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PokemonRO

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Everything posted by PokemonRO

  1. Did you add a user with permissions to connect to it?
  2. 2012-04-10 i used that, worked great, and 2013-08-07 also worked great
  3. I noticed this too, probably with newer clients or theres change in source code
  4. One way is to make a new grf and patch it in as a single file, and update their data.ini as well. It is best to encrypt all your important files initially and all future patches would be changes in descriptions, small etc. If worst comes to worst, make a new installer for your players
  5. In your sql table 'char', you do not have the required field "play time". So make sure you import the main.sql file from the svn you are using
  6. I would say try looking into status.c or pet.c to start off, there should be a line that starts with clif. Only my guess, I can have a better look at it later.
  7. If you know how to change what treasure box your woe script spawns, you can also use an npc script to set item drops too, that way all your castles have same drops and can easily be changed in the future
  8. I am pretty sure those animations are all client side if I'm not mistaken.
  9. Would it not be easier to increase damage of the weapons that they are using ? That way you can adjust it and balance it
  10. I found a updated one just by using google and there was a topic on the forums with a new msgstringtable. I can't remember the topic, but you can easily search for that
  11. You could always edit the item_noequip.txt for that map
  12. When making the patch, select single file and type /System as the directory when it asks you
  13. I had same problems and just updated my msgstringtable.txt and it worked. If its an icon error, try /stateinfo and see if you still error
  14. What you are requesting is quite different, maybe a little strange and confusing concept. Good luck with it.
  15. Sorry I am a little confused, why not determine what your normal card drops and boss cards are, and then set it appropriately and leave card min and card max alone (default values). If you ever wanted to have fluctuating rates, you could easily do it in a floating rates npc, a daily fluctuation to keep it below your maximum value. This way its easy and doesn't get ugly.
  16. That delay rate of 40 is for all skills and overwrites soul breaker even if it is 0 delay.
  17. I think there is a diff for client that ignores palette errors, I would make sure you have that checked
  18. This ones in the script releases, why not check there? http://rathena.org/board/topic/84798-stolaos-pvp-ladder-v100/ There is nothing really new or innovative about pvp scripts anymore, lots has already been done.
  19. May I ask why the reduction?
  20. DELETE FROM item_db WHERE ID=21234; That will delete item ID 21234 from item_db table
  21. I checked the source, skill.c, battle,c status.c I didn't see anything in regards to 9x9 area effect. I looked up please don't forget me skill as well, nothing about a 7x7 area effect on it. I did check skill.db and skill_unit_db, skill_cast nothing remotely close to it. A stubborn thing definitely lol
  22. Right now loki's veil range is 9x9 Anyone know how I can reduce it to 3x3 instead??
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