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ohyono

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Everything posted by ohyono

  1. View File 4th Jobs Corrected Sprites Since Rytech released their 4th job code it is also pertinent to have the sprites corrected. It works with Kamishi's palletes and almost any generic. I recommend use Shared Body Palettes type 1 patch in NEMO Submitter ohyono Submitted 12/19/2021 Category kRO Sprites Video Content Author Van
  2. Version 1.0.0

    1246 downloads

    Since Rytech released their 4th job code it is also pertinent to have the sprites corrected. It works with Kamishi's palletes and almost any generic
    Free
  3. Only add to your itemdb.txt and if you update to yml use some like this - Id: 200000 AegisName: Dress_Ticket Name: Dress Ticket Type: Healing Weight: 10 Classes: All_Third: true Script: | specialeffect2 EF_BENEDICTIO; setlook LOOK_BODY2,!(getlook(LOOK_BODY2));
  4. @Rytech let's talk, I'm still working on these jobs. maybe we can work together or share our progress. http://project-anirol.com/sc/
  5. The provicionaly CP http://anirol.vzpla.net/sao/ The Download Link http://www.mediafire.com/file/i5pgr1jpdpucrpw/SARO_Full.rar/file I hope you will accompany me on this adventure and enjoy the server as much as I do -Van
  6. Let's Make it Possible Together!!! I got tired of doing and modifying the server and nobody enjoys it, so I decided to launch the first SARO Open release. The game is in Spanish (because it is my native language) but as time goes by or find a good translator I will pass it to English. We will take the server, (in the first stage) on floors 1 to 5. I hope that if anyone decides to play it will help me with many ideas, because that is the most I am missing. Without further ado, I hope you enjoy playing Sword Art Ragnarok Online, as much as I do. -Van (February 2020)
  7. edit the HPFactor & HPMultiplicator in the job_db1.txt located in your renewal db folder
  8. I am very anxious waiting for that modification of the src. Add your system to my SAO but it is always better to have it as a direct skill.
  9. What an excellent idea I loved, thank you for sharing
  10. I'm not occurred that way, let me try
  11. I have a script that must erase all the data in a table exactly on Monday at 00:00, the problem is that every day at that time the data is deleted. I already tried it in several ways but I still have the same problem. - script GPtsRst -1,{ OnInit: if (gettime(4) == SUNDAY || gettime(4) == TUESDAY || gettime(4) == WEDNESDAY || gettime(4) == THURSDAY || gettime(4) == FRIDAY || gettime(4) == SATURDAY ) { end; } else if (gettime(4) == MONDAY) { OnClock0000: query_sql "UPDATE `guild_points` SET `total_points`=0"; query_sql "UPDATE `gid_points` SET `ind_pts`=0"; end; } } I would appreciate it if someone helped me to correct that problem or some idea of how to do it. Thank you
  12. Yes. This resolve all. Thx my script is now funcional -Van.
  13. Thanks for answering. Effectively your idea of changing the "set" to "setd" works very well, now the emulator saves the record correctly. By the way, the reason why I do not use "strnpcinfo (2)" is because I decided to place 3 npc with the same variable, since it will be the item id that will deliver as recompense those npc The problem is that I still have some problem like this: maybe it has to do with the rest of the script, more specifically with this part: if ("FL_"+.@izlnpc$ <= 19){ mes .npcf $; mes "What do you want?"; mes "Do not bother me"; close; } I hope you can help me -Van
  14. Hello, how are you? I have a problem with a script. I want it to do is that each npc of its own variables in the SET, but until today I can not achieve it. the thing would be something like this: This is the variable that i want insert for each npc if (strnpcinfo(2) == "9412") { if (sidone == 9412) .@izlnpc = Ake1;} else if (strnpcinfo(2) == "9454") { if (sidone == 9454) setd ".@izlnpc$","Cleo1";} else if (strnpcinfo(2) == "9403") { if (sidone == 9403) setd ".@izlnpc$","Gil1";} else if (strnpcinfo(2) == "9424") { if (sidone == 9424) setd ".@izlnpc$","Hil1";} else if (strnpcinfo(2) == "9433") { if (sidone == 9433) setd ".@izlnpc$","Mar1";} else if (strnpcinfo(2) == "9463") { if (sidone == 9463) setd ".@izlnpc$","Ama1"; } else if (strnpcinfo(2) == "9460") { if (sidone == 9460) setd ".@izlnpc$","Him1";} else if (strnpcinfo(2) == "9466") { if (sidone == 9466) setd ".@izlnpc$","Her1";} else if (strnpcinfo(2) == "9469") { if (sidone == 9469) setd ".@izlnpc$","Sel1";} This is the setting of a variable in a character @izlvar = .@izlnpc$; set FL_+@izlvar,rand(1,80); for the duplicated npc. confesiones,29,27,5 duplicate(Conf_F#core) Akechi ****#9412 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Cleopatra ****#9454 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Gilgamesh ****#9403 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Hildegard ****#9424 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Marceline ****#9433 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Amadeus ****#9463 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Himiko ****#9460 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Hermes ****#9466 HIDDEN_WARP_NPC confesiones,29,27,5 duplicate(Conf_F#core) Selene ****#9469 HIDDEN_WARP_NPC The trouble is when I try to make the npc gave me of the SET I get this warning so far try it in several ways and this is the one that gives me the least mistakes, I wish they could help me. Thank you -Van
  15. Is very interesting, good luck with your project have all our support
  16. Here is a simlple pvp stadium map. I hope like you. -Van
  17. Yes is working. Thank you Emistry
  18. Hello rAthena, How are you. The reason why I write is because I have a problem with a script. In this part of the script from an array a menu is generated with only the items you have in inventory. for later delete the selected item. The problem is that I can't find how to make the selected item in the menu was deleted. Of course , if all the items in the array are present in the inventory , it works fine , but if any is missing the start , conditions are no longer the error occurs In this part of the script from an array a menu with only the items you have in inventory is generated Thank you , I hope you can help me , because I have a few days with this problem. -Van
  19. The project is decent. The lack of information has something stuck me in terms of the dynamics of the floors. Recently I read Sword Art Online Progresive 1 and 2. That made me review the floors 1 to 3. Most of the dynamics, and mechanical skills are completed. In these days I have occupied Scripting the Mega Quest "Elven War" covering the 3 to 9 floors. And for now its all. -Van PS. If you have any ideas or information that I don't have, is welcome
  20. yes, but i not comment more because there is no interest here -Van
  21. @Sage I listen and change the map again , what do you think now?
  22. Hello, It is a small project that I work these days. It's the greek acropolis. It says that are the god's house They are saying, how it is becoming? I have a trouble even when walking around the city, seem to have LAG, but only in some areas of the map , I hope they can be resolved soon.
  23. I think it would be easier that way: 200000,Dress_Ticket,Dress Ticket,2,0,,100,,,,,0x00045500,63,2,,,100,,,{ setlook 13,1; },{},{}
  24. Of course I need help. I would love to have your help . especially side script
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