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Showing content with the highest reputation on 12/08/18 in all areas

  1. Bonjour! I finished another map of the Gaia Series, totally customized, and with that touch of fantasy. The Enchanted Village! The idea of this map is to be the main city of the Gaia project, an idealized instance created by TioAkima, where there will be PVP, dungeons, fiefdoms, items, NPCs, Mobs, VIP Room, etc ... All this theme. (Below are some prints and video of the Map) One more touch of fantasy of TioAkima ... VIDEO SHOWING THE MAP MORE DETAIL LOOK THE MOVIE! Leets'rooock For those who have not seen yet, the PVP with the same theme, Look the video! LOOK THE MOVIE! GO! Leets'plaaaaaaaay guys This is GAIA PVP End! Thanks
    2 points
  2. 5 years of this wrong guide posted here, and no one corrects the OP about issues, that it will never work properly. Sorry, but this guide absolutely incorrect at all! 1. https://git-scm.com/docs/git-svn there is a tool called git svn, the tool specially designed for moving from old not popular anymore and very ineffective SVN to git. All that needs to do is: 2. Git SVNCLONE <URL> git svn clone https://github.com/rathena/rathena/blob/master/ or git svn clone http://<your_svn_repository_link> It will convert almost ALL commits from SVN since r1 up to the latest revision and will save it in a good format to GIT with saving ALL changes made since the beginning of SVN, with commits, with authors, with changes, etc, without any merge issues whatever. All that is required: is working svn server. The process will take a while (because there is already ~17k commits) each commit need to convert (the git svn tool will do it by itself).
    1 point
  3. Version 1.0.0

    1696 downloads

    I'm releasing this mall map for free! Feel free to message for support add me in skype: keough_99
    Free
    1 point
  4. see skill.c case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { #if PACKETVER >= 20111005 clif_snap(src, src->x, src->y); #else clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); } break; add this and recompile case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { #if PACKETVER >= 20111005 clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); clif_snap(src, src->x, src->y); #else clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000); } break;
    1 point
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