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View File Third Job Costumes & New Classes: Corrected Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product! Submitter Haziel Submitted 02/24/2016 Category Job Sprites Content Author Gravity Corp1 point
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Hello rA community, This is the new translation project i made in 2015, though I've worked in translation "business" since 2014. Project description : - Translated items and skills based on kRO - Translated textures - Support Oldest and Newest STABLE client date (NOTE: 2017-05-17bRagexeRE will be the last client this project supported) - Support iRO's spesific quests (Bounty boards, Turn-in, etc) - Compatible with current rAthena I've separated the renewal and prenewal project so it's easier to manage. Renewal project : PRE-renewal project : (I'm not including other files, like function (_f), you can grab them from renewal page, beware there are incompatibilties with older clients, ex:2011 and older.) Client resources : (Item sprites and textures, grab this if you missing some item files) Item DB updated by me: Protip: Use "Issue page" on Github to report project related issue. A pull request is always welcome, don't forget to link the "proof" of your fixes. ---------------------------------------------------------------------------------------------- Credits: All people who gave contributions on translation in the past.1 point
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Version 2.2.0
40928 downloads
Third Job Costumes + New Classes The Correction With the advent of jRO releasing new Job Costumes, and also, the new classes from the Taekwon branch, many of server owners want to replace the vanilla sprites or even, implement the bodystyle system. But, there's a catch! Originally jRO, and now, even kRO spriters, have made it completely off of the default pattern of palette. In a classic example, you can notice the pattern of the RO palettes. What matters is the position of the colours, as an example, for all jobs, the white-ish tones will be always on the same row, so we can use it to create custom palettes. See how it works: But jRO didn't follow the classic pattern, making it incompatible with custom palettes (@Kamishi ones included). So, I edited frame by frame of each job sprite, of each gender, mounted or not, correcting them, converting them in a way so many of the previously created palettes will work. This package includes: Alternate Outfits: Alternate Royal Guard M/F + Gryffon Battlemount + Lion Mount Alternate Ranger M/F + Warg Battlemount + Ostrich Mount Alternate Minstrel/Wanderer + Ostrich Mount Alternate ArchBishop M/F + Alpaca Mount Alternate Warlock M/F + Fox Mount Alternate Mechanic M/F + Savage Mount Alternate Genetic M/F + Savage Mount Alternate Guillotine Cross M/F + Hyena Mount Alternate Shadow Chaser M/F + Hyena Mount Alternate Sorcerer M/F + Fox Mount Alternate Sura M/F + Alpaca Mount Alternate Rune Knight M/F + Dragon Battlemount + Lion Mount New Classes Star Emperor M/F + Wolf Mount Soul Reaper M/F + Wolf Mount As requested by @Emistry, I also added an extra, making it more compatible to default palettes: Kagerou/Oboro + Frog Mount Following the another @Emistry's request, all files are now already on GRFs. The previous version had no Cashmount palette included, this one fixes the issue. Only the already released costumes are supported at this moment. The Rune Knight seems to be the last of them, it's over a year from the first release! As a final part of the package, I'm including Classic Palettes for all Alternate Costumes. Enjoy the final product!Free1 point -
Part of the issue is that the client was designed during the Win9x-era, where the GPUs weren't all that great with 3D rendering and CPUs were single-core (I still use this kind of system as main, so I can compare). Graphics are rendered by DirectX and all graphics card power makes difference in the game fluency (even an upgrade from a 8MB GPU to 32MB GPU is like two different worlds). But there are few factors in the modernization, that may be partly at fault, why the client chokes on newer systems: Back then your typical resolution was 640x480 or 800x600, or if you were very high-end you could play on a 1024x768(!) resolution. The code in use is increasingly inefficient with today's resolutions like FullHD or 4K (that also are no longer 4:3 / 3:2 ratio as was common back then, which causes screw ups on certain ultra wide resolutions). There is something, that is not rendered by DirectX and that is all text. Text is rendered by the GDI, the Windows raster graphics engine. While this engine was hardware-accelerated (just like DirectX) in Windows XP and older, since Vista the GDI is (mostly) software-based to allow hardware-accelerated DWM for 3D-effects in Windows UI (e.g. Aero). This is also why plain GDI applications run slower on Vista and newer than they did before on the same hardware. Under certain conditions text rendering by GDI can cause delays on Windows XP and newer due to some Unicode handling, that is absent on the Windows 9x platform. The client is a multi-threaded application, designed for single-core systems with the assumption that two threads will never run at the same time, so some synchronization between the threads can take out any advantages from multi-core systems, or dead-lock the client in the worst case. Also some update in the last few years introduces an unidentified thread-leak into the client, so there may be delays from contention between synchronized resources. Another issue introduced in the last years, mainly with the introduction of Lua and new features based on it, is increased RAM usage (not just the amount of memory consumed, but also the amount of memory blocks), mostly during startup. This incurs delays during allocation/freeing, not all that visible on powerful systems today, but on the older ones you notice a sudden increase from a 5 second start up time, to 2 minutes. Hope this helps your investigation somewhat.1 point
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Did you update your sources to the latest revision? This commit should have fixed your issue : https://github.com/rathena/rathena/commit/afa880ebd6bd55c2ecaa479cf00697db568ab353 (I'm unable to reproduce your problem.) If that didn't work or if you're already fully up to date, could you provide a bigger script sample?1 point
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Dear rAthena users who may have used this so-called hackshield, It has become known that the site of this hackshield has a major security vulnerability that allows malicious attacker to read and/or change the data on its database. In addition, the creator of this hackshield, who should have been someone with knowledge in field of computer security, should know that passwords should not be stored in plain-text. Yet, your passwords are stored as plain-text in ringsec.net. We don't have any evidence that the data has been leaked, although if you use the same password as the one you used on RingSec somewhere else, change your password now! As a side note, rAthena does not encourage or support any attacking attempt at a third party site. Regards, Secret.1 point
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January Digest 2017 The following digest covers the month of January, 2017. Staff Changes None Development Highlights CORE: Added windows specific socket timeout code (Git Hash: 8b6b9c1) Fixed ZC_PROPERTY_HOMUN_2 packet (Git Hash: 03a5440) Added a config for maprespawnguildid's behaviour (Git Hash: eb47d74) Fixed sleep2 and awake functions for non-players (Git Hash: 12457d3) Added a script command for instance information (Git Hash: 55459f3) Added a parameter to map_nick2sd for partial name (Git Hash: 88aaa9b, Git Hash: 14b79ea) Adjusted the parameter size for NPC commands (Git Hash: f14b5b3) Added code adaptation so rAthena can be run on Raspbian OS (Git Hash: 755329f, Git Hash: c93b9ce) Fixed Taekwon Mission not working (Git Hash: 870273e) Refactored hardcoded NPC event names (Git Hash: 2043c95) Fixed party bound item check (Git Hash: 6de7aa8) Made prevent_logout effect on log-in optional (Git Hash: f5c4332) Added Clan Chat logging (Git Hash: 11f0a1f) Fixed aftercast animation of Coluceo Heal (Git Hash: d6daffe) Added new atcommand clanspy (Git Hash: 633d50f) Fixed event OnBreakGuild not being triggered (Git Hash: 60652e2) Fixed Emperium attack checks for slaveclones (Git Hash: 7416ad7) Corrected script command atcommand (Git Hash: 2c4cd07) Cleaned up the colored messages (Git Hash: d8768e4) Fixed wrong output in itemdb_read_itemdelay (Git Hash: 9cd1ea4) Resolved a potential map-server crash (Git Hash: 7543f1c) Fixed atcommands for NPC loading (Git Hash: 9c2026d, Git Hash: 6542773, Git Hash: 10c4bac) Revamped script command setunitdata (Git Hash: 706345f) Fixed Vanish damage interaction with some skills (Git Hash: bfab00a) Added battle config pet_master_dead (Git Hash: cb72a89) Fixed vending/buyingstore info not being removed (Git Hash: 4af46ba) Added a configuration to hide favorite items from sell menu (Git Hash: e31428d) DATABASE: Skill update: Neutral Barrier, Masquerade, Crush Strike, Meteor Assault, Enchant Deadly Poison (Git Hash: da526d1, Git Hash: 08d55d8, Git Hash: 0b2e0cc, Git Hash: fa443ee) Item DB update (Git Hash: 07eb5ea, Git Hash: a6f8dd5, Git Hash: b311255) Updated renewal skill SP costs (Git Hash: 06c40e6) Updated renewal skill tree (Git Hash: c09ce19) Corrected areamonster location (Git Hash: 7e2dedc) SCRIPT: Fixed announces from Koschei the Immortal (Git Hash: 988bf12) Initial release of Horror Toy Factory instance (Git Hash: c6ab722) Cleaned up permanent monster spawn (Git Hash: c6470ff) Fixed missing NPC name in npctalk (Git Hash: 09cbf2d) Initial release of Guild Daily Mission (Git Hash: 14b381d) Fixed bugs in Bangungot Hospital instance (Git Hash: dfaee69) OTHERS: Fixed remote listing command in README.md (Git Hash: 0a303c7) Fixed compile warnings and errors (Git Hash: a73814e, Git Hash: 047ef12) Repaired line endings in logs.sql (Git Hash: 958476f) Added CONTRIBUTING.md, ISSUE_TEMPLATE.md, and PULL_REQUEST_TEMPLATE.md (Git Hash: 414841a, Git Hash: 961a945, Git Hash: 10af42f) Amended script command checkweight documentation (Git Hash: 6e9cd44) Statistics Excluding merges, 13 authors have pushed 64 commits to master and 77 commits to all branches. On master, 293 files have changed. There have been 16,238 additions and 11,806 deletions. There are 17 merged Pull Requests and 7 Proposed Pull Requests. There are 20 new Issues and 60 Closed Issues. List of Contributors @aleos89, @alxalmora, @anacondaqq, @Atemo, @CairoLee, @chriser-, @cydh, @Emistry, @exneval, @Everade, @guilherme-gm, @Indigo000, @kukuasir1, @jamon18, @Jeybla, @johnfercher, @landergate, @Lemongrass3110, @lighta, @LiMoon, @lucasoli, @marky291, @MrAntares, @naffej, @Playtester, @raynra, @rubie123, @secretdataz, @sigtus, @srhmike, @RagnarokNova, @technoken, @Tokeiburu, @vstumpf, @zackdreaver Show your support to rAthena by submitting your Issue or Pull Requests! By providing enough useful info (Git Hash, Client Date, RE/Pre-RE, crashdump, how to reproduce, etc) you will help us to solve the issues faster1 point
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