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Showing content with the highest reputation on 03/22/18 in all areas

  1. Release for the 2017-06-14bRagexeRE client. 2017-06-14bRagexeRE.zip Be sure to have your DATA.INI set to read rdata.grf first and data.grf second. Packets are provided in the included text file. Packet shuffles and keys can be found at the bottom in the file. Note: This is the last client Nemo is able to restore the login window on. Starting with the 2017-06-21aRagexeRE and newer the login screen can no longer be enabled. Some other things were found to be added/changed that are related to this. So there won't be any more client releases until a solution is found. As usual with any new client, don't expect it to work right away until support is done for it unless you just want to tinker with it.
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  2. Yes, rAthena support 3rd jobs and Doram race
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  3. 1. Make offline server: To start, if you haven't offline server you can check this topic: https://rathena.org/board/topic/109823-ragnarok-online-complete-offline-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes/ 2. Make online server: If you want to make online server read and discuss (or ask something) on this topic: https://rathena.org/board/topic/111830-guide-video-edition-how-to-setup-rathena-and-run-ragnarok-online/
    1 point
  4. 30000,Doram_Suit,Doram Suit,4,0,,2800,,6,,1,0xFFFFFFFF,7,2,16,,1,1,0,{ changebase DORAMJOBIDHERE; },{ changebase Class; } This is only for visual change, without the skills. For other jobs, only the ID changes. If it worked for you, do not forget to give me a reputation
    1 point
  5. Hello i would like to share you my works and im already thinking if i will also give this for free soon like what i did on my render collection of ragnarok char . Since im still having a problem with in my mysql with in notice that why my notice is still empty . I hope someone will help me to connect with that . Kindly rate my design and i will post more for free . 1st. Thor patcher that i made . 2nd Thor Patcher that i made just now but still not done . My old advertisement when im newbie in RO Dev i think im still newbie HAHAHA sad but true 1st Free Release - Ragnarok Render Char for your advertisement 2nd Free Thor patcher - Coming Soon
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  6. Updated to 2.4.18, fixes a potential crash due to wrong memory usage.
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  7. Version 1.0.0

    233 downloads

    Ad banner for your server, PSD included to modify the text.
    Free
    1 point
  8. 30 frames per movement. True ToS frame rate. Disclaimer: I didn't care about optimizing, performance and possible lug, all at the maximum. In total, for running in all 8 directions: 240 frames, 150 sprites. And I was wrong about files size. It's about 1.6 MB now. Head still as headgear. Original head sprites are disappears after 9th frame and just blinking while moving 30 frames. Looking for solution. Visible items. So, it's really bad news. It's required to edit every visible headgears, shields, weapons for a new sprite. Good news is almost all headgears are half-compatible with new sprite. And needs just adding 30 frames for every animation (need test attacking, picking, dead statuses), and can be solved by script, may be. I just picked some for example. So, that's all for now. Enjoy my video I'm testing headgears and running: And my questions: Is any solution for render all 30 frames of head? Not only first 9. About frame rate. How it would affect for performance and gameplay? Next step I think to try animate an attacking moves. Thanks!
    1 point
  9. I think its time to release this more public, and try to revive the whole project. So i am asking if anyone who can code PHP and knows how to modify client ASM code wants to help DiffGen is a small framework we wrote to generate .diff files, it uses patterns with wildcards to find the patch locations Naturally these patterns fail when gravity significantly changes parts of the client source, but these are easy to fix up. (except when gravity changed compiler to vc9, and broke *every* pattern ) Also the core can be used for other tasks, as demonstrated with the XtractMsgStringTable and XtractPacketLength patches When the compiler change happened, we rewrote DiffGen as DiffGen2, fixed all the patterns, and also made xDiffGen2, which outputs the diff files using an XML format, and added the ability to use variables for some patch values. so then the diff patcher can do things like "set custom window title" or "set chatbox text length" in the patcher. Because of this feature, there was no diff patcher that supported the new xDiff, so LightFighter created a new patcher and even included support for "profiles", to store your selected diff options, etc. Anyway im drifting.. Onto the goods, Requires PHP installed (and the php path to windows) SVN is located at : https://subversion.a....com/svn/Yommy/ The main goal of the project is to make an amazing diff generator, which can easily be extended the core functions are simple to use, which makes the patch files easy to create. If anyone wants to help with the project, just register an assembla account and send me a message on here explaining your intentions and if anyone wants me to explain how something works, just ask YomRawr <3
    1 point
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