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Showing content with the highest reputation on 10/02/13 in all areas
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Briefing & Concept Hi I have noticed a lot of fans of Kingdom Hearts (a lot of avatars from that game in rA ) I know you will recognize this place right away. The concept of this map is taken from that area in this play station game. About this Map This map has the idea to be a GM room for staff meatings or for players interviews. Its small and not complex, but very near to the original style in the game. All the area is blueish/white gradient style, although in game ragnarok client is not that nice to handle gradient colors and shows it the way is it. Additionally, in this particular case, I tried my luck doing some 3d by my own (modeled in max) the thrones plus the symbol (vectorized with illustrator) of the organization xiii is all by me. All of this to find the correct style of the reference and do it as near as possible. And last, this map has the possibility to sit on the thrones just like how it is in real, with a high altitude but enough to have a view range possible to see all the players near of you (so as the one at the center) Video ... watch it in HD 1080p! Screenshots Browedit screen 1 Shows a panoramic view. Gradient colors are fine in brow if you notice. Browedit screen 2 Another view main front. Just very similar to the screnshoot of reference. In game screen 1 Shows an example of players sitting on the thrones! In game screen 2 Here you have a center view with players on it too. I think those screenshots are enough, since this place is small but again as I said before, it is possible to make nice maps with no much space sometime. Also, for those interested, this map is going to be available in rA downloads (this one can't be for free tho) If you are aiming to have a nice GM meeting place or maybe one area to have staff meetings or staff interviews this might be your choice. Thank you everyone, Aditional comments are always accepted thanks in advance.2 points
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///////////////////////////////////////////////////////////////////////// //---------------------------------------------------------------------// // MINING (EXPLOSION TYPE) // // AUTHOR: LIL TROLL//COLDFIRE // //---------------------------------------------------------------------// // RATHENA SCRIPT // //---------------------------------------------------------------------// // Version 1 // //---------------------------------------------------------------------// // Credits to: // // - Sir Emistry(For teaching me OnTouch). // // - Lesbie for requesting the script. // // FEATURES: // // - Set the configuration, run the script. // // - Add duplicates. // // - Player set the explosion and run for it! // // - Wait till the explosion off then grab the items. // // - NPC AutoHides after set of explosions. // //---------------------------------------------------------------------// ///////////////////////////////////////////////////////////////////////// explosive_mining.txt1 point
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Briefing & Concept Hello folks! you guess it right, it's time of Olrox free releases! I know it has been a while that due to a lot of things happening, I was not able to be active as I was before into map showcases. In fact, I have tons of map works to finish that I hope they will be out very soon. But now I'm back into map stuff and cause of this I want to share a free release among all of you; with the quality you already know! The last free prontera I shared was This Botanic Garden Prontera which has already the insane amount of 5,600+ downloads! making it the map most popular and downloaded in all time in rAthena. I hope this pack of not only one .. I mean 4 prontera seasons is gonna be a success too! About this Free Release 19-September/2013 Added the Fall Season 03-September/2013 Added the Summer Season of this pack! 29-August/2013 This pack of 4 prontera season is gonna be in showcase beginning by this day. Every 3 or 5 days I will update this thread showing another new season waiting of course of your nice welcome of this release before. We will begin with summer. This pack of prontera seasons has the intention to -preserve- the original style of Prontera, but improving it. This means, it was done by the main purpose of being a discreet and not excessive edition for servers which tends to have users that likes the old prontera behavior. Summer is about trees with some yellowish tones... kinda an semi arid place, that you can sense that the sun is hard. Video ... watch it in HD 720p! Video of this release will come at the time the 4 seasons are in showcase. Also I have to say in advance that these prontera seasons have a neat new feature in mapping that I'm sure you will love! HD Screenshots Panoramic Fall Screenshot 1 Shows the Fall prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Fall Screenshot 1 Floor on both sides is different on this Fall season. Panoramic Fall Screenshot 2 Its the north area of this place. Panoramic Fall Screenshot 3 Shows another angle of the center are of this Fall season. Panoramic Spring Screenshot 1 Shows the spring prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The main plaza is different on this season. Detailed Spring Screenshot 1 Floor on both sides is different on this Spring season. Panoramic Spring Screenshot 2 Its the north area of this place. Panoramic Spring Screenshot 3 Shows another angle of the center are of this Spring season. Panoramic Summer Screenshot 1 Shows the summer prontera at a panoramic center view. As you can see, the King tristan statue is replaced by a new one from the game of Ragnarok Gate of The World. The Prontera Flags are taken by the game of Ragnarok 2 Legend of the second, editing the original rsm models of the lamps and making them with more altitude. Perspective Summer Screenshot 2 A custom angle that tends to shows map in a neat way. Detailed View Summer Screenshot 3 Shows the style of the floor + trees. All of the floors of these prontera seasons are different and in this summer season, the floor looks for the -stoonish- style of prontera + some vibes and yellowish tones. The trees are not from Ragnarok, they are from Dragonica Online. Download Link Download is ready! As everytime I only ask one simple thing from the community at everytime I do releases: Support! Lets make this thread popular, all I need is your feedback to reach this:[/url] A comment is totally appreciated A thumb up reputation is nice too A topic rating is a nice gesture.[/url] Following my Facebook will keep you up to date of my last map works ---> https://www.facebook.com/OlroxMaps Those are the ways you can support this release. Honestly I hope this pack will have tons of downloads. Thanks guys and good day to everyone!1 point
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Ahoy!, here is another map i made, and it is a Pokemon themed map Roish style xD C&C are accepted Hope you like it Video of the map Screenshots1 point
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Ok give me a bit, i must create a condition if you are a guild master. I figure that you cannot change the name in your the Guild Listing, I think its because its client sided or something is preventing that, i tried changing the names in guild_member in query but everytime I char select and refresh the sql it returns back to original name. The best way is to prevent any player from changing name when they are in guild. Now here is the script. Just modify the dialogues. -Added if Char Name already exists restrictions. -Added if Char is already in a guild restrictions. (Use transfer Guild Leader first before changing name if character is a Guild Leader.) prontera,158,182,0 script Sample 100,{ mes "Blahblah"; menu "Change Name",one,"Change Birth",two; one: query_sql "SELECT `name` FROM `ragnarok`.`char` WHERE `name` = '"+strcharinfo(0)+"'",.@current$; set @GID,getcharid(2); if(!@GID==0){ mes "Please leave your guild first before you change name."; close; } mes "Input name..."; input .@name$; if(getstrlen(.@name$)<4| getstrlen(.@name$)>23){ mes "You cannot enter less than minimum of 4 and greater than maximum of 23 characters."; close; } if(.@name$ == strcharinfo(0)) { mes "You cannot enter same name."; close; } query_sql "SELECT `name` FROM `ragnarok`.`char` WHERE `name` = '"+.@name$+"'",.@existing$; if(.@name$ == .@existing$){ mes "Name already exists."; close; } mes "New name: "+.@name$+""; query_sql "UPDATE `char` SET `name` = '"+escape_sql(.@name$)+"' WHERE `name` = '"+strcharinfo(0)+"'"; sleep2 1000; mes "Name successfully changed, please relog to see changes."; close; two: query_sql "SELECT `birthdate` FROM `ragnarok`.`login` WHERE `account_id` = '"+getcharid(3)+"'",.@birthdate$; mes "Birth Date: "+.@birthdate$+""; mes "Input Year of Birth."; input .@year; if(.@year==0){ mes "You entered wrong number of month."; close; } mes "Input Month of Birth."; input .@month; if(.@month==0||.@month>12){ mes "You entered wrong number of month."; close; } mes "Input Day of Birth."; input .@day; if(.@day==0||.@day>31){ mes "You entered wrong number of day."; close; } mes "New B-D: "+.@year+"-"+.@month+"-"+.@day+""; query_sql "UPDATE `login` SET `birthdate` = '"+escape_sql(.@year)+"-"+escape_sql(.@month)+"-"+escape_sql(.@day)+"' WHERE `account_id` = '"+getcharid(3)+"'"; sleep2 1000; mes "Birth Date successfully changed!"; close; }1 point
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prontera,158,182,0 script Sample 100,{ mes "Blahblah"; menu "Change Name",one,"Change Birth",two; one: query_sql "SELECT `name` FROM `ragnarok`.`char` WHERE `name` = '"+strcharinfo(0)+"'",.@current$; mes "Input name..."; input .@name$; if(getstrlen(.@name$)<4| getstrlen(.@name$)>23){ mes "You cannot enter less than minimum of 4 and greater than maximum of 23 characters."; } if(.@name$ == strcharinfo(0)) { mes "You cannot enter same name."; close; } mes "New name: "+.@name$+""; query_sql "UPDATE `char` SET `name` = '"+escape_sql(.@name$)+"' WHERE `name` = '"+strcharinfo(0)+"'"; query_sql "UPDATE `guild_member` SET `name` = '"+escape_sql(.@name$)+"' WHERE `name` = '"+strcharinfo(0)+"'"; sleep2 1000; mes "Name successfully changed, please relog to see changes."; close; two: query_sql "SELECT `birthdate` FROM `ragnarok`.`login` WHERE `account_id` = '"+getcharid(3)+"'",.@birthdate$; mes "Birth Date: "+.@birthdate$+""; mes "Input Year of Birth."; input .@year; if(.@year==0){ mes "You entered wrong number of month."; close; } mes "Input Month of Birth."; input .@month; if(.@month==0||.@month>12){ mes "You entered wrong number of month."; close; } mes "Input Day of Birth."; input .@day; if(.@day==0||.@day>31){ mes "You entered wrong number of day."; close; } mes "New B-D: "+.@year+"-"+.@month+"-"+.@day+""; query_sql "UPDATE `login` SET `birthdate` = '"+escape_sql(.@year)+"-"+escape_sql(.@month)+"-"+escape_sql(.@day)+"' WHERE `account_id` = '"+getcharid(3)+"'"; sleep2 1000; mes "Birth Date successfully changed!"; close; } Here you go. You just need a lil modification.1 point
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No, you can't get current HP of a monster through current means. Which is why you'd need a src edit. Preferably just a custom command that will inflict a status effect at the ratio given by your formula. This would be done on the src side, where the script side, would just require arguments such as this: sc_mob(<gid>,<status effect>,<duration>); //Gives X mob, Y status effect, for Z duration at the formula listed in the src edit. Of course there are better ways to go about this, such as fine tuning as well as making commands to fetch current HP of a monster, but for now this seems like the easiest to do.1 point
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OnNPCKillEvent: if( getmonsterinfo( killedrid,MOB_MVPEXP ) ){ @score += 100; }1 point