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Showing content with the highest reputation on 07/09/24 in all areas

  1. we have completed our theme project. Maybe it's not perfect and some modules don't work properly on the theme, but we will fix the module problems that you really need, and give us some time to finish it. Features of this theme Ypanel (allows admin to post articles and so on using ypanel easily) Blog (added manually) Server information editor (manually edited) Download page (manually edited) NPC (added manually) Cashshop (added manually) Questshop (manually added) Menu Editor (manually edited) Referrals system by all users (admin can perform actions there ypanel) Streamers (manually added) we didn't post the theme because the file is too big than the maximum upload file size set by the forum. we tried this theme using cpanel and rathena fluxcp Question : will this theme be published for free or for a fee? Answer : All the themes we provide are free of charge and self-installing. If you want to request a feature, we may consider it and add it if it's something you want. Support : Discord Please install the theme correctly
    1 point
  2. oh, so you're saying you statpoint isnt enough. Yes then, I have the generator maybe you can click at my signature to check it out.
    1 point
  3. max_parameter: 99 max_trans_parameter: 99 max_third_parameter: 130 max_third_trans_parameter: 130 max_baby_parameter: 80 max_baby_third_parameter: 117 max_extended_parameter: 125 max_summoner_parameter: 120 max_fourth_parameter: 130 Are u sure you changed for all of the parameter ?
    1 point
  4. Hi. You can use getstatus command to check if player used Battle Manual. *getstatus(<effect type>{,<type>{,<char_id>}}) Retrieve information about a specific status effect when called. Depending on <type> specified the function will return different information. Possible <type> values: - 0 or undefined: whether the status is active - 1: the val1 of the status if (getstatus(SC_EXPBOOST)) BaseExp = BaseExp + 100 + 50 * getmonsterinfo(killedrid, 3); Example: - script 175Exp -1,{ OnNPCKillEvent: if (getmonsterinfo(killedrid, 1) < 70) end; if (BaseLevel >= 99 && BaseLevel <= 120) { .@base_bonus = 100; .@job_bonus = 50; } else if (BaseLevel >= 120 && BaseLevel <= 139) { .@base_bonus = 3000; .@job_bonus = 2500; } else if (BaseLevel >= 140 && BaseLevel <= 159) { .@base_bonus = 3000; .@job_bonus = 1500; } else if (BaseLevel >= 160 && BaseLevel <= 180) { .@base_bonus = 40000; .@job_bonus = 6000; } else if (BaseLevel >= 180 && BaseLevel <= 199) { .@base_bonus = 200000; .@job_bonus = 8000; } else if (BaseLevel >= 200 && BaseLevel <= 250) { .@base_bonus = 600000; .@job_bonus = 300000; } if (getstatus(SC_EXPBOOST)) { .@base_bonus += getstatus(SC_EXPBOOST,1); .@job_bonus += getstatus(SC_EXPBOOST,1); } .@base_total = .@base_bonus * getmonsterinfo(killedrid, MOB_BASEEXP); .@job_total = .@job_bonus * getmonsterinfo(killedrid, MOB_JOBEXP); getexp2 .@base_total,.@job_total; end; }
    1 point
  5. Version 1.0.0

    533 downloads

    It allows you to enchant equipment using a random system between possibilities, and each registered title has 4 categories of rarity: S,A,B,C and each one with its respective chances.
    Free
    1 point
  6. You can try this script by Sehrentos, it's one of the most configurable enchanters I've seen: //===== rAthena Script ======================================= //= Enchant NPC //===== By: ================================================== //= Sehrentos //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Enchant player's equipment. Support multiple enchants. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Remove enchant option. //= 1.2 Added .max_enchant option. //============================================================ // shop/cashshop/itemshop/pointshop - shop enc_atk -1,501:300; - shop enc_def -1,501:300; - shop enc_stats -1,501:300; prt_in,65,68,4 script Enchant#prt1 4_M_MERCAT1,{ disable_items; switch(select("Attack:Defence:Stats:Remove")) { case 1: @shop_name$ = "enc_atk"; break; case 2: @shop_name$ = "enc_def"; break; case 3: @shop_name$ = "enc_stats"; break; case 4: callsub S_Remove; break; default: end; } callshop @shop_name$, 1; npcshopattach @shop_name$; end; OnInit: // Settings: shop names, currencies, items, prices .max_enchant = 2; // Max amount of enchants 0-4 setarray .shop_name$[0], "enc_atk", "enc_def", "enc_stats"; setarray .shop_currency$[0],"Zeny", "Zeny", "Zeny"; setarray .enc_atk_id[0], 4760, 4761, 4806, 4815, 4814, 4813, 4812, 4826, 4827, 4828, 4829, 4830, 4831, 4819, 4766, 4767,4764,4765, 4807, 4842, 4818, 4817, 4816, 4843, 4844, 4811, 4810, 4809, 4808, 4820, 4821, 4822, 4823, 4824, 4825, 4832, 4833, 4834, 4835, 4836, 4837, 4838, 4839, 4840, 4841; setarray .enc_atk_price[0],10000,20000,30000,10000,20000,30000,40000,50000,60000,70000,80000,90000,100000,10000,20000,30000,5000,7000,10000,20000,10000,20000,30000,40000,50000,10000,20000,30000,40000,50000,60000,70000,80000,90000,100000,10000,20000,30000,40000,50000,60000,70000,80000,90000,100000; setarray .enc_def_id[0], 4805, 4850, 4851, 4852,4762, 4763,4786,4787,4788,4789, 4790,4791,4792,4793, 4794,4795,4796,4797,4798,4799,4800,4801, 4802; setarray .enc_def_price[0],10000,20000,40000,60000,5000,12000,2000,4000,6000,8000,10000,3000,5000,9000,12000,1000,2000,3000,4000,5000,2500,5000,10000; setarray .enc_stats_id[0], 4700,4710,4720,4730,4740,4750, 4701,4711,4721,4731,4741,4751, 4702,4712,4722,4732,4742,4752, 4703,4713,4723,4733,4743,4753, 4704,4714,4724,4734,4744,4754, 4705,4715,4725,4735,4745,4755, 4706,4716,4726,4736,4746,4756, 4707,4717,4727,4737,4747,4757, 4708,4718,4728,4738,4748,4758, 4709, 4719, 4729, 4739, 4749, 4759; setarray .enc_stats_price[0],1500,1500,1500,1500,1500,1500, 2500,2500,2500,2500,2500,2500, 3500,3500,3500,3500,3500,3500, 4500,4500,4500,4500,4500,4500, 5500,5500,5500,5500,5500,5500, 6500,6500,6500,6500,6500,6500, 7500,7500,7500,7500,7500,7500, 8500,8500,8500,8500,8500,8500, 9500,9500,9500,9500,9500,9500, 10500,10500,10500,10500,10500,10500; // Load shop items for(.@i = 0; .@i < getarraysize(.shop_name$); .@i++) { .@npc$ = .shop_name$[.@i]; deletearray .@id[0],getarraysize(.@id); deletearray .@price[0],getarraysize(.@price); copyarray .@id[0], getd("."+.@npc$+"_id[0]"), getarraysize(getd("."+.@npc$+"_id")); copyarray .@price[0], getd("."+.@npc$+"_price[0]"), getarraysize(getd("."+.@npc$+"_price")); npcshopdelitem .@npc$,501;// Remove apple for(.@j = 0; .@j < getarraysize(.@id); .@j++) { npcshopadditem .@npc$, .@id[.@j], .@price[.@j]; } } end; OnSellItem: end; OnBuyItem: .@bought_count = getarraysize(@bought_nameid); if(.@bought_count < 1) end; // Get shop data by @shop_name$ .@shop_index = inarray(.shop_name$[0], @shop_name$); if(.@shop_index == -1 || getarraysize(.shop_name$) < 1) { message strcharinfo(0), "Shop was not found!"; debugmes "Incorrect shop array detected in '"+@shop_name$+"'! FIXME!"; end; } copyarray .@shop_id[0], getd("."+@shop_name$+"_id"), getarraysize(getd("."+@shop_name$+"_id")); copyarray .@shop_price[0], getd("."+@shop_name$+"_price"), getarraysize(getd("."+@shop_name$+"_price")); for(.@i = 0; .@i < .@bought_count; .@i++) { .@index = inarray(.@shop_id[0], @bought_nameid[.@i]); if(.@index == -1) { message strcharinfo(0), "Price was not found!"; debugmes "Incorrect price array detected in '"+@shop_name$+"'! FIXME!"; end; } setarray .@bought_cost[getarraysize(.@bought_cost)],.@shop_price[.@index]*@bought_quantity[.@i]; for (.@j = 0; .@j < @bought_quantity[.@i]; .@j++) { setarray .@enchant[getarraysize(.@enchant)],@bought_nameid[.@i]; } } // Count total cost for(.@i = 0; .@i < .@bought_count; .@i++) { .@total_cost = .@total_cost + .@bought_cost[.@i]; } // Currency check if(.shop_currency$[.@shop_index] == "Zeny" && Zeny < .@total_cost) { message strcharinfo(0), "("+.@total_cost+") Not enough "+.shop_currency$[.@shop_index]+"!"; end; } // Other currency checks... // Select equipment (EQI) mes "[ " + strnpcinfo(1) + " ]"; mes "Please select which equipment you want me to enchant."; .@position = callsub(S_SelectPosition); // Check if position has equipment if(!getequipisequiped(.@position)) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "You don't have anything equipped there!"; close; } .@item_id = getequipid(.@position); //Equipped item id .@refine = getequiprefinerycnt(.@position); //Equipped refine value .@slots = getitemslots(.@item_id); setarray .@cards[0], getequipcardid(.@position,0), getequipcardid(.@position,1), getequipcardid(.@position,2), getequipcardid(.@position,3); .@cards_count = getarraysize(.@cards); .@enchant_count = getarraysize(.@enchant); /*if(.@enchant_count > .max_enchant) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "This item has been crafted or produced and cannot be enchanted."; close; }*/ // Check for enabled refinement /*if(!getequipisenableref(.@position)) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "I don't think I can enchant this item at all."; mes "Sorry..."; close; }*/ // Add all card slots for(.@i = 0; .@i < .@slots; .@i++) { setarray .@item[getarraysize(.@item)], (.@cards[.@i] > 0 ? .@cards[.@i] : -1); } // Add previous enchants for(.@i = .@slots; .@i < .@cards_count; .@i++) { if(.@cards[.@i] > 0) { setarray .@item[getarraysize(.@item)], .@cards[.@i]; } } // Add new enchants for(.@i = 0; .@i < .@enchant_count; .@i++) { setarray .@item[getarraysize(.@item)], .@enchant[.@i]; } // Check for produced/crafted items 254,255 if(.@cards[0] == CARD0_FORGE || .@cards[0] == CARD0_CREATE) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "This item has been crafted or produced and cannot be enchanted."; close; } // Has card sockets 4 - slots if(.@enchant_count > (.max_enchant - .@slots)) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "This equipment can hold "+(.max_enchant - .@slots)+" enchant."; close; } // Has free sockets if((.@slots + .@enchant_count) > .max_enchant || getarraysize(.@item) > .max_enchant) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "This item does not have enough free sockets to enchant."; close; } // Confirm the setup clear; mes "[ " + strnpcinfo(1) + " ]^6E6E6E Setup^000000"; for(.@i = 0; .@i < .@enchant_count; .@i++) { mes "Enchant: "+ getitemname(.@enchant[.@i]); } mes "Equipment: "+ getitemname(getequipid(.@position)); mes "Cost: "+.@total_cost+" "+.shop_currency$[.@shop_index]+"."; if (select("Create enchant:Cancel") != 1) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "Farewell."; close; } // Create selected enchant clear; mes "[ " + strnpcinfo(1) + " ]^6E6E6E Done^000000"; mes "Here is your enchanted equipment!"; delequip(.@position); specialeffect2 154; if(.shop_currency$[.@shop_index] == "Zeny") { Zeny = Zeny - .@total_cost; } getitem2 .@item_id, 1, 1, .@refine, 0, (.@item[0] > 0 ? .@item[0] : 0), (.@item[1] > 0 ? .@item[1] : 0), (.@item[2] > 0 ? .@item[2] : 0), (.@item[3] > 0 ? .@item[3] : 0); close; S_Remove: // Select equipment (EQI) mes "[ " + strnpcinfo(1) + " ]"; mes "Please select which equipment you want me to work on."; .@position = callsub(S_SelectPosition); // Check if position has equipment if(!getequipisequiped(.@position)) { clear; mes "[ " + strnpcinfo(1) + " ]"; mes "You don't have anything equipped there!"; close; } .@item_id = getequipid(.@position); //Equipped item id .@refine = getequiprefinerycnt(.@position); //Equipped refine value .@slots = getitemslots(.@item_id); setarray .@cards[0], getequipcardid(.@position,0), getequipcardid(.@position,1), getequipcardid(.@position,2), getequipcardid(.@position,3); .@cards_count = getarraysize(.@cards); .@enchant_count = getarraysize(.@enchant); // Create selected item clear; mes "[ " + strnpcinfo(1) + " ]^6E6E6E Done^000000"; mes "Here is your equipment back!"; delequip(.@position); specialeffect2 169; getitem2 .@item_id, 1, 1, .@refine, 0,0,0,0,0; for(.@i=0; .@i<.@slots; .@i++) { if(.@cards[.@i] > 0) getitem .@cards[.@i], 1; } close; S_SelectPosition: setarray .@indices[1], EQI_HEAD_TOP, EQI_HEAD_MID, EQI_HEAD_LOW, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R; setarray .@position$[1], "Top", "Mid", "Low", "Armor", "Left Hand", "Right Hand", "Garment", "Shoes", "Accessory L", "Accessory R"; setarray .@option[1], 1, 1, 1, 1, 1, 1, 1, 1, 1, 1; // 1=allow, 0=deny for(.@i=1; .@i<getarraysize(.@indices); .@i++) { if(.@option[.@i] && getequipisequiped(.@indices[.@i])) { .@menu$ = .@menu$ + .@position$[.@i] + "-[" + getequipname(.@indices[.@i]) + "]"; } .@menu$ = .@menu$ + ":"; } .@part = .@indices[select(.@menu$)]; return .@part; }
    1 point
  7. Version 1.0

    3312 downloads

    Hello, guys! I present you my free design for your private ro server. Archive include: 1x PSD File 1x Folder with fonts If you have any questions - just ask me, and i help you My contacts: Skype : bio.shock7 Private message on rAthena board. Regards, Bioshock.
    Free
    1 point
  8. Yes but don't include on. When you make the script it will automatcally allow autotrade on that map. So the script will look like this: prontera(tab) mapflag(tab) autotrade Make sure that you change this value in conf/battle/misc to yes at_mapflag: no Changing it to yes will allow autotrade on any map where it is enabled. That being said you only want to include maps where you want it to be enabled in the script. Then just make sure you include the path of the file in scripts_mapflag.conf. npc: npc/mapflag/autotrade.txt This is the line you want to add to scripts_mapflag.conf. After that just do @reloadscript in game.
    1 point
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