see skill.c
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
clif_snap(src, src->x, src->y);
#else
clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
break;
add this and recompile
case MO_BODYRELOCATION:
if (unit_movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
clif_snap(src, src->x, src->y);
#else
clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}
break;