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  1. Actually as follow up of my Pull: 86 and some idea from rAthena Guild Conf Request Config Updates: Changes 'emblem_woe_change' to 'disable_change_emblem' & added some options Added 'create_guild' to enable/disable guild creation by player. Added 'break_guild' to enable/disable break a guild by player. Added 'disable_invite' to enable/disable guild invitation by player. Added 'disable_expel' to enable/disable guild expulsion by player. Script Command Updates Added 'guild_info' to retrieve specified guild information from a given guild (name or ID). The available info by type are: Get guild information by given 'type': GINFO_NAMEID :If guild_id used, returns "guild name" or "" if not found. If "guild name" used, returns guild_id or -1 if not found GINFO_LEVEL : Guild level GINFO_ONLINE : Connected member GINFO_MAX : Max members GINFO_AVERAGE : Average member level GINFO_ALLY : Allies number, also returns .@ginfo_ally_id[] Ally Guild IDs .@ginfo_ally_name$[] Ally Guild Names GINFO_ENEMY : Enemy number, also returns .@ginfo_enemy_id[] Enemy Guild ID .@ginfo_enemy_name$[] Enemy Guild Name GINFO_CASTLE : Castles, also returns .@ginfo_castle_id[] Castle ID .@ginfo_castle_name$[] Castle Name Added 'guild_create' to create a new guild. (Ignore 'create_guild' config value) Added 'guild_addmember' to add new member to a guild. (Ignore 'disable_invite' config value) Added 'guild_delmember' to remove/kick/expel a guild member from a guild. (Ignore 'guild_expel' config value) Added 'guild_changegm' to change guild master from a guild. Added 'guild_break' to break a guild. Like @breakguild or /breakguild, guild must be empty first. (Ignore 'break_guild' config value) Download: Git Hash: 870273e : script_guild-rA-870273e4.diff
    2 points
  2. File Name: Flux CP CMS Addon File Submitter: CalciumKid File Submitted: 26 Feb 2012 File Category: Web Resources Features: Integrates directly into FluxCP as an Addon. Designed to comply with FluxCP PDO programming techniques. WYSIWYG Editor (TinyMCE), you may change that with some tweaks. Designed to be skinned further for Integrated website designs via FluxCP CSS edits. Public sections are SQL injection protected. Simple administration user interface. "Last modified" functions. Ability to link a "read more" url. Planned Features: Automatically load news from IPB RSS Feed Download: Password: "RAthena" Installation: Basic Setup: Download the ContentManagement1.0.zip and extract it. Open the addons folder it extracted. Copy the content_management folder inside it to your webserver's FluxCP addons folder (or write over the addons folder with the extracted addons folder) Visit your FluxCP installation. You will be redirected to the installation system. Provide it with your details and allow it to install. You should be redirected to the home page of your FluxCP. If this goes without error, we're almost there. On your webserver, visit themes\default\main and open index.php for editing. Replace everything inside the file to contain this: <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','view')) ?> Save the file and close. Upon visiting the home page of your site you should now be presented with the News System. Job done. Celebrate having a free CMS? Adding Content: Login as an account with Admin (level 99) access. In the admin menu, either click News or Pages. Then add or edit as required. Adding/Editing links on the CMS: Visit addons\content_management\config and open addon.php for editing. Edit the array entries under "// Sample items for pages function." as required making sure to edit the "path=" section to what you defined when you created content on the CMS. Known Issues: When using CleanURLs, you must change the addon.php file to use ExtURL on it's URLs. Example: // Sample items for pages function. 'Downloads' => array('module' => 'pages','action'=>'content&path=downloads'), Becomes: // Sample items for pages function. 'Downloads' => array('exturl' => 'http://<your FluxCP Install URL>/?module=pages&action=content&path=downloads'), If you like my work, please rate the topic and give reputation! Thanks! Click here to download this file
    1 point
  3. At least you found a solution. Usually if you make sure your water height is -50 and you save in 586 you wouldn't have the black tile issue. But thanks for showing the other way of you fixing it. Thats good to know of another solution.
    1 point
  4. maybe can use increase the *sleep time inside OnInit: label ... unfortunately, the way Emistry scripted it, needs to run query_sql every single time to read the `title` from `mission_board` table and accessing query_sql too frequently can lag a server well ... I added it, but remains commented this one possible this one require lots of checking ... its better to just type '@mission' to check your progress unless you understand the script ... otherwise its even hard to tell how to do it because everything from zeny to cashpoints are hard-coded I thought I already fixed them in 1.4 ? 1.6 [paste=ftsocdeysre] - fix the getserverdef script command - increase sleep time inside OnInit to make lesser chance of getting unsorted ID - in commented lines, stop listing the monsters when the kill count reached - in commented lines, added listing for the mission name instead of mission ID though, type @mission is a preferable choice
    1 point
  5. Here you can find the PR. This allows the menu to work with translations. https://github.com/Freyja-Folkvangr/FluxCP/commit/8f95e74259864edb7ed188ee38f7f4c3815a8ca9
    1 point
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