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  1. ROLauncher (Ragnarök Launcher) Coded by: Leeg Designed by: Daegaladh After several weeks of coding and banging our heads on our keyboards, we are proud to announce you... ROLauncher (abbreviated as ROL) is a launcher for Ragnarök Online Clients from 2013 and onwards. As you may know, these new clients do not have any login screen at all (although you can restore it with recent patchers), but you can use a launcher to execute your client and be able to login successfully. Furthermore, ROLauncher has some new features that will seduce you... This is ROLauncher's main window (The background is transparent, what you are just seeing behind is my desktop). In this screen you can see some new additions. For example, we have added a new field called "PROFILE". What's its use? - You may ask. It is a listbox which will display all your stored accounts. You will be able to click on it and select the account you wish to use for login and it will automatically fill both ID and Password fields. Furthermore, we have added an editor to manage all your profiles. This is the profile editor window, which will allow you to create, delete, and edit all your stored profiles! Finally, we have added a checkbox that allows you to create new profiles without having to get into the editor. VIDEO Further features: [ADDED] Ability to create a log file with data of the installation folder plus md5 hashes of each file in it. Press CTRL+L in the main window to activate this function. This runs as a background process and it will not interfere in the GUI, so you can create the log file and still continue using ROLauncher while the log is being written. - As suggested by Conflicts See it in action HERE [ADDED] Auto updating: ROL will check for new updates, download them and patch itself every time a new ROL version is launched. [SOON] Localization: language depends on your system's language. Remember ROL won't work if your client was diffed with "Restore Login Window". And you need to enable the following diff: "Use SSO Login packet." Download 11 December 2014 There was a bug with the built-in updater! I found a bug in the built-in updater, which was not updating correctly, it's been fixed already, but you need to redownload ROL (sorry!). I've already updated all the links. Changelog ::: [F.A.Q.] ::: Do I need anything special to make this work? No, you just need a 2013 or onwards client and .NET Framework 4, which you should already have in your computer. If you don't have it, you can download it from Microsoft's site for free. Can I use this with my server for free? Yes, ROLauncher will create a configurable .ini where you can put your own client name to connect ROLauncher and your client. Will this be open-source? No, at least not right now. Can I edit its colors or skin? No. This version we are offering is for free and it will not allow such things. However, if you are interested in customising this, please send us a message to Daegaladh or to me. Which languages will be available for this? Any. If you want to get this in your native language check this: https://docs.google.com/spreadsheets/d/1lpFrjMbFqT6qsZfRE2Zt_O8jiCpmHAgHxP56r84CjBk/edit?usp=sharing And that's all, thank you! If you have any doubt, criticism, or suggestion, please, tell us! P.S: Sorry for the bit of Spanish in the screens, it will be all in English when it is released Bye!
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  2. RagEffect Client Plug-In About A client plug-in that replaces client's special effect table (.str) with data from an external database. This release is per request from Ragno with the permission to release it publicly. Known issues Currently the file is not loaded from GRF, but from data\ folder only. The range of clients might be limited, tested with 2012-07-02aRE and 2013-12-23c. For further possible issues see the Simple DLL Loader for RO Clients topic. Download binary, reference source This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 Unported License.
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  3. Our server is not dead! It has 3 merchants online! Well.. most of the time Btw a problem is that for example my advertisement got archived after some time, so I had no chance to modify it. I suspect many has the same problem.
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  4. I tested it and it should work like this. If you want the reflect directly go to the Paladin. adjust it to 100% // Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 100 now if you want to reflect all. means Physical & Magical damage will go to the paladin. change this: // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: yes to this: // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: no
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