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Showing content with the highest reputation on 12/20/21 in all areas

  1. 4CrAM-Open Hey everyone. Today marks a very special day for the 4CrAM project. A day that will change the private server community. The project has been a big success and it has not only made it possible to have fully working for 4th jobs on private server's a thing but it also allowed me to recover from a difficult situation I was in at the start of the project. Im very thankful to the people who have supported me up to this moment. Without you this project wouldn't of been possible. But its been about a year and a half and with the code finally reaching a point that im happy with it, I feel its time to reveal it to the public. Today is the day I make all of the work ive done up to this point public for the community but with a little extra in it. The code contains fully working 4th jobs, fully working traits system with the sub-stats working 100% official, the AP system fully working, all 4th job skills working, a few new commands along with some others modified for developing purposes, a custom job changer NPC for all the latest jobs, and a few other goodies. But the last feature to be included with this release is something I felt would be a good thing for the player base, overall community, and my way of saying thanks. I don't want players to be divided into 2 sides due to one side having access to 4th jobs and the other side having their character's potential limited. So with this I decided to also release full ready to play support for all of the expanded jobs. This will allow all players to reach their final jobs and gain access to base level 250 and the traits system. However, none of their skills are coded in yet. The power gap between 4th jobs and older renewal era expanded jobs was just too great to keep this from the community and with this release the gap can be minimized. I hope everyone enjoys this release and have as much fun with it as I did coding it all. This is my gift to the community. Enjoy. Also be sure to leave me a thank you if your not too lazy. One final note. CHECKMATE AND FUCK YOU TO A CERTAIN PERSON!!!! You know who you are. >=D 4CrAM-Open Github Link Note: A 2020-09-02bRagexeRE client or newer is needed for 4th jobs access. A 2021-11-17aRagexeRE or newer is needed to access everything. Be sure to adjust the set client date your using in the defines_pre.hpp file. Keep in mind the 2021-11-17 client is still new and issues are likely to still exist with its support. https://github.com/Rytech2/4CrAM-Open
    3 points
  2. What about the people who paid to have access to it? What sense do you make us sign a piece of shit paper so that you can do this in the end? FOR A PERSONAL EGO CRASH? TOTAL SHAME!
    2 points
  3. View File 4th Jobs Corrected Sprites Since Rytech released their 4th job code it is also pertinent to have the sprites corrected. It works with Kamishi's palletes and almost any generic. I recommend use Shared Body Palettes type 1 patch in NEMO Submitter ohyono Submitted 12/19/2021 Category kRO Sprites Video Content Author Van
    1 point
  4. Have a free one on me. You can move the portal coordinates to 200,200. tha_scene edit.rar
    1 point
  5. Too early to release it on public. Facepalm to buyers.
    1 point
  6. Version 1.0.0

    1247 downloads

    Since Rytech released their 4th job code it is also pertinent to have the sprites corrected. It works with Kamishi's palletes and almost any generic
    Free
    1 point
  7. Version 1.0.0

    368 downloads

    Very simple and direct site. logo.psd donate category I didn't do, just follow the example of the other tabs
    Free
    1 point
  8. yes, this script has a bug, good job on pointing this out this event can only ends when someone ACTUALLY play this event, the .RoundCount variable only increase when someone answer it right if nobody ever participate in this event, or players give up after 9 correct guess, the npc will continue non-stop instead of ending after 40 minutes, its better to make it stop at exactly 10 rounds (.Rounds), including wrong guesses or nobody actually playing it change the code under OnTimer30000: into something like this OnTimer30000: if (.Timer) end; set .Change,0; setnpcdisplay "Disguise Event",795; npctalk "Disguise Event : You took too long to guess what I was. Please wait 10 seconds while I disguise again."; specialeffect EF_DETECT2; set $MonsterName$,""; deletepset 1; stopnpctimer; setnpctimer 0; set .RoundCount,.RoundCount+1; if (.RoundCount>=.Rounds) { setnpcdisplay "Disguise Event",795; set .RoundCount,0; set .Change,0; set .EventON,0; setnpctimer 0; stopnpctimer; npctalk "Disguise Event : Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; end; } initnpctimer; end; honestly speaking ... the way euphy rewrite this script is still not very optimize ... if he actually learn to use sleep command, the script will be extremely clean ... I dislike using npc timers because of this reason
    1 point
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