Read this
OnInit: // When the server start do this below
monster "ordeal_2-1",0,0,"Killer Boss",1949,5,"trum_v1::OnKill";
OnKill: // When the monster killed by player do this event
if(#GoldPoint > 100000){
warp "prontera",155,184;
}
set .Gold_Points, rand(1,3);
set #GoldPoint, #GoldPoint + .Gold_Points;
dispbottom "Your Gold Points: "+#GoldPoint+" you get "+ .Gold_Points +" Gold Points";
monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1,"trum_v1::OnKill"; // Summon monster on this map when player killed me
//When the time it this Hour do this
OnClock1432:
OnClock1433:
OnClock1000:
OnClock3000:
OnClock6000:
OnClock9000:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
OnClock0000:
killmonster "ordeal_2-1", "All";
monster "ordeal_2-1",0,0,"Golden Chocobo",1369,1000,"trum_v1::OnKill";
end;
}
I hope you get what i mean
after you change type ingame : @reloadscript