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Showing content with the highest reputation on 08/01/14 in all areas

  1. Download Samples, click rAthena Logos, Icons, Banners collection The vector file (CorelDraw X5 file) can be found in vector folder, link above. Info This is NOT official release for rAthena, only owner/admin that own it. This is "cover" rAthena logo created by me -cydh- originally, item placements and colors maybe are NOT same like original ones. Feel free to download, edit, or redistribute this creation, but PLEASE don't forget my name -cydh- at least in your memories. And I hope, for you guys that using rAthena emulator, why don't put "rAthena" on your loading screen, "supported by" sign, it's just a simple way of tons ways to support rAthena. Not for money! Enjoy!
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  2. ///////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------// // MINING (EXPLOSION TYPE) // // AUTHOR: LIL TROLL//COLDFIRE // //---------------------------------------------------------------------// // RATHENA SCRIPT // //---------------------------------------------------------------------// // Version 1 // //---------------------------------------------------------------------// // Credits to: // // - Sir Emistry(For teaching me OnTouch). // // - Lesbie for requesting the script. // // FEATURES: // // - Set the configuration, run the script. // // - Add duplicates. // // - Player set the explosion and run for it! // // - Wait till the explosion off then grab the items. // // - NPC AutoHides after set of explosions. // //---------------------------------------------------------------------// ///////////////////////////////////////////////////////////////////////// explosive_mining.txt
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  3. Maybe I can help if I find some spare time. I make no promises, though.
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  4. Welcome to the internet.
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  5. Honestly I think this is a bug... // @commands (script-based) struct atcmd_binding_data* get_atcommandbind_byname(const char* name) { int i = 0; if( *name == atcommand_symbol || *name == charcommand_symbol ) name++; // for backwards compatibility ARR_FIND( 0, atcmd_binding_count, i, strcmpi(atcmd_binding[i]->command, name) == 0 ); return ( i < atcmd_binding_count ) ? atcmd_binding[i] : NULL; } Is a function used to get the bound command.... It uses strcmpi which is case insensitive. I'll ask someone who knows more about source than I do. x_x;; Edit: Alright so I was right it was a bug xD... I compared an older version of rAthena that I had and I can confirm your error, but it was solved in newer versions. If you don't feel like updating... In atcommand.c search for strcmp(atcmd_binding[i]->command, name) replace it with strcmpi(atcmd_binding[i]->command, name) and recompile.
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  6. ((TBL_MOB*)target)->mob_id == 1288 for our current source, it's mob_id I guess.
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  7. Alrighty. I edit the logo and make the font for your bgi_temp. Edit: Edited logo: bgi_temp font:
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  8. Alright, I can make you this one as well. Does your server has a slogan or a motto? Edit: To make a better font, I'd need to see the bgi_temp.
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  9. You mean, something like this?
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  10. There is no bug. It is how it's supposed to work. Read the rest here: http://rathena.org/board/topic/96642-please-it-have-been-ages-and-still-didnt-got-the-answer/?p=264003
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  11. About the WOE... that is how it's supposed to work... If noone owns a castle it stays open with monsters inside untill someone captures it. If someone captures it, it will close and only be capturable in regular woe times. This is pretty logical, since WOE is for GVG and not for capturing empty castles. I don't think this is a serious issue, or an issue at all. If you don't like it this way, simply create a dummy guild and capture all castles, just as said above If you still don't like it you may change the following scripts: /npc/guild/agit_main.txt OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); // If the castle has no owner at the end of WoE, do not kill Emperium. if (GetCastleData(strnpcinfo(2),1)) { KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end; by removing the if: OnAgitEnd: if (strnpcinfo(0) == "Gld_Agit_Manager") end; GvgOff strnpcinfo(2); KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; end; same for woe 2.0: /npc/guild2/agit_main_se.txt OnAgitEnd2: if (strnpcinfo(2) == "template") end; gvgoff strnpcinfo(2); if (getcastledata(strnpcinfo(2),1)) { set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; donpcevent strnpcinfo(0)+"::OnReset"; donpcevent "Steward#"+.@str$+"::OnStop"; } end; remove the same if structure: OnAgitEnd2: if (strnpcinfo(2) == "template") end; gvgoff strnpcinfo(2); set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; donpcevent strnpcinfo(0)+"::OnReset"; donpcevent "Steward#"+.@str$+"::OnStop"; end;
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  12. you can download it here Was my response helpful? If so, please click the rep-up ( ) button on the lower right-hand side of this post! the LuaDec for Lua 5.1.4.rar
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