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Showing content with the highest reputation on 10/22/17 in all areas

  1. 1 point
  2. Please check my PM Thanks you so much
    1 point
  3. i'm already found the problem. if you use zackdreaver client translation data folder, please delete all file with extention .rsw, .gnd, and .gat i think iz_int zack give different with KRO.
    1 point
  4. Please check my Skype Thanks you so much
    1 point
  5. As Azura Skyy said, this is extremely time consuming and pretty frustrating the first times, just to find the correct texture and the correct position is really annoying BUT it really gives this vanilla look on your maps that i really love so i recommand u try it out. Also there's the solution where u can simply copy paste the road u want. All these are roads i found on different prt_field maps.
    1 point
  6. I'm guessing you are asking about prt_fild08 because of the shape of the roads. On the right side of this screenshot I've shown a small portion of how they do this. You lay down something like dirt as your base and chip away at it by using corners of other textures (see bottom right). You can take smaller segments to and really put in effort to make them line up nicely and look like natural paths like this map. If you mean the terrain- just play with the terrain edit and don't set the speed of the edit too high. EDIT: Worth noting that doing roads this way is extremely time consuming and its not uncommon for mappers to cut corners (literally) by covering up poorly done road edges with models like shrubbery or to just ignore slight imperfections and just make it 'close enough.' Within reason you will notice the issues in BrowEdit more than any player ever would. Some texturing bits look smother after applying lights as well. My own work using the same method for proof of concept Hope this helps, ~Azura Skyy
    1 point
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