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  1. Active Members: Doss, Ricky92, Olrox, Ai4rei, curiosity, Lemongrass Supporters And Special Thanks to: Shinryo, Yommy, Greenbox Briefing & Concept Greetings Let me introduce myself. I'm Doss, from Thailand. Olrox is my friend and he accepted gladly to join. He accepted to keep this thread updated In case you wonder why he is edit this thread. For a long time I have been involved into RO -graphic related- stuff. Some people might remember my works with 3D editions, Sprites, Maps, etc. Today I'm glad to announce an open project, were all the people with the skills in RO client stuff (hex, packets etc)/ 3D designers/ Enthusiast / Supporters/Scripters are welcome to join. Back to the project itself: For years since eAthena emulator exists, we have been witnesesses of great progress in this emulator.... scripts, source, maps, sprites, etc. All this progress have been possible this far with the enormous contribution of a lot of people. Now, we are happy to try a new feature that for years, it has not t been possible to add it in the RO private history. I'm talking about the possibility to Add Custom 3D Monsters in Ragnarok. All we know what the emperium is. You might know that that kind of model, is an animated 3D one.... with the possibility to walk, attack, die, or whatever you wish. Other examples of this kind of monsters are: War of Emperyum Guardians, War of Emperyum Flags, etc. As those monsters, our intention with this project is to do the same, but, with outsides resources available in this format, that can be implemented to being used in RO. With this being said as a briefing;. We proceed to explain this project. Terminology Common words that you will encounter with on this thread. Granny2.dll: Granny external library, allways included in every instalation pack of Ragnarok Online. Ragnarok Version: 2.1.0.5 Granny SDK: Granny development tool kit. Only for those who pays the granny license that is around $10,000.- and for serious Official licensed Games. Granny Viewer: Free software that allows you to view a full gr2 model, with his animations/bones/skins/textures. .gr2: Granny extension for gr2 models. About the Project Basically the idea of the project is, making possible to use Granny animated Models, from recent versions, to being imported into the particular old Ragnarok version one that is: 2.1.0.5 Our main problem since almost a year, is the fact that RO can only work with exactly that version, and obtaining a Granny SDK from that date, is an impossible thing. Since the file is from the far 2000~2003 year. Even, if you have 10,000k dollars to buy it, you will get only the lastest versions (this year) and, getting the lastest version is truly impossible. Luckily we could find that RIcky92 did a tool to import granny newer versions to older ones. We asked him to join our project and he accepted gladly to develop the same tool, but now adapted to RO granny 2.1.0.5 version. Right now, our state is very early, and we are contacting people to join this project.... but the most important thing is, we we are waiting for the feedback of the community. Since this tool will be released for free, then, we really need to see if the community is interested for such a tool like this one. All the people that is interested, or, thinks that this is going to be a good hit, please, post it. A single post encourages all of us, to work on this. Screenshots/Videos and Examples Old video! Wait for the updated one that shows now animation added to custom mobs ids in LUAs Changelog 2013/January: Curiosity sucessfully releases a 2012-04-10a client able to read full animations of custom GR2 mobs. 2013/January: Ai4rei joins and explains how the granny structure works inside the client. He also points a restriction of the actual RO clients that are not showing animation for WoE Flags. 2013/January: Yommy shares a very useful ragnarok debug client resources to the team. 2013/January: Lemongrass joins the team. 2013/January: After some tests, the team realized that it is truly necessary to include people with the skills to dissamble the client functions. Curiosity Joins and adds a hex change which fixes the animation indexes for custom mobs IDs besides the standing animation. This files of custom 3D mobs are released. 2013/January: Olrox continues his tests and now adds a video about animation with bones present. Our issue: It is only possible by replacing a existing gr2 ID in the client. 2013/January: Olrox begins looking at how animation is handled in the gr2 files of Ragnarok Online. After some tests the first video with the default animation present is released. 2013/January: Olrox finds some issues with multi mesh support, which Ricky92 finds a great solution for it. 2013/January: Doss asks Olrox his full atention to the further graphic tests of the project. Due to real life and university, he might be a little away from the project from now. 2013/January: Doss shows a static animated mob imported from RO 2 GoW 3D mob, thanks to the Granny Converter of Ricky92 2013/January: Doss test the tool. Some errors and issues are pointed to Ricky92 who releases a second Beta of his amazing tool. 2013/January: Project gets back. Ricky92 finally releases the Granny Converter tool as a beta state. 2012/November: After a lot of inquiries from the community, Olrox explains that the project is still alive, and Ricky92 is very busy in real life terms. Project is on hold. 2012/October: Ricky92 continues with the tool which is now in a final state. Donation info for ricky92 is added, as an appreciation to his time to this community. 2012/September: Doss adds handy info about how gr2 mobs are recalled by the client. And add a example of it. 2012/September: Greenbox adds useful info about Granny 2.1.05 functions regarding Animation Indexes 2012/September: Ricky92 begins to test animation support for his converter. 2012/September: Ricky92 fix this issue with his converter and now adds support for bink 0 compression. A fox is released for testing and works pretty well. 2012/September: Ricky92 releases a testing pyramid .gr2 no animated mob converted mob thanks for his tool. After some tests, Ricky92 realized that Granny 2.1.0.5 doesn't support bink 1 compression in textures. 2012/August: Ricky92 shows the first known screen of a custom 3D animated resource imported sucesfully from Granny 2.4 to granny 2.1.0.5 2012/August: Doss notices that someone developed a converter for further Granny Versions (for another game, that is not RO) Olrox contacts Ricky92, a well known contributor in the metin2 Game Community, developer of the Granny Converter for that version. He accepted and joined our team gladly. 2012/August: Project is finally released to the public. Shinro helped with some commits and ideas about the Granny 3D version limit. Yommy joins and accepted gladly to do some tests about bypassing the Granny verification. 2012/June: The idea of this project takes Olrox's atention and he accepted to join. Also he suggested to launch this project openly. 2011/August: Doss (Also known as Charamel, Lemara) does his first tests and begin to ask for support in eAthena Attached Files and Useful Links Granny.rar 3dmobtest.grf
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  2. Today I released the last update for the site design FluxCP. *Hooray!*
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  3. Hi! Recently I've been doing some modifications in Sublime Text 3 to make it accept some commands and markups of the Cronus language (similar to rAthena). I know there's a lack of a complete and open source IDE to support this language with markup colors for different things and commands auto complete functions. I plan to add some other functions as a quick shop and quest maker. I've been making this as a priority project just to help the team of developers that helped me so much when I was beginning to work with this... Just to show how is it up to now: I've doing this for 5 days, so, it's still incomplete... If you have any suggestion ou critics, just tell, me! Thanks!
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  4. I've used your code and a test image. Without changing anything (obviously except the image location) the page displays as in your above thumbnail. Change <body> to <body style="margin:0;"> You might also want to add no-repeat to your bg, which can be done by simply changing background-image:url(http:// to background: no-repeat url(http://
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  5. GitHub Commit Art Visualization Just follow these 5 easy steps: 1. Click this link 2. Wait until it fully loads (see the bottom orange progress bar), there will be 3 menu on upper left. 3. On menu #1 = Disable the 'Layer repos' 4. On menu #2 = Disable the 'Layer statistics of repos' 5. On menu #3 = Press the 'Run' button and enjoy the show! Keep forward rAthena~ And thanks for all contributions so far (both on GitHub & Forum)
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  6. Ive seen a video with a full working autopot on HaShield which is why I think they did nothing but to copypaste the system of the process id specific blacklist from internal guard but didnt make the mistake promote how it runs. I didnt try it out but in that case you can just write a new tool with the functions you want and you are good to go because its process id is not listed. Already found a working autoclicker for HaShield so far which let me think its exactly like this, plus the admin of lokiRo released a working potnd on his server and afaik no other one was running. You might dont know it but you can de-list individual ids from its blacklist on internal guard. Very easy, very quickly. From that point HaShield is an upgrade of IG without that horrible shell around the exe. The problems in the their source code let RIP your cpu literally. I have an i3770k and had 100% after a while. This isnt even the case if I open 30 real clients in max resolution on my pc.. Its just clever marketing for overpriced stuff which adelays fanbois may going to buy and will change nothing over time because its the same logic behind which is already existing in other security programs. Oh, and did I already mention that even the latest rev of adelays is still letting ppl in hitlock for no reason even if they have Sader's devotion? Even 1 1/2 years after it came out its nothing but experimental shit to grab some money out of your wallets. I would wait how they will improve HaShield in the future or if there are no useful updates, just wait at least until they lowered the price to not throw that much money into their throats. Not for this immature software. If a server comes out which is worth writing some new tools, new working ones will be written imedietly. It will just take some time before they got leaked from exclusive guild circles to the mass of players. Btw: Im playing EstlandRo and from what Ive seen there is a bot around for GepardShield. Not to mention they want more then 200 dollar for their software. lol
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  7. Lemara is my friend, and he wants help with this (if possible). He is from thailand, and he is not used to english, so, you can allways contact me or him, and I will try to explain to him. What Lemara is doing, is, the possibility to add granny .gr2 3D models with animations, as monsters. You might remember some of those RO monsters... as, WoE Castles Emperium Guards The problem he had since almost a year ago, is, that the granny2.dll version of Ragnarok is an old one. I can't remember of what year, but it is impossible to have it, even if you purchase granny for a licence of thousands of $$$ green ones . What he is refering with this link --- http://www.elitepvpe...er-80xxx10.html is that there are people capable to bypass the granny2.dll. What he is trying now is Hex editing the granny2.dll in Ragnarok Version to bypass the check and being possible to use a further version as, the current days ones. He posted examples of his testings in images. Those 2 images are about hex editing the granny2.dll original and after the hex edit. But, seems that the client has some kind of another verification and we are stucked in that step. Any kind of help will be really appreciated. This is a project that will be for the community, and Lemara is just asking help from the community to make it possible. I know we have people really good in client reingenering, and the possibility to add custom Ragnarok 3D Monsters would be incredible. Just imagine the possibilities. Please any questions about, ask here, and me or Lemara will reply you back as possible. Thanks
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