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Showing content with the highest reputation on 09/08/17 in all areas

  1. Just add another line in both quest_db and questid2display then add additional mob and item id then add the setquest and erasequest. Sample: add in db/import/quest_db.txt 100008,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Monster Hunter Mission" add in data/questid2display.txt 100008#Monster Hunter Mission#SG_FEEL#QUE_NOIMAGE# Kill Poring and bring Jellopy 50 EA together with 50,000 Zeny# # In Line 39 edit : //Change the total number (7) .@mob = rand(1,8); In Line 45 replace from: else {.@mob$ = "Anolian"; mhmid = 7003; setquest 100007;} //Anolian Skin to : else if(.@mob == 7){.@mob$ = "Anolian"; mhmid = 7003; setquest 100007;} //Anolian Skin then add after : else if(.@mob == 8){.@mob$ = "Poring"; mhmid = 909; setquest 100008;} //Jellopy After that, if you want to add more rewards, go to the rewards section. //Change the total number (11) find : .@r = rand(1,12); after : if(.@r == 11){.@reward = 5579; .@rewardamt = 1;} //Wanderer's Sakkat add : if(.@r == 12){.@reward = 5035; .@rewardamt = 1;} //Poring Hat Then erase the quest after getting rewards. after: if(checkquest(100007) == 1){ erasequest 100007; } add : if(checkquest(100008) == 1){ erasequest 100008; } And its done. ( Sorry if the code is so messy XD )
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  2. on itemdb.c apply this static DBMap *itemdb_randomopt_group; /// Random option group DB struct item_data *dummy_item; /// This is the default dummy item used for non-existant items. [Skotlex] struct s_roulette_db rd; + struct s_item_vend item_vend[MAX_INVENTORY]; /** * Check if combo exists If it still doesn't work. I'll just update here whenever I got mine working. Can't do it right now since im not at home.
    1 point
  3. Can you try this one if it would work. I can't test it right now. On itemdb.h find struct s_item_vend item_vend[MAX_INVENTORY]; replace with extern struct s_item_vend item_vend[MAX_INVENTORY];
    1 point
  4. On vending.c find "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d' );", replace "VALUES( %d, %d, %d, '%c', '%s', %d, %d, '%s', %d, '%d', '%d', '%d', '%hu' );", solid2005 might have forgotten to update his part on his diff.
    1 point
  5. i made some update code from rathena maybe this should be help. i didn't test it cause i don't have time =P WARNING Backup first and use a test server if stable, Note : Update for newer GIT NO (bug fix and add on). version 1.9.5.diff
    1 point
  6. This is aliases for alternative @command names, but it doesn't define the new @commands. clydelion found what I wanted already. Thanks all~
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  7. for the step 2 in atcommand.c, search for this part /** * Command reference list, place the base of your commands here **/ AtCommandInfo atcommand_base[] = { ACMD_DEF2("warp", mapmove), ACMD_DEF(where), ACMD_DEF(autostore), ACMD_DEF(jumpto), add your command there ex. /** * Command reference list, place the base of your commands here **/ AtCommandInfo atcommand_base[] = { + ACMD_DEF(newcommand), ACMD_DEF2("warp", mapmove), ACMD_DEF(where), ACMD_DEF(autostore), ACMD_DEF(jumpto),
    1 point
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