allows to enchant everything you set it to! Though I added limitations and many settings to restrict that as much as possible. System Security System v2.1 Virtual Password v1.3 Fame System v1.3 Training System v2.0 Quest System v1.4 Dungeon Quest System v1.0 Instanced Loot System v1.0 Extra Pagination Function v1.0 GetMobData Function v1.0 Requests Vote NPC v1.2 Request by PapaZola Monster Slaughter Event v1.0 Reqzest by PapaZola Costume Enchanter v1.2 Request by Vegas Freebie NPC ... Forgot who requested it Gold Room PvP v1.1 Request by Paulinds MvP Ranker v1.2 Request by Radian Best regards, Chris
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  9. Version 1.0.0

    2365 downloads

    This is a item mall with all items in it updated has tons of stuff found this script broken on forums with no author fixed it and cleaned it up and added tons of items should have everything in it I'll keep it updated as new items come out!
    Free
    1 point
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