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  1. Borf (the author of BrowEdit Mapping Software) is in need of developers for his new BrowEdit 2.0 project. He is looking for skilled developers who are comfortable working in environments of C++, Open GL & User Interfaces to help him with his new BrowEdit 2.0 project. Please submit an application via a message to my rAthena forum name Syouji if you are interested in being a part of his team. This is a volunteered based project. BrowEdit 2.0 SVN Log: http://svnlog.borf.info/browedit.log New Feature Possibilities for BrowEdit 2.0 Real-Time Rendering of Changes Made Multi-User Share Mapping (Multiple users working on the same map in real-time) Proper Lightmap Calculations Across Models Faster & More Efficient Under a Java Build Re-Designed Edit Modes Quick Easy Copy/Paste Everything (E.g - Models/Lightbulbs/Effects/Sounds/Terrain) External Tool - Lightmaps Exporting to Other Tools for Easy Editing (E.g - Blender) Application Details - Name - Age - Time Zone - Programming Languages you're skilled with - Any portfolio work you've made (optional) - Contact Email BrowEdit 2.0 Preview
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  2. Hi everyone, i'm here to tell you that Green Peach is BACK ! OoooohYeaaaah Link : http://www.green-peach.net/ At the moment, there are not all that I created from the beginning because I put everything in order before sharing. Trickster Online mobs are very neat but I still have to manage some data. The novelty is the Pokemon Sprite section ! In short, the website will fill in with my old and new creations. See ya! Name : Bulbizarre Game : Pokemon File Size: 529 KB Author: ToZorMan Download : Mob - Bulbizarre [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Herbizarre Game : Pokemon File Size: 536 KB Author: ToZorMan Download : Mob - Herbizarre [ToZorMan].zip Link : www.green-peach.net ----------------------------------------------------------------- Name : Addax Game : Trickster Online File Size: 668 KB Author: ToZorMan Download : Mob - Addax [ToZorMan].zip Link : www.green-peach.net
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  3. ROChargenPHP Features Core Support for .spr, .act, .pal, .grf, ... .act file completed support (transparency, scale, color, rotate, ...) Characters fully implemented ( body, head, hats, weapon, shield, robe, mount) with palettes support. Can modify action, animation and direction. Class to generate : Full Character / Character Head only / Monster-NPC-Homunculus / Avatar / Signature. Cache system available (and can be set off) with configurable time to cache. Emblem Loader available. Client Data.ini file support (to list your GRFs) Support GRF (0x200 version only without DES encryption - repack before uploading) - the data folder is always read first. Auto-Extract files from GRF if needed (optimize performance) Updater script available to convert some lua files to PHP. How to use Really url-friendly: myserver.com/chargen/<controller>/<data> // with url-rewriting myserver.com/chargen/index.php/<controller>/<data> // without url-rewriting Example for my character called "KeyWorld": myserver.com/chargen/avatar/KeyWorld // avatar myserver.com/chargen/signature/KeyWorld // signature myserver.com/chargen/character/KeyWorld // full Character myserver.com/chargen/characterhead/KeyWorld // Character's head You can change the default link by modify the array $routes in the index.php file: // $routes['url'] = controller $routes['/avatar/(.*)'] = 'Avatar'; $routes['/character/(.*)'] = 'Character'; $routes['/characterhead/(.*)'] = 'CharacterHead'; $routes['/monster/(\d+)'] = 'Monster'; $routes['/signature/(.*)'] = 'Signature'; Custom display At least, the tool is really easy to use, here an example on how to display a static character: $chargen = new CharacterRender(); $chargen->action = CharacterRender::ACTION_READYFIGHT; $chargen->direction = CharacterRender::DIRECTION_SOUTHEAST; $chargen->body_animation = 0; $chargen->doridori = 0; // Custom data: $chargen->sex = "M"; $chargen->class = 4002; $chargen->clothes_color = 0; $chargen->hair = 5; $chargen->hair_color = 12; // ... head_top, head_mid, head_bottom, robe, weapon, shield, ... // Generate Image $img = $chargen->render(); imagepng($img); Examples / Demos Sources Get the source (Thanks to report all bugs) License Instead of selling it, I give a try to "Open Source project with Donation". So if you think, you would have buy it if i was selling it, think to give a donation ? Notes A directory "client" is in the project, it will be a good idea to move it to a directory not accessible by the user (for example /home/client/). If you use generate images from GRFs you have to know it's a little slower, i recommend you in this case to allow the "AutoExtract" option to gain performance. GRFs have to be save as 0x200 version without any encryption (even the official DES), good idea is to remove unused folders ( textures, wav, models).. If you use the options Cache and AutoExtract, don't forget the script need to have a write access to the client and cache folder. Thanks to Khazou for the acces to his server to fully testing the tool
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  4. Akatsuki Hideout It's my first map, it isn't finished, i'm having problems with the lights because it's a cave. But it's working. I'll edit after finish with more pictures and the video. I know that was looking bad but I'll try to fix... Kirigakure map (land of mist) : http://rathena.org/board/topic/94939-showcase-kirigakure-no-sato-the-land-of-mist-vila-oculta-da-n%C3%A9voa/ Old pictures
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  5. Hello to all, I would like to show you a preview of the first maps I created, some friends helped me a lot in this project (Shine, Kronus, Shouzen, Kidi and Desk), with many ideas and opinions. I would like to have a feedback of what you think of them. Sorry for my bad English, I used google translator = ( Follow the videos of the maps: Morroc Castle#1 - Khali Morroc Castle#2 - Taklamakan Morroc Castle#3 - Kharan Morroc Castle#4 - Sabatayn Morroc Castle#5 - Kalahari Sograt Guild Dungeon
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  6. Hey, i started this week with mapping and it is so cool! That is my first Map, yeah i know the Passage of the textures are not so good but hey i am new xD That is a simple Map i am gonna make custom maps with custom textures and models. But I need time to learn all So please rate my first Map (1-10) After i finished this Map ( a few details left) I will release it for free Hope you like it
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  7. What @United posted about is a config in conf/battle/skill.conf: // Dancing Weapon Switch // On official servers, a fix is in place that prevents the switching of weapons to cancel songs. // Default: yes dancing_weaponswitch_fix: yes
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  8. This is simply a bug in the initialization of the script, because i disable the npcs at the begining of the script, and again a short while later (can't remove an npc you already removed), ill post a fix for this since is misleading Does everything else work fine?
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  9. omg this quote how to remove hahaha X3 i mean how to add the picture like u say sir its need write in script? Yeah, It's a script command - script Derp -1,{ OnPCLoginEvent: cutin "FileName",4; sleep2 3000; cutin "",255; end; } //"FileName" is the name of the picture that you want to use for the message/image upon login. //data\texture\유저인터페이스\illust is where the image needs to be located ^I havent tested it but this should work for what you need
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  10. Read this, you can easily find what you need here. https://github.com/rathena/rathena/blob/master/doc/item_bonus.txt https://github.com/rathena/rathena/blob/master/doc/script_commands.txt Since you're a ZeRO player, i'll show you some bonuses that you are looking for bonus bMaxHPrate,n; //MaxHP + n% bonus bFlee,n; //Flee + n bonus2 bResEff,eff,n; //Adds a n/100% tolerance to status eff
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  11. I already solves this. Do you still experiencing this kind of problem?
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