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Showing content with the highest reputation on 12/04/15 in all areas

  1. Hello everyone! As you all know we have had some issues with the domain. After it expired on November 28th the system didn't auto-renew the domain because of a policy change within the company. They changed the policy on valid usernames for their system. They removed the use of emails as a username and special characters in a username. This caused us to fail in these two places and forced us to create a new account. It took a while for them to confirm the validity of our new account identity to verify ownership of the domain (which was on the other invalid account). In the end, the server has been up this whole time, so no harm has been done to the server. Sorry again for any inconveniences!
    6 points
  2. ok both of you please stop ... if I actually see this in hercules, I'll invisible the post, and send a group PM to both of you to settle this issue privately ... both of you are respectable scripters in rathena, along with Capuche, Euphy , Brian ... and some others despite the difference in emulator we are using, there is no need to create whatever drama that can raise the tension between all of us anyway .. I just found this in the source code ... its a TODO https://github.com/rathena/rathena/blob/master/src/map/npc.c#L780 try report this issue to get this fix EDIT: and this is gettimetick(0) method, which will go negative on 24th day and may create bug prontera,158,185,5 script kjhfksdjf 100,{ if ( @timeon ) { dispbottom "time used -> "+( gettimetick(0) - @start ) +" mili-seconds"; @start = 0; // clear the var } else @start = gettimetick(0); @timeon ^= 1; end; }
    1 point
  3. We missed, rAthena! Welcome back and lets RÖk!
    1 point
  4. No problem as long as rAthena is back online.
    1 point
  5. Welcome back everyone! ;D Regards, ~Azura Skyy
    1 point
  6. if you are writing something like algorithm script, you can just use gettimetick(0) .@start = gettimetick(0); callfunc "F_SomeAlgorithm"; dispbottom "time used -> "+( gettimetick(0) - .@start ) +" mili-seconds"; you can find various algorithm like sorting algorithm in this topic http://herc.ws/board/topic/4321-help-me-improve-this-merge-sort-algorithm/ or shuffle algorithm in this topic https://github.com/HerculesWS/Hercules/pull/872 but if you are just to check how much time it click on the npc, gettimetick(0) cannot be use here because it will go negative at 24th day has to use npctimer *check and see properly did I use rathena test server ? OK* I think there is a bug, yes, both hercules and rathena, I tested both prontera,158,185,5 script dfgdgdfg 1_F_MARIA,{ attachnpctimer; // comment this line, it shows the timer initnpctimer; sleep2 1000; stopnpctimer; dispbottom getnpctimer(0); end; } if the attachnpctimer is leave on, the timer always show 0, but when I remove it, which makes it attach to npc, the timer will start showing ... for the time being, stick to gettimetick(0) ...
    1 point
  7. Assuming the above script works well. menu "Last Warp ^777777["+lastwarp$+"]^000000",-, getcharid(1)?"Party Warp ^CCCCCC["+getpartyname(getcharid(1))+"]^000000":"",Party, " ~ Towns",Towns, " ~ Fields",Fields, " ~ Dungeons",Dungeons, " ~ Guild Castles",Castles, " ~ Guild Dungeons",Guild_Dungeons, " ~ Instances",Instances, " ~ Special Areas",Special; if (lastwarp$ == "") message strcharinfo(0),"You haven't warped anywhere yet."; else warp lastwarp$,lastwarpx,lastwarpy; end; Party: deletearray .@aid[0],128; deletearray @aid[0],128; set @j,0; set @select$,""; getpartymember getcharid(1),2; set .@num,$@partymembercount; copyarray .@aid[0],$@partymemberaid[0],.@num; set .@num,getarraysize(.@aid); for(set .@i,0;.@i<.@num;set .@i,.@i+1) if(isloggedin(.@aid[.@i])) { set @aid[@j],.@aid[.@i]; set @j,@j+1; set @select$,@select$+":"+rid2name(.@aid[.@i]); } set @menu,select(@select$)-2; if(isloggedin(@aid[@menu])) { getmapxy(@m$,@x,@y,0,rid2name(@aid[@menu])); if( getmapflag(@m$,mf_pvp) || @m$ == "mapname" || @m$ == "mapname" ) { mes "You cant warp to his map now."; close; } else { warp @m$,@x,@y; } } end; P.S: Please use code brackets next time, tyvm!
    1 point
  8. File Name: Icering File Submitter: Haziel File Submitted: 16 Nov 2015 File Category: Monster Sprites Content Author: Haziel This Custom Mob was made in collaboration with rAthena Commissions Project. AzuraSkyy ordered it to be a public release in order to add new contents for the community; Take a look on the project's thread and consider be part of it, as a donator or as a content creator. When first contacted me, AzuraSkyy thought about this Poring as an Ice Cube, so I made it the best way I could. On the end of it, I've added Alpha Frames, and the result is: a 7mb monster file. Hope you enjoy it. If you need any edit, drop me a PM, I'm open for commissions. By downloading this file, you agree with all my rules: 1. DO NOT steal my work, it take hours, days, to be made, don't claim it yours. 2. DO NOT redistribute, mirror or redistribute my work, support me clicking on my own links. 3. DO NOT edit my work without my permission, It includes recolors. 4. DO NOT remove my discreet signature on Collection files and Sprite files, pay that respect. 5. YOU CAN use my works as Donation Rewards as long you ask me first. Click here to download this file
    1 point
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