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Showing content with the highest reputation on 09/02/12 in all areas

  1. As detailed here: topic:70389 @cart please post your opinion, thank you.
    2 points
  2. Applied mkbu95's patch in r16735. Thanks!
    2 points
  3. Added: WDGEnable64kHairstyles binary builds, sources In advance, I don't know how WDGEnable127Hairstyles works and I did not bother to figure out, because the assembly has changed significantly anyway. So the following issues might or might not be the same as with the old plugin: IDs 0~12 do not correspond to the IDs defined in the client hair style table (that means, they are mixed up). While the diff allows for up to 4.29bil hair styles, some packet layouts limit the valid range to 0~65535. It might be possible to enable the full range (not that someone would need it anyway) with a few packet hacks on the server-side, though. If you specify a hair style that does not exist you get a bunch of errors, but instead of a crash, the character just turns up head-less.
    2 points
  4. It looks like you have not linked the custom card with the designated sprite. Be sure to edit the following files accordingly: - idnum2itemresnametable.txt - num2itemresnametable.txt In this fashion: 10000#À̸§¾ø´ÂÄ«µå# Where "10000" is your item ID, and À̸§¾ø´ÂÄ«µå happens to be the actual sprite name used for cards, to save you some trouble.
    2 points
  5. Idea : http://j.mp/SA5jEh [media=] [/media]This script need to add source code before using, all information is in file. Monster Defense.rar How to start this event ? create a party and click npc. Reward : no. Set each wave monster amount : setarray .@lv_amount[0],10,12,13,15,20; Set wave monster : --->1002 for(set .@i,1;.@i<=4;set .@i,.@i+1) { for(set .@j,0;.@j<.@lv_amount[.level-1];set .@j,.@j+1) callSub OnSpawn,.@i,.@j,1002; }
    1 point
  6. This is something that has been requested for several times in the past, I'd like to know your opinions regarding this feature being built in. Specs from my proposal: Non-stackable items are given a unique ID stored as unsigned int 64 ( up to 18.446.744.073.709.551.615 ) Stackable items are not traceable in the current way they're stored; as when you get a red potion when you already have 10 the data from the new red potion is lost and the data that stores the 10 red potions gets it's amount += 1. Post all your opinions, thank you for your time.
    1 point
  7. Miruku is a full replacement for the RagRay project. It is a simple installer aimed to provide users with a one click experience to install kRO Ragnarok & kRO Renewal. Hit download to visit the website and access the project. This should remain server administrator's preferred method of allowing "Full Client" installation. Simply link players to the project's webpage and have them install Miruku. Then have them install your patcher to the same folder Miruku was installed. Job done. You have a client up to date from the 15th Dec, 2011. Enjoy. Download: http://miruku.rathena.org
    1 point
  8. any one have make your own custom card? why my custom card sprites insert armor those no appear? normal card those all appear when insert armor those. but effect working. hmm. how to make it appear?
    1 point
  9. Since r15503, rAthena no longer supports TXT save engine, which I think trunk\logs is no longer needed as well. Logs (picklog/atcommandlog/etc...) that generated into the logs folder is in a huge huge mess (so-not-organized). You'd spend hours and days searching for something in those files, especially when you're using it in your productive servers (test server doesn't seems to be easy also).
    1 point
  10. As far as I know, saving logs to TXT is still supported.
    1 point
  11. indeed testing stuff with carts is now a pain since they no longer work with @option (since the new carts ain't a option)
    1 point
  12. thanks. it's work. because below thing i no add in. i just add like normal item so it's wont read. -num2itemdesctable -num2itemdisplaynametable -num2itemresnametable
    1 point
  13. this map work find. make sure map catcher and map index you insert correctly and in client side you have put the map file and put in mapnametable.
    1 point
  14. No I understood what you ment perfectly, but it appears you missed my point actually. I was basically saying that if you don't know for certain wheter .c or .h extensions can be read from the import folder, you can try to disable the file/files at their original location by renaming them, and attempt to load those files from the import folder instead. Since I have not tried that out for myself, I suggested to test that out. The config switches are handy, but they will not cover all of my changes since I have altered source files as well. I suppose some find it mandatory, and others might find it somewhat unnecessary. I haven't found a good enough reason to use the import folder yet, but that may as well change in the future. Have you tried Judas Bible? It covers how to set everything up very well.
    1 point
  15. Dear rAthena Board, I just found this article on the wiki : http://rathena.org/wiki/Custom_Mobs#A_mob_looking_like_a_player Now I'm not sure if there is still the possibility to Create Custom Mobs looking like a Player in the Database.I thought,that there isn't the possibility to create a Custom Mob like that,or did I get something wrong? If I got it wrong and it is possible to do this,then how do we create a Mob,which looks like a Player,because I'd add a little description on how to do this and add iit to the article. Thank you! Yours, ~Rikimaru
    1 point
  16. To Kenedos: Thank you very much for sharing this forest map and very cool one. and hope to see your next forest map again :) for me i add the custom poring that download from rathena put in this map =)
    1 point
  17. thanks you kenedos. i use your map start last year, you have update anything? indoor only? if update i download update one =). very like this map. i like any map that relate to forest and have nice design like this.
    1 point
  18. actually the map big like morroc map but the road you walk is small =). pls ignore those yellow is my npc hehe.
    1 point
  19. http://www.mediafire.com/?clcwedfcmwbi7aw
    1 point
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