src/map/itemdb.cpp#L582-L596
/** Specifies if item-type should drop unidentified.
* @param nameid ID of item
*/
char itemdb_isidentified(unsigned short nameid) {
int type=itemdb_type(nameid);
switch (type) {
case IT_WEAPON:
case IT_ARMOR:
case IT_PETARMOR:
case IT_SHADOWGEAR:
return 0; // <--------- REMOVE or Change to 1
default:
return 1;
}
}
Remove moc_para01 from indoorrswtable.txt (located in rdata.grf). After that it will have free camera movement like standard maps. You can also define the view in viewpointtable.txt then.
EDIT: Just noticed that you figured it out. Lol
Regards, ~Azura Skyy