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  1. https://www.youtube.com/watch?v=TaESjeq2v-w Sorry for bad quality and very very bad english
    1 point
  2. File Name: BG Eamod File Submitter: Anubis-K File Submitted: 13 Sep 2014 File Category: Source Modifications Content Author: Zephyrus, recode AnubisK Hi, I'm not the autor, I just made the code compatible with rathena. All the credits go to the guy that developed Eamod, whoever Zephyrus is. I found this (original file): https://code.google.com/p/eamod-retail/source/browse/trunk/eAmod-A/Diffs/battleground/eAthena.patch And I was informed that the same file can be dowloaded from: http://eamod.wordpress.com/ The BG NPCs are in: https://code.google.com/p/eamod-retail/source/browse/#svn%2Ftrunk%2FeAmod-A%2FDiffs%2Fbattleground%2Fnpc%2Fbattleground Compare with rathena NPCs and modify acoording you need. I Just made it compatible and compilable, please inform any bug you find. Have fun. Note: compatible with 20ff69e Click here to download this file Note: This version does not have the guild system... yet
    1 point
  3. If one contributor make a modification in GIT he'll add a modification with the latest 12.179 commits? >> yes Other way... supposing that an new contributor make a change on pc.c that a old contributor does in the commit 12.179 the current contributor will modify with the lastest or they uses different branches? >> I would say, when the current contributor pushes the changes, GIT will tell him that the file was already modified. e.g: pc.c's version is 1.0.0. then, Contributor A made changes. during the same time, Contributor B has changed pc.c AND pushed it. server will keep note on the version, changing it to 1.0.1 (or whatever) then, when Contributor A do GIT PUSH, GIT will check the original file, if it is the same or not. since Contrib A's pc.c version is 1.0.0 and the one on server is already 1.0.1, Contributor A's push will be declined and he will be notified.
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  4. I think he wants to do this client-side only (without modifying the server files). What you're looking for is normally quite simple, except in the particular case of lhz3 bosses (and a few others). Let's start with a basic mob sprite 'edit'. To change the Pupa mob to Detale, you would do : Find the real name of the mob (may have to use a database editor), in this case it's simply "pupa". This means the client will read and load the files "data\sprite\¸ó½ºÅÍ\pupa.act" and "data\sprite\¸ó½ºÅÍ\pupa.spr". You don't have to extract these. Find the real name of the mob you want to replace it with, detale in this case. Extract both "data\sprite\¸ó½ºÅÍ\detale.spr" and "data\sprite\¸ó½ºÅÍ\detale.act" and put these files in the directory "data\sprite\¸ó½ºÅÍ\" (I'm assuming your client reads the data folder first). If the folder doesn't exist within your RO folder, simply create it yourself... Rename the files to pupa.spr and pupa.act (btw, this is not a known trick, but if you select both files and rename the first one, it will rename both automatically and keep the original extension, which is quite useful and faster). When you go ingame, the pupa mob will appear as detale. Here's what you should get anyway : As for lhz3 bosses, these require more work. The regular mob uses the sprite name "SEYREN" and the boss sprite name is "B_SEYREN", which is being redirected to "SEYREN". Therefore both mobs use the same sprites. This can be changed though! You will need to edit the file "data\lua files\datainfo\jobname.lub". The location of the file depends of your client setup, it may be already decompiled too... I can't go into full details for that part. You can download the file here though : http://svn6.assembla.com/svn/ClientSide/Lua_Project/lua%20files/datainfo/jobname.lua . You may have to change the extension to .lub depending of the client setup. Search for the line [jobtbl.JT_B_SEYREN] = "SEYREN". Change "SEYREN" for whatever you want, I'd put "B_SEYREN" to be consistent. Now extract any sprite you want, such as detale.spr/.act and change the name to b_seyren.act/.spr. It seems complicated, but after a few times, it will be very easy . Hope this helps! Edit : result ingame
    1 point
  5. Updated to 1.5.4. - Added repeatable Quests I didnt test it because I have no testserver anymore. Please feel free to check it and report if any bugs exist. Thank you !
    1 point
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