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  1. Looking forward to your rate or upvote or comment on this release. Download the files here: LINK (Updated to v1.2!) Hi guys, Some of you may know me from the preview of this project a couple of days ago, I'm here to release the status icons as promised. Here's a preview of freeze effect: _______________________________________________________________________________________________________ Guide on how to install these status icon (8 Steps) Download the files here: LINK Emulator-Side Step 1: Go to src\map\status.c Look for: /* First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex] */ set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); set_sc( NPC_WIDEFREEZE , SC_FREEZE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); add_sc( NPC_STUNATTACK , SC_STUN ); add_sc( NPC_SLEEPATTACK , SC_SLEEP ); set_sc( NPC_POISON , SC_POISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); set_sc( NPC_CURSEATTACK , SC_CURSE , SI_BLANK , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED ); add_sc( NPC_SILENCEATTACK , SC_SILENCE ); add_sc( NPC_WIDECONFUSE , SC_CONFUSION ); set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLANK , SCB_HIT|SCB_FLEE ); set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN ); set_sc( NPC_POISON , SC_DPOISON , SI_BLANK , SCB_DEF2|SCB_REGEN ); Replace with: set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_STONE , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); set_sc( NPC_WIDEFREEZE , SC_FREEZE , SI_FREEZE , SCB_DEF_ELE|SCB_DEF|SCB_MDEF ); set_sc( NPC_STUNATTACK , SC_STUN , SI_STUN , SCB_NONE ); set_sc( NPC_SLEEPATTACK , SC_SLEEP , SI_SLEEP , SCB_NONE ); set_sc( NPC_POISON , SC_POISON , SI_POISON , SCB_DEF2|SCB_REGEN ); set_sc( NPC_CURSEATTACK , SC_CURSE , SI_CURSE , SCB_LUK|SCB_BATK|SCB_WATK|SCB_SPEED ); set_sc( NPC_SILENCEATTACK , SC_SILENCE , SI_SILENCE , SCB_NONE ); set_sc( NPC_WIDECONFUSE , SC_CONFUSION , SI_CONFUSION , SCB_NONE ); set_sc( NPC_BLINDATTACK , SC_BLIND , SI_BLIND , SCB_HIT|SCB_FLEE ); set_sc( NPC_BLEEDING , SC_BLEEDING , SI_BLEEDING , SCB_REGEN ); set_sc( NPC_POISON , SC_DPOISON , SI_DPOISON , SCB_DEF2|SCB_REGEN ); Step 2: Go to src\map\status.h Look for: SI_JP_OTP = 816, Add below: SI_STONE = 818, SI_FREEZE = 819, SI_STUN = 820, SI_SLEEP = 821, SI_POISON = 822, SI_CURSE = 823, SI_SILENCE = 824, SI_CONFUSION = 825, SI_BLIND = 826, SI_CHANGEUNDEAD = 827, SI_DPOISON = 828, Step 3: Go to db\const.txt Look for: SI_JP_OTP 816 Add below: SI_STONE 818 SI_FREEZE 819 SI_STUN 820 SI_SLEEP 821 SI_POISON 822 SI_CURSE 823 SI_SILENCE 824 SI_CONFUSION 825 SI_BLIND 826 SI_CHANGEUNDEAD 827 SI_DPOISON 828 Step 4: Re-compile your server! Client-Side (You can skip this step if you use my .grf files to patch your server) Step 5: Go to \data\luafiles514\lua files\stateicon\efstids.lua (You can skip this step if you use my .grf files to patch your server) Look for: EFST_FLOWER_LEAF = 675, Add below: EFST_STONE = 818, EFST_FREEZE = 819, EFST_STUN = 820, EFST_SLEEP = 821, EFST_POISON = 822, EFST_CURSE = 823, EFST_SILENCE = 824, EFST_CONFUSION = 825, EFST_BLIND = 826, EFST_UNDEAD = 827, EFST_DPOISON = 828, Step 6: Go to \data\luafiles514\lua files\stateicon\stateiconimginfo.lua (You can skip this step if you use my .grf files to patch your server) Look for: [PRIORITY_RED] = { Add below: [EFST_IDs.EFST_STONE] = "STONEST.TGA", [EFST_IDs.EFST_FREEZE] = "FREEZEST.TGA", [EFST_IDs.EFST_STUN] = "STUNST.TGA", [EFST_IDs.EFST_SLEEP] = "SLEEPST.TGA", [EFST_IDs.EFST_POISON] = "POISONST.TGA", [EFST_IDs.EFST_CURSE] = "CURSEST.TGA", [EFST_IDs.EFST_SILENCE] = "SILENCEST.TGA", [EFST_IDs.EFST_CONFUSION] = "CONFUSIONST.TGA", [EFST_IDs.EFST_BLIND] = "BLINDST.TGA", [EFST_IDs.EFST_UNDEAD] = "UNDEADST.TGA", [EFST_IDs.EFST_DPOISON] = "DPOISONST.TGA", Step 7: Go to \data\luafiles514\lua files\stateicon\stateiconinfo.lua (You can skip this step if you use my .grf files to patch your server) Look for: StateIconList[EFST_IDs.EFST_HELLPOWER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Hell Power", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Can not be revived"}, {"Sacrifice is Disabled"}, {"Token of Siegfried disabled"} } } Add below: StateIconList[EFST_IDs.EFST_STONE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Stone Cursed", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"All DEF contributed by items is reduced by 50%"}, {"If HP is over 25%, you will lose 1% of your HP every 5 seconds"}, {"Changes your elemental status as Earth LV 1"}, {"Ignores Steal and Lex Aeterna"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_FREEZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Frozen", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"All DEF contributed by items is reduced by 50%"}, {"Any FLEE will be negated"}, {"If HP is over 25%, you will lose 1% of your HP every 5 seconds"}, {"Changes your elemental status as Water LV 1"}, {"Ignores Steal, Lex Aeterna, Storm Gust and Snow Flake Draft"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_STUN] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Stunned", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Any flee will be negated"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_SLEEP] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Asleep", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"If enemy attacks you, they will have 2x CRIT chance with their attack"}, {"Any flee will be negated"}, {"Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage"} } } StateIconList[EFST_IDs.EFST_POISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Poisoned", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Status-oriented DEF is reduced by 25%"}, {"If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second"}, {"SP Regeneration is disabled"} } } StateIconList[EFST_IDs.EFST_CURSE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Cursed", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduce your ATK by 25%"}, {"LUK becomes 0"}, {"Drastically Reduces your Movement Speed"} } } StateIconList[EFST_IDs.EFST_SILENCE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Silenced", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Inability to use any active skills"} } } StateIconList[EFST_IDs.EFST_CONFUSION] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Confused", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Causes the character to move into unintended directions when trying to navigate"} } } StateIconList[EFST_IDs.EFST_BLIND] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Blinded", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Reduce your HIT and FLEE rate by 25%"}, {"Also graphically reduces range of your visibility"} } } StateIconList[EFST_IDs.EFST_UNDEAD] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Turned Undead", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"You become Undead property"}, {"Support buffs such as Blessing and Increase AGI are removed"} } } StateIconList[EFST_IDs.EFST_DPOISON] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Deadly Poisoned", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Attack speed increased."}, {"Status-oriented DEF is reduced by 25%"}, {"If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second"}, {"SP Regeneration is disabled"} } } Step 8: (You can skip this step if you use my .grf files to patch your server) Go to \data\texture\effect and add in the .tga files Whew, that's it. Now, pack it up into .grf/.gpf file if you want to and look at it go! _______________________________________________________________________________________________________ At first I wanted to charge $1 for the pack because I'm so broke right now but I don't have the heart to do it since it is my first release. So here it is. Free stuff! Looking forward to hear what you guys think. Rate it if you guys have the chance. Enjoy it, Shade
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  2. If anyone want to join this project, tell me or tell to Yommy -= xDiffPatcher =- Download xDiffPatcher This is our Next-Generation Diff Patcher, it requires a new style of diff file called xDiff, (xml based) each xdiff is specific for a single ragexe, and will not work on any other ragexe date. xDiff files are created with the xDiffGen software below. There is a recent build in the directory : xDiffPatcher\bin\Debug Source is included if anyone wants to improve somethings --------------------------------------------------- All the following software need to use php language. Please install it on your computer. This is CommandLine PHP, Do not attempt to run these scripts in a web browser We would recommend using Subversion since these projects are frequently updated with new features. - Linux : sudo apt-get install php5 - Windows : install this http://windows.php.net/download/#php-5.4 Open your control panel and search : Edit environment variable for your account In this Windows, the second part (title System variables), search the variable Path Enter your PHP directory at the end, including ';' before (e.g. ;C:\php) Now search your php.ini files Uncomment the line extension=php_sockets.dll (you have to remove the char ';') -= xDiffGen 2 =- Download xDiffGen2 To use that software, you have to put the decrypted exe in the Clients folder and open the file DiffGen.bat Then select the first option (0 - Local client folder), select your exe and the xDiff will be create in the Diffs folder some patches also extract some data (msgstringtables, packet_lengths, etc), these are put into the Extracted_Data folder Options 2 and 3 do not fully work as intended, since gravity are distributing new clients with Themida protection /sadface Options M and F are used to test a single patch against all clients to detect when some patterns fails (again not working with themida clients) -= Packet Parser =- Download PacketParser To use that software you have to place ws2_pp.dll from the dev folder, into your RO folder. Then hex edit your Ragexe.exe : search ws2_32.dll and replace the both occurrences by ws2_pp.dll Next you should extract the packetlength file using Packet Extract, And place it into packet parser\data\packet Next, open the parser.bat, choose Live Network Capture, choose your packet length tables file, and choose full_info Then open your Ragexe.exe (if done correct you will be prompted to use PacketParser) Enjoy -= Packet Extract =- Download this is a subscript of PacketParser above All you have to do here is to place your Ragexe.exe in the folder clients, with a pattern like this : 2013-05-22Ragexe.exe Open Packet_Extract.bat, select your exe Your Packet Data Length is now in the plens folder All credits to Yommy I just worked personally on the xDiffGen2 patches. We are open for anyone who wants to help with any of these projects. they are designed to be edited and hacked about with, and hope you can find some use with them
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  3. Hmm well try to make some research about it, maybe i & kichi are wrong, while waiting for someone who may help you do a little of research and see what you find o:
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  4. I'm guessing by the screenshot you're wanting to know how to make custom HUDs/Menus which can be done by client hexing and source editing
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  5. Thank you for this. It's exactly what I'm looking for. Im not really good at numbers. Thanks for understanding. No problem. use @reloadbattleconf command.
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  6. Hey check this out! // Rate at which exp. is given. (Note 2) base_exp_rate: 1500000 // Rate at which job exp. is given. (Note 2) job_exp_rate: 1500000 // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 100 item_drop_common_min: 1 item_drop_common_max: 10000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 100 item_rate_heal_boss: 100 item_drop_heal_min: 1 item_drop_heal_max: 10000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 100 item_rate_use_boss: 100 item_drop_use_min: 1 item_drop_use_max: 10000 // The rate at which equipment is dropped. item_rate_equip: 200000 item_rate_equip_boss: 200000 item_drop_equip_min: 1 item_drop_equip_max: 10000 // The rate at which cards are dropped item_rate_card: 200000 item_rate_card_boss: 50000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 100 item_drop_mvp_min: 1 item_drop_mvp_max: 10000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 100 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 100 item_drop_treasure_min: 1 item_drop_treasure_max: 10000
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  7. you can try his idea credit to: Cydh http://rathena.org/board/tracker/issue-8402-waterball-above-level-5-with-wrong-attack-range/ just add AttackRange... like the info. above with the skill SharpShooting.
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  8. I didn't read all of the script but I assume all the members will also be in the same map. So why don't you use a script to give items to everyone in that particular map. Here's a reference that might be useful. http://rathena.org/board/topic/86286-get-map-player-list/ Instead of giving one random person apple, edit that script to make it give apple to everyone in the map by adding a for-loop like so: prontera,150,150,5 script Give Item 100,{ set(.player,getcharid(3)); deletearray(.players[0],128); addrid(1); set(.players[getarraysize(.players)],getcharid(3)); detachrid; attachrid(.player); for(set @i,0; @i < getarraysize(.players); set @i,@i+1) { getitem(512,1,set(.@a,.players[@i])); npctalk rid2name(.@a)+" got a Apple!"; } end; } This code is untested.
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  9. F18: setarray @c[0],181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208; Disp("Mjolnir Field 5:Mjolnir Field 6:Mjolnir Field 7:Mjolnir Field 8:Mjolnir Field 9:Mjolnir Field 10:Mjolnir Field 11:Mjolnir Field 12"); Pick("moc_fild05","moc_fild06","moc_fild07","moc_fild08","moc_fild09","moc_fild10","moc_fild11","moc_fild12");
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  10. Now displaying STR files (effect animations files). Have fun~
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  11. Preview : http://goo.gl/uUWHzV You can click special NPC and put its location to your list, so you will be able to use this warper to go to there. How to put special NPC ? Open 2_Mark_Stone.txt and add new setting like this : <map>,<x>,<y>,<facing>%TAB%duplicate(GG_Record_Mark_Main)%TAB%<NPC Name>%TAB%<sprite id> All you need to notice is your npc name must look like this : " blablabla#blablabla_uz% " ( % = 1,2,3...9 ) If you set this new npc is _uz2, then you will find it in "2" type when you use warper. -------------------------------------------------------------------------------------------------------- Download : mark_warper_2.rar mark_warper.rar
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  12. Hi ! Here my latest online prototype: RSM-Viewer. It allow you to visualize RSM file in your browser without downloading an executable using javascript and WebGL. It required a modern browser (just working on FF >= 8.0 and Chrome for moment) and your graphic drivers have to be up to date (need to support OpenGL ES 2.0). Two ways to use it: Drag and drop a RSM file from your desktop into your browser (I load textures from my own online GRF so custom textures aren't display). Load a RSM from the URL, specify the file path (without the "model/") in the URL after a "#", example: http://robrowser.com/prototype/RSM-Viewer/#±æµåÀü/¾Ëµ¥_°Ç¹°¿Ï¼º.rsm Animations aren't play. It's possible to zoom using the mouse wheel. Have fun~
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