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Showing content with the highest reputation on 07/23/16 in all areas

  1. The following script emulates iRO's Weekly Turn-In Event (Gramps NPC). This was made by having direct interaction with Gramps npc ingame. For more details please check: Weekly Turn-In Events - iRO Wiki Special thanks to: ZacktheBear from AtlantisRO. This would not have been possible without his invaluable help by providing replay data and testing. Resources: Gramps_Weekly_TurnIn.txt quest_db.txt questid2display.txt resnametable.txt Some notes about this script: This script uses special maps to warp players. Please prepare the map-cache according to data provided. This script uses some arrays on the OnInit label to set the Turn-In quest and maps: Arrays .Gramps_MapName$, .Gramps_MapWarp$, .Gramps_MapX and .Gramps_MapY defines the turn-in map where player will be warped. Array .Gramps_Turn defines the questlog id and target monster for Tur-In in this order: Low Maps: Index 0 = Quest Id 1 Index 1 = Monster Id 1 Index 2 = Quest Id 2 Index 3 = Monster Id 2 Mid Maps: Index 4 = Quest Id 1 Index 5 = Monster Id 1 Index 6 = Quest Id 2 Index 7 = Monster Id 2 High Maps: Index 8 = Quest Id 1 Index 9 = Monster Id 1 Index 10 = Quest Id 2 Index 11 = Monster Id 2 Some quest gives Zeny reward, but it is not clear which one gives and which one doesn't. Please provide any data to know how does this works. Since I have no way to know how much monsters have Turn-In maps, I didn't put monster spawn. Please configure it as your needs. Please feel free to make any suggestion for improve this script and report any issue you may find.
    2 points
  2. File Name: 553-ClothesDyes-UPDATED File Submitter: Helly File Submitted: 09 Jun 2016 File Category: Palettes Content Author: IDKN Well, here you got some Updated Palettes, what is inside? I have onlye add: - Kagerou and Oboro - Summoner I have no add the Costume 3rd Job of Jro because dont look well in some jobs, the paletts dont match with the sprites and is a mess of black pixels for everywhere. Waiting you found it usefull for your server. Enjoy. Click here to download this file
    1 point
  3. Hey Guys! I know you haven't heard from me for a bit on the Map showcase forums but I have a free release that I finished today If you know my maps then you might know my OLD Novice Garden map Link to the OLD map : https://rathena.org/board/files/file/2967-novice-garden/ [ Think eA days when I FIRST Started mapping ] Today I present to you a similar styled map, only better models and whatnot. I really hope you guys enjoy it, it's something I wanted to do in my free time. Hopefully in the near future I can present another free release, maybe something for Christmas. Download Link: https://rathena.org/board/files/file/3408-cherry-blossom-field/
    1 point
  4. This is an entry on a series of maps we're doing for a server. These maps will be used as headquarters by the guilds playing in our server. The following one is the number 10. Each headquarter has its own theme. I'll just let you guess which theme has this one. This is the entrance to the headquarters: This would be the main hall: This is the training room: This would be the meeting room: Back to the main hall, up the stairs to the bedroom: Back in the main hall, now downstairs to the "themed" room of the headquarters: Private booth where love... happens : This is a secret area in the headquarters only accesible to the guild leader: Here is a final screen of the main hall in BrowEdit: And that's it!
    1 point
  5. 20725:2189,{ .@r = getrefine (); autobonus "{ bonus2 bHPLossRate,30,1000; bonus bMatk,5*(.@r/3); }",100,10000,BF_MAGIC,"{ transform 1930,10000; specialeffect2 EF_FIRESPLASHHIT; }"; } This is for the Piamette ribbon/mad bunny combo, and it's supposed to increase your MATK by 5 per 3 refine level. Everything works, except the Matk part. Can someone shed me a light into this? Thanks!
    1 point
  6. Something like VIP Room with a lot of strippers.
    1 point
  7. You extract the files that you need for this map, there is a prontera_re folder in textures and models(check the atached), then you must put it in the same directory in your own grf that mean, the textures folder of prontera_re in the textures folder and the model porntera_re in the models folder, and you add the map in the data how another custom map. Here is a download with only the textures and models from prontera re you can test it in your test server in your data folder first.
    1 point
  8. Try this - script mvp_chest -1,{ OnNPCKillEvent: if ( getmonsterinfo( killedrid, MOB_MVPEXP ) ) { getmapxy(.@map$,.@x,.@y,0); monster .@map$,rand(.@x,.@x-3),rand(.@y-3,.@y),"--ja--",1324,1; } end; } Idk if there's a script that get the killed monster coordinates. But this script will summon the treasure chest near the killer. EDIT: If you want it to be dropped spawned exactly where the monster was killed maybe you can use this patch LINK
    1 point
  9. yeah! In my opinion... is very expensive... 350-400 dlls... you pay it only 1 time... but... i mean... is too much for a kind of... exe..
    1 point
  10. Welcome!, Hope you found all you need! and if not dont doubt in ask for it! jaja You got a long way to go! but i see you are so positive! Remember to have fun working in your project! nothing better that put all your passion in something you love!
    1 point
  11. Que gusto que lo solucionaras, siempre trata de dejar una respuesta para quien tenga la misma duda. Para modificar el HP o SP de un Job es necesario modificar en: dependiendo cual usen(re p pre-re) en ambas se sigue la misma estructura: // StartLevel,EndLevel,JobID,Type,Base value for Lv 1,2,...,Base value for 'Max level'
    1 point
  12. File Name: Facebook Free Banner File Submitter: Helly File Submitted: 25 Jun 2016 File Category: Other Content Author: Helly Facebook Banner, feel free to use it. Click here to download this file
    1 point
  13. 1 point
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