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Fanoe

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Everything posted by Fanoe

  1. It's hard to draw a headgear for the side-front and side-back views. However, if this can help, I noticed that most of the time, the frames were practically the same. The main difference is that what on the front is lower and what is on the back is higher.
  2. As expected of the great Olrox. I naturally have a penchant for pirates, of course I'd love this map. Thanks for the eye-candy !
  3. AzuraSkyy, you might want to take a look at this post : http://rathena.org/board/topic/92916-about-k-e-o-u-g-h/ .
  4. That wouldn't be a problem since she can make specific frames for those actions. I'm unsure about the riding characters, though. Only way to know : try it !
  5. When I'm looking for a server, one of the first thing I check is the staff. If it looks like a messy bunch of GMs, I immediately cross out the server. Players want stability. They do not want to fear sudden closure or recurrent bugs not being fixed. Most of the successful servers I've seen had a clear staff hierarchy with the relevant subdivisions - support, development, police, management. It's true that mustering up an efficient team is hard nowadays. A lot of people are trying to be GM just to chill out in main town with their commands. I don't think there is a miracle recipe. It's a mix of luck and insight. You must know how to recognize that someone will make a good addition to your team, but you must also find that person. I agreed with most of what you said, but I must disagree with that. Yes GM can be friends with players, but there must be a barrier - a clear difference between them. This barrier is there to ensure the staff's authority (better to rule by good reputation instead of by fear of punishment). Without that barrier, players will think that what the GM said are merely suggestion, will stop showing respect to the team and the GMs themselves could forget their impartiality. It's very difficult to answer set-up wise. Some players prefer high rates, other mid rates or low rates. And there are categories even among servers featuring the same rates. One thing for sure, if there is no incentive, players will invariably get bored. That's a reason why low rates tend to stick around longer (some high rates have been up for many years, though). The more difficult it is for players, the more rewarded they feel when they get this character at that level or loot this card. Then there is the luck factor. Some servers get 100 players during their whole life whereas other servers get 400 players even before the launch.
  6. Another great map. Good job. I like the middle of the platform, with the 'glass floor'.
  7. I'm not a fan of custom weapon sprites, but the sword is pretty cool. Your cap is pretty good, too, but at first sight, it doesn't have the feeling like it's a cap. Try to shade the edge of the visor a little more. Keep up the good job, though.
  8. What ChemicalCrush said. The circular motion of the fire is also a lot neater.
  9. That is a pretty cool map, especially for a story-based event. Great job ! And I +1 ChemicalCrush's question. I don't see any square box.
  10. For the body's color, maybe these colors would be better. Taken from the color table I sent you. The fire animation could get some refinement, but it's already a lot better compared to your first attempt. I wouldn't have done better. I personally preferred when it had 3 frames :
  11. It looks more as if it were looking forward, but I like it better this way. Good job !
  12. This one is pretty cool. I'll see if the admin on the server I'm currently on is interested. It's an amazing map for events and PvP alike. Great job !
  13. This is exactly what I had in mind. Maybe that's the thing stydianx said.
  14. That'd be the same, I guess. //Job - Ninja/Gunslinger 70,24:25,1,100,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,311079,314189,317330,320503,323708,326945,330214,333516,336851,340219,343621,347057,350527,354032,357572,361147,364758,368405,372089,375809,379567,383362,387195,391066,394976,398925,402914,406943,411012,415122,419273,423465,427699,431975,436294,440656,445062,449512,454007,458547,463132,467763,472440,477164,481935,486754,491621,496537,501502,506517,511582,516697,521863,527081,532351,537674,543050,548480,553964,559503,565098,570748,576455,582219,588041,593921,599860,605858,611916,618035,624215,630457,636761,643128,649559,656054,662614,669240,675932,682691,689517,696412,703376,710409,717513,724688,731934,739253,746645,754111,761652,769268,776960,784729,792576,800501,808506,816591,824756,833003,841333,849746,858243,866825,875493,884247,893089,902019,911039,920149,929350,938643,948029,957509,967084,976754,996289,1016214,1036538,1057268,1078413,1099981,1121980,1144419,1167307,1190653,1214466,1238755,1263530,1288800,1314575,1340866,1367683,1395036,1422936,1451394,1480421,1510029,1540229,1571033,1602453,1634502,1667192,1700535,1734545,1769235,1804619,1840711,1877525,1915075,1953376,1992443,2032291,2072936,2114394,2156681,2199814,2243810,2288686,2334459,2381148,2428770,2477345,2526891,2577428,2628976,2681555,2735186,2789889,2845686,2902599,2960650,3019862,3080259,3141864,3204701,3268794,3334169,3400852,3468868,3538245,3609009,3681189,3754812,3829908
  15. The sprite in your grf would be wrong. After you extract your data.grf, go there: sprite\Àΰ£Á·\¸öÅë\(³² or ¿©). Open your sprites with SPRConview. Instead of transcendent sprites, you should see 3rd job sprites. Simply replace them with the normal ones and rename them accordingly to the jobs.
  16. The fire is definitively better and the color looks better. For the outlining, I usually use a darker tone of the same color (in your case, that would be a dark orange). It's unfortunate you removed the dragon head, though. I liked the concept.
  17. Ooh, I only removed the 2nd trans. You actually want to disable everything after rebirth?
  18. I just removed everything related to jobchange with high 1st job. I'm sort of sleep deprived, so you should check in case I've done something stupid.
  19. That's pretty sad, though. Where's creativity nowadays? Making your own website design feels so rewarding, yet so many people spits on that.
  20. Oh, I think I've seen something going with the description, but that was long ago. I can try to look for it again, but I'm doubting the results.
  21. Maybe I can help if I find some spare time. I make no promises, though.
  22. Hey, that's a pretty cool dragon scarf. The fire sparkles above it's head could get some refinement, though. Try using different tone of red and orange to make it a little more lively. Keep up the good job.
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