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  1. Hello everyone ~ This is my old art for a friend of our characters and pets. My favorite job is baby class because of their cuteness. Also thanks for playing in the private server I could take the little boy (almost) everywhere without worrying for his safety, yay. Anyway, hope you will enjoy it ~
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  2. @EderRock Tive um problema similar e todos aqui sabem que o problema pode variar de hardware para hardware. Vou de dar um exemplo: Na minha hospedagem as máquinas tem duas placas de rede, uma para a VPN e outra publica, para fazer os servidores se comunicarem, eu tive que configurar assim: Login_athena // Login Server Port login_port: 6101 char_athena // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 186.202.10.75 // Login Server Port login_port: 6101 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 186.202.10.75 // Character Server Port char_port: 6102 map_athena // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 186.202.10.75 // Character Server Port char_port: 6102 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 186.202.10.75 // Map Server Port map_port: 6103 Tenta seguir esse modelo para ver se dar certo.
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  3. closed connection is normal. ignore it.
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  4. I also would like to know how to do this... Do you think we need to create such a command?
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  5. The problem with this approach is what's stopping the A.I. from summoning more slaves? Wouldn't recommend having a loop. I like the command idea, but I think this is the wrong application for it. What would be better is my previous suggestion of a completely different duplicate mob that doesn't spawn slaves. This is pretty simple to achieve with mob_avail. You can also look into adding a new mapflag that prevents summoning slaves on a map: `mf_monster_noslaves` Honestly summoning slaves might be a skill that mobs use so maybe you could use the restricted map flag. I'm not entirely sure if that applies to mobs though.
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  6. that specific costume is in garment slot so you should be looking into data/luafiles514/luafiles/datainfo/SpriteRobeName.lub then cross reference it to data/sprite
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  7. Thanks it's mainly for the search engines. What if someone else has the same question as you? They wouldn't find it buried under this topic. While your question might be related, it isn't exactly the same.
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  8. I prepared NEMO's patch "ChangeDisplayCharDelDelay" and @4144 added it to the fork: https://gitlab.com/4144/Nemo Compatible EXE versions: http://nemo.herc.ws/patches/ChangeDisplayCharDelDelay/#success-clients
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  9. The answer is here: http://rathena.org/board/topic/83750-2013-ragexe-support-main-topic/#entry204984 delete the navi_linkdistance_krpri.lub navi_linkdistance_krsak.lub navi_npcdistance_krpri.lua navi_npcdistance_krsak.lua files in luafiles514 folder And have you check the diff patch disable ragexe filename check
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