-
Posts
148 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Everything posted by Forshaken
-
t try to put end; function on each Pick# function
-
Try to put the script instead on Script: | node try to put it on EquipScript: |
-
[SOLVED] Dummy Damage Meter Not Showing
Forshaken replied to jamesandrew's question in Scripting Support
change this .mhp[.@dupid] = strmobinfo(4,2411); to .mhp[.@dupid] = strmobinfo(4,1313);- 1 reply
-
- 1
-
You can just make a script for it bro - script at_pk -1,{ OnInit: bindatcmd "pk",strnpcinfo(3)+"::OnDo",0,99; end; OnDo: if(!pk_mode){ atcommand "@pk"; set pk_mode,1; hateffect,HATEFF_ID,TRUE; }else{ atcommand "@pk"; set pk_mode,0; hateffect,HATEFF_ID,FALSE; } end; OnPCLogoutEvent: if(pk_mode){ atcommand "@pk"; set pk_mode,0; hateffect,HATEFF_ID,FALSE; } end; }
-
or if you just want to remove it for normal player's perspective just follow the code below /// Amount of currently online players, reply to /w /who (ZC_USER_COUNT). /// 00c2 <count>.L void clif_user_count(map_session_data* sd, int count) { + if(sd->group_id >= 1) { // you can adjust the group id here int fd = sd->fd; WFIFOHEAD(fd,packet_len(0xc2)); WFIFOW(fd,0) = 0xc2; WFIFOL(fd,2) = count; WFIFOSET(fd,packet_len(0xc2)); + } }
-
no problem . Good luck on your dev journey!
-
dont forget to compile after applying the changes
-
oh my bad, go to clif.cpp and find /// Amount of currently online players, reply to /w /who (ZC_USER_COUNT). /// 00c2 <count>.L void clif_user_count(map_session_data* sd, int count) { int fd = sd->fd; WFIFOHEAD(fd,packet_len(0xc2)); WFIFOW(fd,0) = 0xc2; WFIFOL(fd,2) = count; WFIFOSET(fd,packet_len(0xc2)); } Change to /// Amount of currently online players, reply to /w /who (ZC_USER_COUNT). /// 00c2 <count>.L void clif_user_count(map_session_data* sd, int count) { /* int fd = sd->fd; WFIFOHEAD(fd,packet_len(0xc2)); WFIFOW(fd,0) = 0xc2; WFIFOL(fd,2) = count; WFIFOSET(fd,packet_len(0xc2)); */ }
-
just go to your truck folder conf/groups.yml and comment who command or set it to false.
-
what you mean is when player activates his pk mode and aura will be attached on him/her?
-
Asura Strike can bypass Safety Wall?????????????!!
Forshaken replied to joyy95's question in Script Requests
Have you made changes on your src files? -
it cant be applied to script command, you have to apply the bonus straight to the item and if you want to exclusively apply the bonus when it is equipped on their right hand you can try this if ( getequipid(EQI_HAND_R) ) { bonus bAllStats,100; }
-
AntiDispel.txt
-
Bonus Expansion Pack (73/75)
Forshaken replied to Panallox's topic in Project Concepts & In Progress
i have a mod myself. -
yes cause latest rev is now using status.yml
-
which rA rev are you using?
-
R > Capping resistance for GVG or PVP
Forshaken replied to MyNoobScriptz's question in Source Requests
I managed to to update it to latest rev. -
i do have it.
-
no problem with that mod thx @AinsLord for responding
-
yeah that is my point mine is working well.
-
I iuse the same mod on latest rev and after i click that cencel button, vend will not push thru and it has a message mo "Skill faiked..
-
can you please elaborate your problem?
-
onpclogin bDelayRate on readparam Pls help
Forshaken replied to BabaVoss's question in Scripting Support
you can put your condition on Kiel Card instead. -
onpclogin bDelayRate on readparam Pls help
Forshaken replied to BabaVoss's question in Scripting Support
this event script has been removed from rA emulator. -
bSkillNoRequire, bSkillNoRequireItem, bNoRequireAmmo
Forshaken replied to Cydh's topic in Source Releases
Target Git Hash -> ff0cbfe4e803661f1ab66dd56d2d1b815873e28a ( Also working on emulators for April 2022 and below. ) bNoRequireItem-rA- ( Updated ).diff