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Showing content with the highest reputation on 12/20/13 in Posts
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2 points
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DE's HEARTRINGS SYSTEM This may sound crazy, but I also believe it's a good idea, why not? In order to get some advertising (since it's really needed), I'm implementing a points system that people can exchange for gifts or some love. These services aren't mean to boost your server graphics development or something, these are just lovely gifts from me. Ok, so let's go, I'll list what stuff gives points: Posting a lovely (it must be lovely, if not it doesn't count lol) message there: +1 Heartring Using DE's userbar linking to this thread (each RO-related forum counts): +5 Heartrings Link from your RO website/forum (each site/forum counts, not userbar): +10 Heartrings Purchasing something from me (over 25$): +10 Heartrings Use more than 5 of my custom sprites in your server: +10 Heartrings Use more than 15 of my custom sprites in your server: +15 Heartrings Translating one of my guides from Spanish to English: +15 Heartrings Sending me a customer (over 50$): +20 Heartrings Working with me in a collaboration project/server: +20 Heartrings Advertise my services in your main page: +20 Heartrings Being a lovely person: +50 Heartrings Acting not according to my ToS: +1000 Baphorings and u lose all your stacked love. Gifts/prizes: 10 Heartrings for 5% discount. 20 Heartrings for 10% discount. 20 Heartrings for an inventory sprite gift. 30 Heartrings for a 20 dyes pack. 40 Heartrings to advertise your server in my signature for 1 month. 50 Heartrings to make a beautiful headgear for you. 60 Heartrings to make an NPC based on you and with your name on it. 80 Heartrings to make a small map to commemorate our love <3. 100 Heartrings and you will get a lovely prize . *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* If you liked my work, dont forget to use the DE's Userbar =D I think it's good to show my work in order to encourage other people to start spriting/pixel art. Well, basically, my RO-related works are organized in generations/collections. My portfolio is made up of: 1st Sprite Generation (a.k.a. The Red Moon Collection): My first sprites and palettes, Jan 07 ~ Jun 07. Approximately made up of 30 works. 2nd Sprite Generation (a.k.a. The Silver Moon Collection): Medium knowledge as a spriter. Not private spriter anymore (Not working for p.servers). Jun 07 ~ Jul 08. Around 25 designs or more. 3rd Sprite Generation (a.k.a. The Golden Moon Collection): High Knowledge in RO Graphics. 4th Sprite Generation (a.k.a. The Light Moon Collection): 2010-2011 (last works as a RO artist before retirement) .A. Hearts (.Atska.'s Collection): Dedicated to Atska. Fashion and girlish customs. 1st Mapping Generation: When I got Borf's. 2nd Mapping Generation When I improved at Borf's My current works aren't included in any generation/collection anymore. Download packs: First Sprite Generation: Headgears - Mobs Second Sprite Generation: All material (Except private or/and unfinished works) Third Sprite Generation: Mobs UPDATE: My sprites are no longer available for free. Please contact me to purchase them through email or twitter. Thanks to Luigiman for hosting the material - Give credits in your website or forum. - You are not allowed to redistribute or share them unless I gave permission to do so. Redistribution of my public work is allowed in brAthena, frAthena, DivineRO and rAthena. - Do not steal credits from the original author/s. - It is prohibited to use these works to make money unless I gave you permission to do so. - You are not allowed to edit my material without permission. Many of these works are based on official Gravity's designs, so I'm not the only author of these designs (there are, however, a lot of 100% original designs). Keep that in mind if you are planning to give credits to me only. Same happens with Trickster Edits. I wrote in descriptions which sprites are Trickster conversions or edits. If you want to use them as donations, please ask me through PM and then I may give you the permission. DevilEvil's Portfolio Fourth Sprite Generation To conmemorate Gay Pride Festival /me likes EVE Based on people: Jman, Usako, Rico, Eury, Epoque, me, and a friend, Phoebe xD. Third Sprite Generation Based on an Arcturus NPC A project never finished for Kisuka . Made it for the Gay Pride Festival (Reference from Arcturus) Original designs by DevilEvil are published under the Creative Commons non-commercial license. Second Sprite Generation (Forum doesnt let me upload more images) Original designs by DevilEvil are published under the Creative Commons non-commercial license.1 point
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1. Concept Hello. This is one of those times that I'm proud to show one of my best maps I've done so far, since it comes with plenty of new features. Coliseum, is really an impressive map, full of life thanks by the use of animation in rigged 3d models. This is a commision I had, however its not a private map. Its available to anyone who wills to pay/invest on his server. Anyone interested, contact me as usual. The whole main idea was to create a circular colosseum although the ambience style was intended to be a little different than this. I was inspired by the movie -gladiator- where there is a clandestine colosseum outside of Rome where slaves are forced to fight. I loved those flags that I guess covers the sun/sand in the reference for the spectators. I really had to try that on my map. Thats what I did, and that structure was a must to add animation aswell. 2. Features Colosseum comes with new features in mapping that I've been trying so far: Rigging and animation in Palm Trees and Flags: This animation is based in bones/articulations and its working thanks by the GR2 project of animated mobs in 3D. They are loaded as none-clickeable NPC in game. Please watch the video to get what I mean! The circular core of the colosseum, the stairs, were made and texturized in 3D from scratch. Atm I'm focussing into the way Ragnarok has it textures which for me they tend to have a grainy surface and shadows on some edges. Thats what I did aswell Effects like sand, and a dense fog that you can see if you move the camera at a high zoom, gives the feeling I was looking for. 3. Video *watch in HD 1080p* Please I suggest you to watch the video. This map comes with animation that you can't see on screensshots! 4. Screenshots Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups. Comments are always apreciated. Thank you in advance1 point
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2013 Ragexe ( Thanks to Yommy for all the scripts and the great help Thanks to MStream for his help to the project and for adding patches Thanks to k3dt for unpacking/hosting all the exe and hosting the diff files ) Things you have to do to make it works Open your clientinfo.xml Search <servertype></servertype> Set it to primary Search <langtype></langtype> Set it to 0 Open your db/packet_db.txt in your rathena folder Search the version who match why your ragexe's date choice ex ://2013-05-22 Ragexepacket_ver: 36 So your version will be in clientinfo.xml :36 src/common/mmo.h Search #define PACKETVER YYYYMMDD And match it with the date version you choosed for your client ex : #define PACKETVER 20130522 Clean and re-build the solution of your emulator after it !!! Those patchs has been removed : Restore Login Window - Disable rag1&sak1 - Skip Service Select bug for a lot of people, please don't use it if it's not for testing purpose and use that software : Loki Launcher (It's a ro launcher : you have to use it to log in the game) http://hercules.ws/board/topic/1070-loki-launcher/ or R.O.L.e.X : http://hercules.ws/board/topic/930-rolex/ Ragexe (thx to k3dt) - The patchs support version of Ragexe >= 2013 03 20 http://k3dt.eu/Ragexe/unpacked/ Diff Patcher v2 http://www.mediafire.com/?fibc47gzvdshp8o Diff files http://k3dt.eu/Ragexe/unpacked/Diffs/ Data folder If you have some problem with your lua files, please delete your old data/luafiles514 folder And put those files in your ragnarok folder : https://subversion.assembla.com/svn/client-side-translation/ Finally, change all lua extension to lub extension, place this script in your data/luafiles514 folder Windows : http://www.mediafire.com/?jvtac0j8f6m604v Linux : http://www.mediafire.com/?r72dz8mpk83dvsr If you still have trouble with lub files, you can use my own luafiles514 folder (delete your own luafiles514 folder before !!!) http://www.mediafire.com/?uudw9u0siwnycwz Packets 2013-03-20 - Packets : Encryption keys 2013-05-15 - Packets : Encryption keys 2013-05-22 - Packets : Encryption keys 2013-05-29 - Packets : Encryption keys 2013-06-05 - Packets : Encryption keys 2013-06-12 - Packets : Encryption keys 2013-06-18 - Packets : Encryption keys 2013-06-26 - Packets : Encryption keys 2013-07-03 - Packets : Encryption keys 2013-07-10 - Packets : Encryption keys 2013-07-17 - Packets : Encryption keys 2013-07-24 - Packets : Encryption keys 2013-07-31 - Packets : Encryption keys 2013-08-07 - Packets : Encryption keys Any error ? Look this Support Topic first Working : @ Chat Fix Allow Chat Flood (X lines) Allow Space In Guild Name Arial on All Langtypes Change Gravity Error Handler Chat Color GM Chat Color Guild Chat Color Main Chat Color Party Other Chat Color Party You Chat Color Player Other Chat Color Player You Custom Window Title Disable 4 letter charname limit Disable 4 letter username limit Disable 4 letter password limit Disable Nagle Algorithm Disable Ragexe Filename Check Disable rag1&sak1 Disable Hallucination Wavy Screen Disable HShield Disable Packet Encryption Disable Quake Skill Effect Disable Swear Filter Enable Ascii Enable Custom 3D Bones Enable Multiple Grf Enable Official Custom Fonts Enable Title Bar Menu Enable 64k Hairstyle Enable DNS Support Enforce Official Login Background Extended Chat Box Extended Chat Room Box Extended Npc Box Extended PM Box Fix Camera Angles (Full, Less, Recommended) HKLM to HKCU Increase Headgear View ID to 5000 Increase Zoom Out (50% - 75% - Max) Increase Screenshot Quality Ignore Missing File Error Ignore Missing Palette Error Korea Service XML Fix Only First Login Background Only Second Login Background Packets Keys Change Read Data Folder First Read lua before lub (ItemInfo.lub) Read msgstringtable.txt Read questid2display.txt Remove GM Sprites Remove Gravity Adds Remove Gravity Logo Remove Hourly Annonce Remove Serial Display Shared Body Palettes Shared Head Palettes Skip Licence Screen Skip Ressurection Button Translate Client in English Use Custom Aura Sprites Use Normal Guild Brackets Use Plain Text Descriptions Use Ragnarok Icon Use SSO login packet for all Langtype1 point
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@Annie : F_RandMes is already outdated. it has been changed to F_Rand ( npc/other/Global_Functions.txt#L151 ) so most probably the topic starter will have an error if he is using later rA version1 point
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@Annie true ~ i think this can help him to avoid tampered client... conf/login_athena.conf#L169 conf/login_athena.conf#L174 conf/login_athena.conf#L175 or maybe using some gameguard ..1 point
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If you know how to change what treasure box your woe script spawns, you can also use an npc script to set item drops too, that way all your castles have same drops and can easily be changed in the future1 point
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An option is to go to your WoE enabled castle, and type /where in-game. What you can do then is look for Treasure Chest on RateMyServer (the information includes the spawn points/maps) ,search for the ones that matches your /where cordinates. I believe every castle has 2~3 Box IDs, so make sure to check every page.1 point
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Okay, here i'll provide some informations about branches/bs-coreoptimize. I just set up several milestones i want to reach in the future. The most of them are performance optimizations, as well was cleaning up messed up stuff (messed up == (crappy / unusable | usability fail). ) I'll try to keep the branch runnable / compileable the whole time, but you've been warned - the branch is not proposed to use in production environments - due to heavy changes in several essential subsystems. Every "completed" Milestone will be announced and after some testing (i'll probably tag it so you can give feedback before its getting applied to mainline.) will be merged back 'down' to trunk (and probably upcomming versions / branches...). So here's the List: #1 Milestone Core Related Add Threading Abstraction (Windows / Linux / BSD) Add Synchronization Abstraction (Windows / Linux / BSD) Add Atomic (CAS/ADD/EXCHANGE) Abstraction (MSC/GCC on x86 and x86_64) Add Generic threadsafe Memory-Pool implementation for preallocation (with asynchronous reallocator) to guarantee a fast / cost effective on demand allocation and reduce the memory fragmentation during runtime. Add generic 'athenastyle' configuration parser (to get rid of (n)x fscanf based parsers in every app.) this version is also 'improved' by allowing ini style declaration and comments, as well as Sections. Improve timing source (gettick) ~ Improve accuracy ~ Reduce overhead ~ Redcuce syscalls (On 32bit releases: Add warning/hint that the tickcount will overflow all ~24,8 day to restart the server before that happens!) Add IOBuffer subsystem (threadsafe / for new network subsystem) Add new Network subsystem to replace old 'socket' stuff ~ Improve Performance ~ Reduce Latency Using platform specific API's: Windows => IO Completion Ports (overlapped stuff Linux 2.6.9+ => epoll FreeBSD => kqueue other => select (as fallback) ~ More details when its getting implemented Add asynchronous workers (so stuff can be done in threads) For example: handling npc SQL querys async. so it wont block the server anymore. (Script will be yielded until result's got back from SQL/Worker thread.) Build / Release Related [T] Autoconf (configure): choose 64bit build by default, when building on 64bit platform. (So --enable-64bit will be dropped, and --disable-64bit will be added to enforce 32bit build in/on 64bit environments.) [T] Autoconf (configure): add LTO (Linktime Optimization) detection / support for newer gcc / binutils versions. Autoconf (configure): drop --enable-rdtsc (when new timing source / method gets implemented) Reading / using the tsc counter as time source is unsafe when running on older cpus or under several virtualized environments .. Autoconf (configure): (gcc platforms) due to changes done with atomic operations, require at least i686 (which is an old Pentium PRO or K6-III ..) Autoconf (configure): add --with-maxconn option to override the default max conn limit of the new network subystem (defualt: 16384) [T] Makefiles: cleanup build output (convert to kernel style build output.) [T] Makefiles: cleanup core dependency handling in subprojects (such as loginserver or charserver..) ~ by generating the common(core) as a static lib (ar) and link the subprojects against it. [T] Makefiles: cleanup core header file dependencies in subprojects, simply require all core/common headers. VC10: Cleanup / recreate the Solution ~ Building common(core) as static lib as well as the 3rdparty deps and link all subprojects against it. ~ Add 64bit target support for Windows platforms. Generic / Other Replace binary ZLib disitribution for windows with source (to be able to produce 64bit windows binarys). Replace / Update MySQL distribution from 5.0.20 to 5.5.x 32bit as well as 64bit (to support 64bit windows binarys). Color Legend: Green Text => Finished Tasks Red Text => Dropped Tasks (due to incompatibilities or such..) Prefix / Symbol Legend: [T] => Merged/Applied to trunk (feature available @ trunk) I'll keep you posted .. You can reach me via PM or IRC (irc.rathena.org #rathena / Nick: Sirius_Black) Florian1 point