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Showing content with the highest reputation on 08/11/22 in all areas

  1. I'm just going to leave this here, some time ago I have bought customized items from @Haziel, and Haziel reiterated that this specific items was only sold to me because it wasn't released yet on his discord, even until now it is not released. however, it managed to got out and was resold. My public GRFs are encrypted, so it's pretty sure that no one can steal these works of Haziel. How'd it managed to got out? I don't know but the only thing I know is that Andro needs decrypted GRFs, which I applied for and submitted to him. When Haziel approached me, he wasn't shocked at all. He new right away who might the culprit be and said that it was not only me who got victimized by this. Maybe you just got hit by Karma ey? 1st off its hard to contact you, 2nd your turnaround time is long, 3rd, pricey.
    1 point
  2. i don't see any issue on the hosting company selling PandRO which he get from another provider or developer. if you got issue stealing your code. you should talk to the developer or maintainer of PandRO. PandRO is a 3rd party program offered by this hosting company. and also Skyzone doesn't even know the code uses for that apps. he doesn't have a direct access for the code for PandRO. he just providing services for that apps for those who wants to avail. and also you don't have a copyrights protection so he/she doesn't even need to get your approval if she made a copy of your apps. all of us here doesn't even have permission to use those files from Gravity to use their products and files. so what you are also doing is illegal. the only thing you can do is improve your product so the client will avail of your AndRO instead of PandRO.
    1 point
  3. Hello everyone, I'm here to ask you all about your experiences between pre-renewal and renewal servers, to come up with an attempt of a solution to create the best of both worlds. Introduction I've tried to search for what people liked about pre-renewal servers, what people disliked, what are people enjoying in renewal and what many people dislike but still play it nevertheless. I'm currently working on a server but I'm in the phase of heavy experimenting and would like to come up with a mixture of the best experiences from pre-re and from renewal. Even though it may seem impossible, I want to try. First, I'll talk about what I've seen in forums, comments from friends and my own experiences, then, I kindly ask you to comment your own opinion. What did you liked most of pre-renewal (if you played it) and what do you enjoy most of renewal? and at the same time, please explain thoroughly, what do you dislike about each. Pre-renewal Pros - Heavy party-looking: People were looking for parties since it looked like the most optimal and viable way to level up. I remember the old times when people were (almost) desperately looking for dps, healer, mober/tank in various maps since those were the most optimal to level up due to experience gained. No quests, it was mainly killing a large group of monsters or keep on grinding for hours for that sweet sweet 0.05% EXP (this might sound like a downside but we'll talk about that later). Seals: Fur Seals in Kokomo beach (cmd_fild02). Many people were looking for party in a small area with a tent and a hammock, like if it was meant for that. The "safe area" where everyone looked for party, and some protected the players with chat-rooms. Mi Gaos: At the south of Louyang (lou_fild01). Mages and archers would target the sandies, while high-vit/flee jobs such as Knights or Assassins could protect the range attackers. Priests were always welcome. Geographers: If you didn't have a party, you can come to the north of Einbroch to grind for some hours, maybe find someone to level up together, even adventure in a party into new areas. Isis and Ancient Mummies: At the end of Morroc Pyramids, people were gathering at the corner of the map to find people to join their mega-party of 15 players, to kill Isis, Mummys, sometimes fly from Mimics, Ancient Mummies for the strong ones and if you're lucky enough, encounter Osiris for the whole map (or those nearby) to fight him. Majoruros: Only some jobs could go into the deepest cave of Glast Heim in order to obtain large amounts of EXP when defeating Majoruros in group. You'd need a mober, a Bard and a 2 Wizards (or 1 skilled HW) in order to defeat groups of these bulls. Skeggiolds: Assassins, Gunslingers and Hunters (believe it or not) had a hard time being accepted to high-level parties, therefore they could gather at Odin's temple. Priests would buff the ranged DPS while give Aspersio to melee classes. Now for something a bit odd: Thor's Volcano in pre-re: Only the most elite and prepared players could enter a party at this dungeon. Monsters are ferocious. These one-shot you with a fireball, therefore a Pasana card was a must. A Jakk card for the squishy ones. These areas were magical because people gathered to make parties, to group up and level up together. Players were looking for more at cities, this playstyle made people come together, it was almost obligatory. - Stats were stronger than equipment, therefore having equipment didn’t have a strong impact on performance compared to Stats. Even if you had a +7 set with cards, a skilled and leveled player could beat you. Pre-renewal Cons Since the class system was almost obligatory in order to level up, people like Priests sometimes didn’t have a party to play with and it was almost impossible to level up by themselves, forcing them to play another class instead. The areas to level up were limited by your Job. Grind-heavy: Hours, days, weeks, months. A player had to invest many hours of their time in order to be successful at the game. The system worked, but it had its flaws, this might made Gravity thought of their “solution”... Renewal Pros Changes to monsters made it so the leveling experience was more lineal and easier for new players to follow. Eden quests for players to level up faster, reaching high level and the most wanted by everyone, 3rd classes. With very strong abilities, now every class could deal AoE damage. Crazy amounts of damage meant not depending on parties. Now many can go on their own. Renewal Cons Changes to monsters made it so the leveling experience was more lineal and less open. Back in pre-renewal, a skilled player could level up in difficult areas such as Enchanted Peach Trees in Gonryun while still being an Archer. Now in renewal, it is impossible due to the level changes, Flee increment and low experience gain if your base level is too low or high from the monster. It is less of an open world and more of a linear experience. The changes made it so parties were not popular anymore, at least not for leveling at low levels. Everyone focuses on 3rd classes and the end game, as if reaching level 125+ was "the real deal". Level up faster, higher rates, the faster to reach 3rd class the better. No desire to level up but instead, reach the end-game and/or focus on pvp and woe. What happened to the adventuring in an MMORPG? That's what I've learned so far. But please, if you have any opinions, cons, pros, enjoyable experiences or bad experiences on any, please comment down below. I would love to see if we can come up with the best of both worlds for everyone!
    1 point
  4. Sir i have a problem with race event... every time i start the event the error appear this
    1 point
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