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Showing content with the highest reputation on 05/24/14 in Posts

  1. Delete Characters This script allows you to delete characters in-game. When used it will ask the player to confirm and then kick them out of the server. When they log back their character and in all variables will be gone forever. It is handy since some of the new clients won't properly delete characters. The map server will get an error that says, "charif_ack_login_req failed - player not online". However all functions work great. I'm working on what error but I think it has to do with the script still going after the player is kicked. If anybody has any ideas let me know. Delete_Character.txt Version 1.0 Delete_Character.txt Version 1.1 Delete_Character.txt Version 1.2
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  2. Hello! I was testing on our server some issues when it came to my mind that it would be pretty cool to have some atcommands for copying all the stats and equipment of a selected player. Something like: @clonestats <source player> (set your own stats accordingly to another player's) @cloneequips <source player> (unequip everything, then produce every item the other player has equipped and equip them) It would be great because there are many occasions in which a player reports a problem which involves testing skills/items/battle mechanics, and in those cases to test it properly GMs usually setup their own character to mimic that of the reporting player's. It can take several minutes to produce the items and set the stats. This would shorten that time to 2 commands.
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  3. Ragnarok Sarah Server Web Design View Full Size Here: http://i.imgur.com/w5bWyD1.png
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  4. I thought it would be cool to make this since i've never seen one made before. For some reason on there the right edge of the images are cut off :x but I assure you they are there lol. Patching: Finished: Buttons/Highlighting I have coded it and is 100% working. It's song/bgm is the original RO Title music
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  5. Ah you're right, it's simply by restarting the server. I've found the string but still, it won't budge..
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  6. Hey there! The option you're trying to use is only available for folders, it should have been grayed out for the project node (will be fixed in the next version). To add a folder to the root, simply drag and drop from windows. Your project should look like this : If you drop on the "new" node, it will automatically merge the two folders. As for the "Add" option, it will work for any other tree node, but it is preferred to use drag and drop for everything. The program does need to start with administrator privileges. As for the compatibility mode, that's a bit strange! What error are you getting without the compability mode?
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  7. Found out that there are some misconfiguration in clientinfo.txt, solved. Found out that the sex for player's ID to be 'S', instead of 'M' or 'F', solved. this problem has been solved, case closed.
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  8. @Adam: I think I've replied on PM @Jupiter: Sorry, last night I fell asleep, I'll check it out.
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  9. No. You build your own. Leave the data.grf and the rdata.grf. And make sure to diff your client to read multiple grf.
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  10. In the name Stone 2#502 number is the itemid. If you switch the first npc's name make sure you also modify the "duplicate(Stone 1#501)" to reflect that change.
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  11. prontera,155,185,5 script Healer#h1-1::Healer 936,{ if( isPremium() ) { percentheal 100,100; skilleffect 45,0; sc_start SC_CONCENTRATE,900000,10; skilleffect 74,0; sc_start SC_MAGNIFICAT,900000,5; skilleffect 75,0; sc_start SC_GLORIA,900000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,900000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,900000,3; skilleffect 34,0; sc_start SC_BLESSING,900000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,900000,10; sc_start SC_STRFood,900000,10; sc_start SC_AGIFood,900000,10; sc_start SC_VITFood,900000,10; sc_start SC_INTFood,900000,10; sc_start SC_DEXFood,900000,10; sc_start SC_LUKFood,900000,10; sc_start SC_ASPDPOTION2,900000,0; atcommand "@repairall"; dispbottom "[ VIP Manager ] Your are now FULLY Buffs"; } else { specialeffect2 EF_HEAL2; percentheal 100,100; specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,900000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,900000,10; skilleffect 66,0; sc_start SC_IMPOSITIO,900000,5; skilleffect 74,0; sc_start SC_MAGNIFICAT,900000,5; skilleffect 8,0; sc_start SC_ENDURE,900000,10; sc_start SC_CONCENTRATE,900000,10; sc_start SC_ASPDPOTION2,900000,0; sc_start SC_KYRIE,900000,5; specialeffect2 EF_HEAL2; percentheal 100,100; atcommand "@repairall"; dispbottom "[ Healer ] You are now Healed!"; } end; }
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  12. Guild Master gets the item now. (working) Can you slightly change it for Guild Master like onwednesday - item1, onsunday - item2? Done... http://rathena.org/board/topic/93077-npc-script/page-2#entry256484
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  13. event_map,100,100,5 script Stone 1#501 406,{ .@item = atoi(strnpcinfo(2)); if( !countitem(.@item) ) end; npctalk "GRAAAAHHHH!!!"; hideonnpc strnpcinfo(0); delitem .@item,1; .active++; if( .active >= .npc ) monster "event_map",50,50,"Dark Infrit",2001,1,strnpcinfo(0)+"::OnMobDeath",2; end; OnMobDeath: donpcevent("::OnStonesReactivate"); end; OnInit: .npc++; end; OnStonesReactivate: hideoffnpc strnpcinfo(0); .active = 0; } event_map,101,101,5 duplicate(Stone 1#501) Stone 2#502 406 event_map,102,102,5 duplicate(Stone 1#501) Stone 3#503 406 event_map,103,103,5 duplicate(Stone 1#501) Stone 4#504 406 event_map,104,104,5 duplicate(Stone 1#501) Stone 5#505 406 event_map,105,105,5 duplicate(Stone 1#501) Stone 6#506 406
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  14. Okay on your clientinfo. You can copy mine. <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>america</servicetype> <servertype>primary</servertype> <connection> <display>Your RO</display> <desc>Your RO</desc> <address>127.0.0.1</address> <port>6900</port> <version>45</version> <langtype>1</langtype> <balloon>Your RO</balloon> <aid> <admin>2000000</admin> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> </loading> </aid> </connection> </clientinfo> you see there's version 45? 2013-07-08 uses 45. Its clearly a client side area. Forget what i said earlier. And listen to this: 1. Downlaod the latest kRO from here http://ratemyserver.net/index.php?page=download_kROLinks (credits goes to RMS) 2. Latest Translation from https://github.com/ROClientSide/Translation (Got this link to Pneuma's forum signature) (Credits goes him and to hercules)
    1 point
  15. Sorry for the late response, I'm more active to support in robrowser's forum. The chrome app doesn't use the api.js, it use the chrome-app/settings.js, the structure is the same than in the API.
    1 point
  16. @Aidhus It use renewal files, basic info UI use basic_interface/basewin_bg2.bmp background. @Lanz If you are the same than in our forum, it should be fix right now.
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  17. db\re\instance_db.txt 12,MvP Ladder Game,86400,guild_vs2-2,49,49,guild_vs2-2 http://rathena.org/board/pastebin/6r2cl8yxm2ff/
    1 point
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