Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/24/17 in all areas

  1. File Name: Keitenai_Delay_System File Submitter: keitenai File Submitted: 4 Dec 2016 File Category: Src Modification Content Author: keitenai Information: Speed hacking 3rd party programs to bypass skill delays are hard to eliminate specially if you don't have a game guard for you server. This modification makes it impossible for speed hacking programs to bypass the delay that has been set. How does it work? I've added a simple skill requirement to the skills before a player can re-cast certain skill. This requirement is 'time'. So to put it simple, skill will be hard locked after casting and will be unlocked once the delay is over. Features: Configurable hard skill delay. Separate configuration of hard skill delay for WoE settings MoD can be enable / disable. Supports current available skills ready for configuration. Disconnects anyone who does inhumanly spamming ( Sensitivity configuration included ). Implemented "Show skill delay" for the Mod configuration only ( for testing purposes ). WARNING: A player may be detected as spam flood if the said player is having lag spike issues while consistently using skill. //------------------------------------------------------------------ // Skill delay settings // Value is in milliseconds (1000 = 1 second) //------------------------------------------------------------------ // Note that this delay setting still depends on the 'skill_cast_db' // delay settings. This will not decrease the skill delay that has // been set in 'skill_cast_db' although this setting can increase // the delay if value is higher than 'skill_cast_db' delay //------------------------------------------------------------------ //================= // Swordman //================= SM_BASH: 210 SM_MAGNUM: 180 Installation: 1. Download the Diff file. 2. Simply apply the diff to your trunk, or apply it manually. 3. Recompile your server. 4. Configure your skill delays 5. ALL DONE! Compatible with: rAthena 97b5f3b ( as of JULY 31, 2022 ) Compatible with: rAthena 03da2f6 Compatible with: rAthena 8d8712f Download : keitenai_SpeedHack_Protection_V5.diff keitenai_SpeedHack_Protection_V4.diff keitenai_SpeedHack_Protection_V3.diff keitenai_SpeedHack_Protection_V2.diff Keitenai_Delay_System_V1.diff Edit: Fixed compatibility with rathena 97b5f3b revision ( as of 07/31/2022 ) Add new 4th job skills Fixed bug on melee skills
    1 point
  2. Earlier this year, I launched an RO-themed comic strip series, which I've been updating weekly. I thought I'd share it to the rA community since the server Im playing now is using rA lol It follows Joshua, a new adventurer who'd just recently arrived in Midgard; struggling to understand how the world works, with some helping hands guiding him... kinda... http://tapastic.com/series/PORINGS 20 Strips so far, new strips posted every Friday~
    1 point
  3. You're not ending the script after The initialization of array ".ID". meaning the script falls through to the next command where player attachment is required: Essentially: Change: OnInit: setarray .ID,200001,200002; To OnInit: setarray .ID,200001,200002; end;
    1 point
  4. Hi, please try this one. - script gm_autokick_ -1,{ OnPCLoginEvent: .@size = getarraysize(.gm_List); for( .@i = 0; .@i < .@size; .@i++ ) { if( getcharid(3) == .gm_List[.@i] ) { announce "[ System ]: You have been rejected by the Server.",bc_self; addtimer 500,strnpcinfo(0)+"::OnKick"; } } end; OnKick: atcommand "@kick "+strcharinfo(0); end; OnInit: setarray .gm_List, 2000000,2000001,2000002; end; } Raw Link: http://immortalsro.com/rAScripts/gm_autokick.txt
    1 point
  5. Should be working fine now, using 1.8.2.2.
    1 point
  6. To use that npc you need to use flux donation item mall system, so players buy items in fluxcp Try this npc which we made for my server This npc converts fluxcp donation credits to ingame cashpoints using sql query from cp_credits https://pastebin.com/wxZU9YH8
    1 point
  7. What path (like D:\Games\RO\...) do you two have the patcher in? So far I'm not able to reproduce this. Figured out, this happens due to broken files on one of the mirrors. Try again. Edit: Updated to 2.4.14, fixes incorrect handling of mirror failures introduced in last release. Updated to 2.4.15, adds support for GRF resets employed on sakray servers and fixes a bunch of various issues, among others, patch failures caused by non-standard file attributes on NT platforms.
    1 point
×
×
  • Create New...